ARMA_Cold_War_Assault_Remastered_v3.0.5-DINOByTES

Section
Games/PC
Group
DINOByTES
Size
1,09 GB
Files
26
Date
2026-08-28

NFO

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                        P   R   E   S   E   N   T   S
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┌─────────────────────────────────────────────────────────────────────────────┐
│                ARMA: Cold War Assault Remastered v3.0.5                     │
└─────────────────────────────────────────────────────────────────────────────┘
┌─────────────────────────────────────────────────────────────────────────────┐
│ PUBLISHER: Bohemia Interactive                                              │
│ GENRE    : Shooter - FPP                                                    │
│ DATE     : 2026/08                                                          │
└─────────────────────────────────────────────────────────────────────────────┘
 A 2001 classic, modernized, and now open source
 Arma: Cold War Assault now runs on a modernized version of its original
 Poseidon engine: native 64-bit Windows support for ultrawide and high-refresh 
 displays, full game-controller support, and a modern audio and networking
 stack, while it still plays exactly like the genre-defining original.
 The engine is now open source
 Bohemia Interactive has released the engine and game source code under the GNU
 GPL v3.0-or-later, in the spirit of id Software's classic source releases.
 Anyone can study it, build it, port it, and create with it. Game data and
 assets remain under Bohemia's Arma Public License Share Alike (APL-SA).
 What's new in the Remastered engine
 Ultrawide & any resolution: aspect-correct field of view; borderless,
 windowed, or fullscreen; selectable refresh rate and V-Sync
 Modern rendering: new OpenGL 3.3 renderer with crisp scalable (TrueType)
 fonts
 Full controller support: gamepad with deadzone/response tuning, plus fully
 rebindable keyboard, mouse and controller bindings
 Modern audio: OpenAL backend with integrated voice chat (VON)
 In-game mod manager: enable, order and download community mods from within
 the game (Bohemia's own catalog), no command line needed
 New multiplayer back end: modern master server and in-game server browser
 (replacing the retired GameSpy service)
 Open toolchain for creators: bundled tools for PBO archives, models,
 terrain, textures, sound and config, plus a standalone scripting evaluator
 and a Blender import addon 
 HOW TO INSTALL?
 Unrar, mount, install.
┌─────────────────────────────────────────────────────────────────────────────┐
│                      THANKS FOR CHOOSING THE DINOBYTES.                     │
│           MANY MORE DINO-FRESH RELEASES WILL FOLLOW SOON, WE HOPE.          │
└─────────────────────────────────────────────────────────────────────────────┘

Files

PathSize
din-arma305.nfo3,10 KB
din-arma305.r0047,68 MB
din-arma305.r0147,68 MB
din-arma305.r0247,68 MB
din-arma305.r0347,68 MB
din-arma305.r0447,68 MB
din-arma305.r0547,68 MB
din-arma305.r0647,68 MB
din-arma305.r0747,68 MB
din-arma305.r0847,68 MB
din-arma305.r0947,68 MB
din-arma305.r1047,68 MB
din-arma305.r1147,68 MB
din-arma305.r1247,68 MB
din-arma305.r1347,68 MB
din-arma305.r1447,68 MB
din-arma305.r1547,68 MB
din-arma305.r1647,68 MB
din-arma305.r1747,68 MB
din-arma305.r1847,68 MB
din-arma305.r1947,68 MB
din-arma305.r2047,68 MB
din-arma305.r2147,68 MB
din-arma305.r2224,27 MB
din-arma305.rar47,68 MB
din-arma305.sfv624 B