Packt.Publishing.-.Unreal.Engine.5.For.Beginners.A.Step-By-Step.Guide.To.Building.Your.First.Playable.Third-Person.Game.2026.RETAIL.EPUB.eBook-CTO

Section
eBooks/Audiobooks
Group
CTO
Size
136,31 MB
Files
5
Date
2026-09-09

NFO

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                                Packt Publishing
             Zhenyu George Li, Charles Shih-I Yeh And Michael Oakes
Unreal Engine 5 For Beginners: A Step-By-Step Guide To Building Your First
Playable Third-Person Game
                                      N/A
                                      2026
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      Publisher > Packt Publishing
      Author    > Zhenyu George Li, Charles Shih-I Yeh And Michael Oakes
      Title     > Unreal Engine 5 For Beginners: A Step-By-Step Guide To
Building Your First Playable Third-Person Game
      Issue     > N/A
      Year      > 2026
             _.-"'-'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"-._
      ISBN      > 9781806105908
      Pages     > 528
      Genre     > Unreal-Engine
      Language  > English
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      Type      > RETAIL
      Media     > TECH
      Format    > .epub
      Section   > eBook
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      Published > 2026-08
      Release   > 2026-09-09
      Disks     > 03 x 50 MB
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                 -  - --   [ D E S C R I P T I O N ]   -- -  -
   Learn Unreal Engine 5 through a hands-on game project, progressing step by  
   step from editor basics and Blueprints to AI, UI, cinematics, polish, and   
    packaging Free with your book: DRM-free PDF version + access to Packt's    
   next-gen Reader* Key Features Build a complete third-person game through a  
   practical, step-by-step workflow Develop gameplay systems using Blueprints  
     without writing code Create levels, a player character, enemy AI, UI,     
     gameplay, and an opening cutscene in one project Solve common problems    
    encountered during game development *Email sign-up and proof of purchase   
    required Book Description Learning Unreal Engine 5 can feel overwhelming   
    when youre faced with a professional game engine, multiple editors, and    
  interconnected systems. Instead of overwhelming technical jargon, this book  
  takes a clear, step-by-step approach that shows you how the essential tools  
     fit together as you create a playable game. Youll begin by installing     
   Unreal Engine, setting up your first project, and exploring the editor to   
      build and light levels. As you progress, youll create gameplay with      
   Blueprints, import and animate a player character, and configure controls   
   with Enhanced Input. Youll then develop AI enemies and implement gameplay   
     rules, mission objectives, and win-and-lose conditions. The book also     
    guides you through creating a main menu and heads-up display (HUD) with    
     Unreal Motion Graphics (UMG), producing an introductory cut-scene with    
     Sequencer, and polishing your game with environment assets, audio, and    
  Niagara effects. Finally, youll package the project as a standalone Windows  
   game. By the end, youll have built a playable third-person game and gained  
    a foundation in Unreal Engine 5. Youll understand how its core tools and   
      systems work together in a game development workflow, giving you the     
   practical skills and confidence to create your own projects and take your   
     first steps toward more advanced game development. What you will learn    
     Build and prototype 3D game levels using Unreal's Level Editor Create     
      gameplay logic visually with Blueprints (no coding required) Import,     
    animate, and set up a playable character Configure player controls using   
   Unreal's Enhanced Input system Build enemy AI that can sense and chase the  
      player using Behavior Trees Design menus and HUDs with Unreal Motion     
  Graphics (UMG) Produce an introductory cut-scene using the Sequencer Polish  
   your game and package it into a standalone playable file Who this book is   
   for This book is for aspiring game developers, students, and hobbyists who  
    want to learn Unreal Engine 5 through hands-on game development. Whether   
     transitioning from another engine or starting fresh, readers will find    
    step-by-step guidance accessible. No prior Unreal Engine or programming    
      experience is required. You should have basic computer skills and be     
    familiar with common video game controls, mechanics, and objectives. It    
    also suits artists, designers, and programmers who want to learn Unreal    
     Engine 5 through practical, hands-on game development and prototyping.    
                  -  - --   [ R E T A I L   U R L ]   -- -  -                  
          https://www.packtpub.com/en-us/product/unreal-engine-5-for-          
                            beginners-9781806105908                            
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file_id.diz784 B
ued12eq.nfo6,12 KB
ued12eqa.zip47,69 MB
ued12eqb.zip47,69 MB
ued12eqc.zip40,92 MB