_.--.__.-'""'-.__.--.__.-'""'-.__.--.__.-'""'-.__.--.__.-'""'-._
-.-. .... .- .--. - . .-. - .-- . -. - -.-- --- -. .
________ ________ ________ ________ ________ ________ ________
/ \/ / \/ \/ \/ \/ \/ \
/ / / / / / /_ _/ / / / /
/ __/ / / __// // __/ __/
\_______/_\___/____/\___/____/\______/___\______/_\_______/ \___/___/
/ \/ / / \/ \/ / \/ \/ / \
/_ _/ / / / /_ _/ /
/ // / __/ // / \__ /
\______/_\________/\_______/_\__/_____/ \______/ \_____/
/ \/ / \/ \
/ / / / / /
/ / / __/ -- C H A P T E R T W E N T Y O N E --
\________/\__/_____/\_______/
"'--'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"
Packt Publishing
Zhenyu George Li, Charles Shih-I Yeh And Michael Oakes
Unreal Engine 5 For Beginners: A Step-By-Step Guide To Building Your First
Playable Third-Person Game
N/A
2026
_.--.__.-'""'-.__.--.__.-'""'-.__.--.__.-'""'-.__.--.__.-'""'-._
Publisher > Packt Publishing
Author > Zhenyu George Li, Charles Shih-I Yeh And Michael Oakes
Title > Unreal Engine 5 For Beginners: A Step-By-Step Guide To
Building Your First Playable Third-Person Game
Issue > N/A
Year > 2026
_.-"'-'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"-._
ISBN > 9781806105908
Pages > 528
Genre > Unreal-Engine
Language > English
_.-"'-'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"-._
Type > RETAIL
Media > TECH
Format > .epub
Section > eBook
_.-"'-'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"-._
Published > 2026-08
Release > 2026-09-09
Disks > 03 x 50 MB
"'--'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"
- - -- [ D E S C R I P T I O N ] -- - -
Learn Unreal Engine 5 through a hands-on game project, progressing step by
step from editor basics and Blueprints to AI, UI, cinematics, polish, and
packaging Free with your book: DRM-free PDF version + access to Packt's
next-gen Reader* Key Features Build a complete third-person game through a
practical, step-by-step workflow Develop gameplay systems using Blueprints
without writing code Create levels, a player character, enemy AI, UI,
gameplay, and an opening cutscene in one project Solve common problems
encountered during game development *Email sign-up and proof of purchase
required Book Description Learning Unreal Engine 5 can feel overwhelming
when youre faced with a professional game engine, multiple editors, and
interconnected systems. Instead of overwhelming technical jargon, this book
takes a clear, step-by-step approach that shows you how the essential tools
fit together as you create a playable game. Youll begin by installing
Unreal Engine, setting up your first project, and exploring the editor to
build and light levels. As you progress, youll create gameplay with
Blueprints, import and animate a player character, and configure controls
with Enhanced Input. Youll then develop AI enemies and implement gameplay
rules, mission objectives, and win-and-lose conditions. The book also
guides you through creating a main menu and heads-up display (HUD) with
Unreal Motion Graphics (UMG), producing an introductory cut-scene with
Sequencer, and polishing your game with environment assets, audio, and
Niagara effects. Finally, youll package the project as a standalone Windows
game. By the end, youll have built a playable third-person game and gained
a foundation in Unreal Engine 5. Youll understand how its core tools and
systems work together in a game development workflow, giving you the
practical skills and confidence to create your own projects and take your
first steps toward more advanced game development. What you will learn
Build and prototype 3D game levels using Unreal's Level Editor Create
gameplay logic visually with Blueprints (no coding required) Import,
animate, and set up a playable character Configure player controls using
Unreal's Enhanced Input system Build enemy AI that can sense and chase the
player using Behavior Trees Design menus and HUDs with Unreal Motion
Graphics (UMG) Produce an introductory cut-scene using the Sequencer Polish
your game and package it into a standalone playable file Who this book is
for This book is for aspiring game developers, students, and hobbyists who
want to learn Unreal Engine 5 through hands-on game development. Whether
transitioning from another engine or starting fresh, readers will find
step-by-step guidance accessible. No prior Unreal Engine or programming
experience is required. You should have basic computer skills and be
familiar with common video game controls, mechanics, and objectives. It
also suits artists, designers, and programmers who want to learn Unreal
Engine 5 through practical, hands-on game development and prototyping.
- - -- [ R E T A I L U R L ] -- - -
https://www.packtpub.com/en-us/product/unreal-engine-5-for-
beginners-9781806105908
_.--.__.-'""'-.__.--.__.-'""'-.__.--.__.-'""'-.__.--.__.-'""'-._
- --- - - -- [ C H A P T E R T W E N T Y O N E ] -- - - --- -
"'--'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'""'--'""'-.__.-'"
-.-. .... .- .--. - . .-. - .-- . -. - -.-- --- -. .