UDEMY.Learn.To.Make.A.Golf.Game.in.Unity.C.Sharp.2026.BOOKWARE-MiMiR

Section
eBooks/Audiobooks
Group
MiMiR
Size
6,20 GB
Files
36
Date
2026-10-13

NFO

Mimir, Keeper of the Well of Wisdom
  Learn To Make A Golf Game in Unity & C#
  https://www.udemy.com/course/unity-golf/
  Year         : 2026
  Language     : English
  Level        : Beginner Level
  Category     : Development
  Subcategory  : Game Development
  Duration     : 8h 26m
  Lectures     : 63
  Rating       : 5.0/5 (3 reviews)
  Students     : 99
  INSTRUCTOR(S)
  HEADLINE
    Game development made easy. Learn C# using Unity 6 and create
    your own Golfing game!
  WHAT YOU'LL LEARN
  * Learn C#, a modern versatile programming language
  * Understand the capabilities of game development in Unity
  * Develop strong and transferrable problem solving skills
  * Gain a complete understanding of the game development
    process
  * Learn how object oriented programming works in practice
  REQUIREMENTS
  * Mac or PC capable of running Unity 6
  * A copy of Unity
  WHO IS THIS COURSE FOR
  * Anyone who wants to make their own sports games
  * People who want to create and publish their own games
  * Complete beginners with an interest in learning game
    development
  * Developers who want to re-skill across to game development
  * People interested in working in the game design industry
  * Competent and confident with using a computer
  DESCRIPTION
  Learn how to create and program your very own Golfing game
    using
  Unity, an industry-standard game development program used by
  large gaming studios and indie developers across the world. In
  this course you won?t just be learning programming concepts,
    but
  tying these concepts to real game development uses. You will
  have access to a course forum where you can discuss the topics
  covered in the course as well as the next steps to take once
    the
  course is complete. This course has been designed to be easily
  understandable to everyone, so whether you?re a complete
  beginner, an artist looking to expand their game development
  range or a programmer interested in understanding game design,
  this course will help you gain a greater understanding of
  development. At the end of this course you will have developed
  the ability to understand such game elements as: Launch and
  control a ball through the air Use a full classic-style golf
  swing meter including power & accuracy control A full club
  system for different swing styles Full animation control for
    the
  player Effects and actions to improve game feel Aiming and
    auto-
  aiming your shots Putting the ball on different green types
  Playing a full round of golf Tracking scores and rewarding the
  player A menu system to control game flow And more... The
    course
  also includes a complete version of the project to use for
    your
  own reference to ensure everything in your game works as it
  should! Start learning today and let me help you become a game
  developer!
  COURSE CONTENT
  Chapter 1: Introduction
    1. Introduction
    2. Project Assets
  Chapter 2: Getting Started
    3. Setting Up Our Project
    4. Importing Assets & Managing Packages
    5. Setting The Scene
  Chapter 3: Ball Control
    6. Setting Up The Ball
    7. Making The Ball Bounce
    8. Setting Up The Ball Launcher
    9. Launching The Ball
    10. Camera Following The Ball
    11. Launching Only In Editor
  Chapter 4: Controlling Our Swing
    12. Setting Up The Swing Meter
    13. Filling The Swing Meter
    14. Controlling The Swing Meter
    15. Applying Swing To The Ball
    16. Getting Swing Accuracy
    17. Displaying Swing Accuracy and Setting Power
    18. Applying Accuracy
    19. Adjusting Accuracy in Steps
  Chapter 5: Using Clubs
    20. Setting Up The Player
    21. Creating Clubs
    22. Using A Club
    23. Switching Clubs
    24. Showing Clubs
    25. Displaying Club Names
  Chapter 6: Animating The Player
    26. Setting Up Animations
    27. Making Animations Work
    28. Delaying The Shot
    29. Aligning Clubs & Player Model
  Chapter 7: Improving The Swing & Ball Launch
    30. Preventing Swinging
    31. Cancelling & Auto-Finishing Shots
    32. Moving To The Next Shot
    33. Waiting For A Prompt
    34. Adding A Trail
    35. Switching Cameras
  Chapter 8: Aiming Shots
    36. Predicting Ball Trajectory
    37. Improving The Trajectory
    38. Turning To Aim
    39. Switching To Target Camera
    40. Adjusting Target Distance
  Chapter 9: Putting
    41. Setting Up Our Putting Scene
    42. Setting up the Pin & Getting In The Hole
    43. Turning To Face The Pin
    44. Setting Club By Range
    45. Showing Distance To Hole
  Chapter 10: Playing The Course
    46. Setting Up Our Course
    47. Adding Holes
    48. Managing The Course
    49. Finishing A Hole
  Chapter 11: Keeping Score
    50. Tracking Shots & Displaying Them
    51. Storing Results
    52. Displaying End Of Hole Result
    53. Showing Correct Golf Term Results
    54. Fixing A Progression Bug
  Chapter 12: The Scorecard
    55. Laying Out A Scorecard
    56. Controlling Scorecard Display
    57. Updating The Scorecard Values
    58. Displaying Updated Scores
  Chapter 13: Progression & Menus
    59. Finishing Playing The Course
    60. Adding The Main Menu
  Chapter 14: Finishing The Game
    61. Building The Game
    62. Next Steps
  Chapter 15: Complete Project Files
    63. Complete Project Files
  DATES
  Published    : 2026-08-19
  Last Updated : 2026-08-19
If you fear the truth, dont come to my well.

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