Bitty_Engine_v1.10.0_Linux_x86_x64-bADkARMA

Section
Games/PC
Group
bADkARMA
Size
81,64 MB
Files
20
Date
2026-11-01

NFO

                              :
             .                .                  ::
         .   .                :   ...............::..............
         .   .                .   :                             .
         :   .          _______   .                             :
       _______ t!  _____\_     \_ ________                      .
      _\   __/____/     _       /_\__     \_                    .
     /     \_    /      /      /    /      /                    :
    /      /     _/_________/_     /      /
    \____________/         /_____________/  _______  /\______   .
             _______ /_  _______    ________\ _    \/       /   _______
     _______/      _/____\_     \_ _\_        /    \/      /____\_     \_
    \\_    /       /     _       /  _/     __/    _/      /     _       /
      /  _/     __/      /     _/   \       \_   \\_____\_      /      /
    _/   \       \_ ___________\_____\      _/________|_ \____________/
    \_____\       /              :  : \_____/         :          :
         . \_____/               .                    .
         .   .                   :  .                 :          .
         :   :  bAD kARMA        .  .                ::          :
         .   :                      :            ..:: .  ..... ..'
             .     pROUDly pRESENts .             ::       :
         .   :                      :              :       :
             .  ____________      _/\_________     :       .    __________
     .--)________\----------\____(-------:__:-)____:_______.___(---------.
   ._)  '        '          '    '            '    .           '         (_.
   :    TiTLE      : Bitty Engine                                          :
   |                                                                       |
   | -> DATE       : November 2026        BUiLD DATE   : July 2026       SiZE       : 18x05MB              VERSiON      : v1.10.0         PROTECTiON : Retail               RELEASE TYPE : Application     OS         : Linux                GAME TYPE    : -               PUBLiSHER  : Tony Wang            RELEASE iD#  : 0632            LANGUAGES  : English                                               |
   :_   _._________ ________ ____.____/:\_________ ________ _________._   _:
   ' )___\\_______( )_______\\____.___\|/___.____//_______( )_______//___( '
       __________          __     _/\_________       ______._
     .--)________\----------\____(-------:__:-)____________._/_/---------.
   ._)  '        '          '    '            '                '         (_.
   :    RELEASE NOTES                                                      |
   |                                                                       |
   |  Bitty Engine is a cross-platform itty bitty 2D Game Engine. The      |
   |  full featured engine is programmable in Lua and integrated with      |
   |  built-in editors. It keeps the nature of both engine's               |
   |  productivity, and fantasy computer/console's ease to iterate. It     |
   |  boosts your commercial/non-commercial projects, prototypes, game     |
   |  jams, or just thought experiments.                                   |
   |                                                                       |
   |  Why Bitty Engine?                                                    |
   |  Bitty Engine has everything built-in for coding, graphics            |
   |  composing, etc; it has a full featured debugger for breakpoint,      |
   |  variable inspecting, stepping, and call-stack traversing; it offers  |
   |  a set of well-designed API with full documentation; it builds fast   |
   |  binaries with code and asset obfuscating, moreover its package size  |
   |  is small (around 10MB with empty project, other engine outputs more  |
   |  than 10 times bigger).                                               |
   |  It is supposed to be your ultimate 2D game creating software.        |
   |                                                                       |
   |  Features                                                             |
   |  Programmable in Lua, an easy to learn and widely used programming    |
   |  language                                                             |
   |  Debugger with scope inspector, breakpoint support and stepping       |
   |  Easy to use API for resources, graphics, input, audio, and more      |
   |  other facilities                                                     |
   |  Built-in libraries for File, File System, Archive, JSON, Network,    |
   |  Physics, etc.                                                        |
   |  Dozens of various example projects                                   |
   |  Handy tools for editing sprite, map, image, text, JSON, etc.         |
   |  Project can be exported into standalone binary                       |
   |  Specs                                                                |
   |  Display: configurable resolution                                     |
   |  Code: Lua, supports multiple source files                            |
   |  Image: either true-color (PNG, JPG, BMP, TGA) or paletted, up to     |
   |  1024x1024 pixels per file                                            |
   |  Palette: 256 colors with transparency support                        |
   |  Sprite: up to 1024x1024 pixels per frame, up to 1024 frames per      |
   |  sprite                                                               |
   |  Map: up to 4096x4096 tiles per page                                  |
   |  Font: supports Bitmap and TrueType                                   |
   |  Audio: 1 BGM channel, 4 SFX channels; supports MP3, OGG, WAV, etc.   |
   |  Gamepad: 6 buttons for each pad (D-Pad + A/B), up to 2 players       |
   |  Keyboard and mouse: supported                                        |
   |                                                                       |
   |                                                                       |
   |  Requirements:                                                        |
   |  OS Ubuntu 14 or later (32/64bit)                                     |
   |  Processor 1.5GHz                                                     |
   |  Memory 512 MB RAM                                                    |
   |  Graphics Intel HD                                                    |
   |  Storage 200 MB available space                                       |
   |                                                                       |
   |                                                                       |
   |  Update Notes:                                                        |
   |  v1.10.0 Jul. 19, 2026                                                |
   |  This update introduces a new Ffi module that enables direct calls    |
   |  to C functions from external .dll/.so/.dylib dynamic libraries       |
   |  within Lua, making it easier to integrate third-party SDKs. It also  |
   |  includes numerous bug fixes and usability enhancements. The beGUI    |
   |  lib has also been updated to v1.10.0 to support the latest Bitty     |
   |  Engine: https://github.com/paladin-t/begui                           |
   |                                                                       |
   |  Added a simple Ffi module to call C functions in external shared     |
   |  libraries from Lua directly                                          |
   |  Improved console panel resizing for bigger edit viewport             |
   |  Fixed a reading bug in bytes:readLine() when the last line were not  |
   |  ended with a newline                                                 |
   |  Fixed a reading bug in file:readLine() when the last line were not   |
   |  ended with a newline                                                 |
   |  Fixed a calculation bug in vec2:cross(num)                           |
   |  Fixed a calculation bug in vec3:cross(...)                           |
   |  Fixed a few potential stability issues of the utilities modules      |
   |  Fixed a scaling bug for map rendering                                |
   |  Fixed a text encoding issue in the ?read-log? API of the automation  |
   |  server plugin on Windows                                             |
   |                                                                       |
   |  Install:                                                             |
   |  1. UnZiP / UnRAR all files                                           |
   |  2. Launch                                                            |
   |  3. Enjoy!                                                            |
   |                                                                       |
   :_   _._________ ________ ____.____/:\_________ ________ _________._   _:
   ' )___\\_______( )_______\\____.___\|/___.____//_______( )_______//___( '
        ___________              _______          __________
     .--)__________\-------------\_____(----:-:---)________(----------)--.
   ._)  '          '             '     '          '        '          '  (_.
   :                                                                       :
   |                      For Nostalgia, Not Status!                       |
   |                                                                       |
   |     Support the software companies. If you play this game, BUY it!    |
   |                                   _                                   |
   :_   _._________ ________ ____.____/:\_________ ________ _________._   _:
   (_____//--------\\___._________(---------------)___.____//-------\\_____)

Files

PathSize
badkarma.nfo9,53 KB
bk-63201.zip4,76 MB
bk-63202.zip4,77 MB
bk-63203.zip4,76 MB
bk-63204.zip4,77 MB
bk-63205.zip4,77 MB
bk-63206.zip4,77 MB
bk-63207.zip4,77 MB
bk-63208.zip4,77 MB
bk-63209.zip4,77 MB
bk-63210.zip4,77 MB
bk-63211.zip4,77 MB
bk-63212.zip4,77 MB
bk-63213.zip4,77 MB
bk-63214.zip4,75 MB
bk-63215.zip4,77 MB
bk-63216.zip4,76 MB
bk-63217.zip4,77 MB
bk-63218.zip564,08 KB
file_id.diz340 B