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QuikQuak.RaySpace.VST.v2.90.incl.KeyGen.WIN-NEMESiS
│ INFO
└───────────────────────────────────────────────────────────────────────┐
│
NEMESiS :Supplier.............Coder: NEMESiS
Registration code :Protection..........Packer: NEMESiS
QuikQuak :Company.................OS: WinAll
VST plugin :Type...............Warezed: 18/12/2007
1 x 5MB :# of RAR x Size.....Rel. #: 195
URL: http://www.quikquak.com
│ DESCRIPTION
└───────────────────────────────────────────────────────────────────────┐
│
RaySpace is a completely new acoustic room simulator. This unique reverb
creates up to five channels of surround-sound reverb, all calculated in
real-time. The characteristics of the room shape, height, positions and
materials can all be adjusted while you listen, making RaySpace a very
inspirational and spontaneous tool. All reflections are modelled, not
just early reflections, and are calculated with speed-of-sound accuracy.
The 3D view and the parametric equaliser complete the audio and visual
feedback of room designs! With full automation, source and listener
positions can be 'walked' though the rooms, ideal for patching dialogue
in radio plays or films. All impulse responses can be exported in high
resolution for use in convolution reverbs. From concert halls to
bathrooms, cathedrals to sewers, you can go anywhere you desire!
How does it work?
DBT (Diffuse Bubble Tracing) is a highly efficient algorithm that
analyses the entire room in a fraction of a second. It traces 'bubbles'
at the speed of sound, bouncing off the walls until they hit the
listener. The angle they hit determines the pan and surround position
they play from. With hundreds of these sound bubbles the listener is
immersed in an incredibly rich environment.
Shall we play?
With the ability to draw any shape room you like, there are millions of
different reverbs to be made! Have the sound playing as you draw, and
listen to the room taking shape. Change the wall absorbency and
scattering to simulate different materials from highly dampened and
rough, to very bright and shiny. Use the 3D view to spin and pan around
your room, adjusting the height as you go. The four band parametric EQ
can alter the returned sound immensely, creating just the right tone
for your track. All good fun, with a serious result, with a great sound
and a decent price.
Check out the demos!!!
Why choose RaySpace over other reverbs?
1. Simply the sound. Most reverbs, have a distinct 'greyness' to them,
some even a ringy tone. RaySpace is smooth and rich, with a massively
layered sound.
2. Instantly captures objects and movements in the rooms. No other reverb
does this without 'cheating' with crossfades.
2. Incredibly flexible and with visual feedback. You can actually see the
rooms, not banks of graphs and meaningless numbers found on other
reverbs.
3. Low on CPU usage, even on long reverbs, unlike convolution techniques.
4. Accurate surround sound responses with no need for tidying up.
5. Cheap! For all these features, and fantastic sound quality - only
$90.
General features:
* Create fantastic surround reverbs using the completely unique engine -
Introducing the new DBT (Diffuse Bubble Tracing) system.
* Accurately models sound speed, including phase and interference.
* Draw walls of any angle, allowing complex room shapes.
* Four band parametric equaliser, for complete control of output!
* Ray scattering algorithms for adding randomisation to wall reflections,
giving roughness and character to the rooms.
* Get a real grasp of the virtual space with the 3D ROOM VIEWER. Using
zoom and spin with the mouse - watch and listen to actual height
adjustments.
* Reverb updates almost instantly!
* ZERO latency.
* RaySpace does NOT use convolution algorithms, it's a completely
original design. And unlike convolution, long reverb times use the
same CPU as short ones, allowing you to make huge spaces!
* Export impulse response feature, so you can still use your designs in
other reverb units.
* Stereo Width control gives fine adjustments from mono reverb, to
'beyond' speaker position spreads.
* Compact size. RaySpace does not need huge resource files to store the
reverbs, as they only take up a few kilobytes each!
* 45 presets for instant tweaking.
* Works with all sample rates.
17th December 2007 update:
RaySpace version 2.90.
* Diffusion engine upgrade - smoother sound, removing resonances with
some source sounds.
* Saves current panel selection when GUI is closed.
* Mono dry output issue fix.
8th May 2007 update:
RaySpace version 2.81
* Dry signal bug fix.
* Crash fix on some Mac hosts.
30th April 2007 update:
RaySpace version 2.8
* Sound ray visualiser. Watch the sound traverse the rooms with a time
changable dial.
* Scattering algorithm enhanced, with fewer ray losses, and greater
random behaviour.
* Reset factory preset function.
* Stereo width effecting dry signal bug fix.
* Updated manual screens, and small GUI changes.
21th Febuary 2007 update:
RaySpace updates to version 2.7
* New diffusion update, with modulation control for adding warmth and
depth.
* Re-scaled EQ for more accurate lower frequency editing.
* Minor interface changes.
28th November 2006 update:
RaySpace updates to 2.6
* Option to ignore 'Dry' output on presets.
* Linear or circular dail mode options.
* Movement noise bug fixed for OSX version.
20th November 2006 update:
RaySpace updates to 2.5!
* New super smooth diffusion engine.
* 90 categorized presets, including production settings.
* Stereo impulse export options.
* Rename, Load and Save single FX presets.
│ INSTALL NOTES
└───────────────────────────────────────────────────────────────────────┐
│
1) Place RaySpace.dll and/or RaySpace_Stereo.dll in vstplugins dir.
2) Use KeyGen.exe to generate key file. Make sure that RaySpaceKEY.bin
is saved in the same folder as the .dll.
3) Try the soft.
4) Buy the soft.
5) Enjoy!!
│ GREETINGS
└───────────────────────────────────────────────────────────────────────┐
│
0xdBass hwsnbn HYPERMANN & BREZEL NoGRP
│ AT LAST
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govegangovegangovegangovegangovegangovegangovegangovegangovegangovegango│
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