Chicken_Invaders_3_Revenge_of_the_Yolk_v3.41_Unlocker-TNT

Section
0day
Group
TNT
Size
15,16 KB
Files
2
Date
2008-01-05

NFO

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                   T h e     N o v a     T e a m
 _____________________________________·_________________________________SN/TNT_

⌠───T─h─e───N─o─v─a───T─e─a─m─────TNT──¥──TNT─────T─h─e───N─o─v─a───T─e─a─m───┐
│                                  Presents:                                  │
│─────────────────────────────-~~~~~~~~~~~~~~~~~-─────────────────────────────│
│                                                                             │
│                Chicken Invaders 3: Revenge of the Yolk v3.41                │
│                                 *Unlocker*                                  │
│             (c)2007 Konstantinos Prouskas / InterAction studios             │
│                                                                             │
└──────────────────────────────────────┴──────────────────────────────────────⌡

┌─────────────────────────────────────────────────────────────────────────────┐
│                                                                             │
│    Supplied By : TEAM TNT                 Release Date : 01/05/2008         │
│     Cracked By : TEAM TNT                   Protection : Integrity Check    │
│    What is it? : Unlocker                  OS Required : WinXX              │
│    Packaged By : TEAM TNT                   # of Files : 01 x 5.00 Meg      │
│                                                                             │
├─────────────────────────────────────────────────────────────────────────────┤
│   Requirements : The Game                                                   │
└─────────────────────────────────────────────────────────────────────────────┘

 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Release Notes ■
                               ~~~~~~~~~~~~~~~~~

A SavedGame giving you access to all of the areas of the game.

Unlocks: 
         All 7 Unlockables

         All 13 Medals

         All 3 Difficulty Settings


NOTE: 
      The missions, waves, levels, etc, can not be unlocked.  
      And yes this game is different than the "Chrismas Edition".  They each 
      have different graphics and slightly different content.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■ Installation  ■
                               ~~~~~~~~~~~~~~~~~

1. UnZIP all archives to a temporary directory.

2. Always make a backup copy of your game file(s) first:
   "<savedir>\CI3.pro"

   a) Windows 9x kernel (98/ME):
      "<savedir>" is usually your Installed Directory.

   b) Windows NT kernel (NT/2K/XP):
      "<savedir>" is usually 
      "All Users\Application Data\InterAction studios\CI3"

      which is usually in "C:\Documents and Settings\"

3. UnRAR the archive to your "<savedir>" directory, 
   overwriting any existing files.
   Always unRAR with full paths!

   If you have trouble, make your own profile in the game.  Then, search your 
   drives for the following to find the correct location for extraction:
   CI3.pro

4. Play with the profile "TNT".

   At the Main Menu, select "Save the World".

   Check out the Medals and turn on or off any Unlockables that you wish.

   Choose one of the Difficulties, such as the newly unlocked Superstar hero 
   difficulty, and finally play.


 ·-=≡=-────────────────────────────────╪────────────────────────────────-=≡=-·
                               ■  TNT    News  ■
                               ~~~~~~~~~~~~~~~~~
  0day Unlockers, Cheat Codes, & Trainers:

  Seeing as how many users do NOT have 0day/ access older than 6 months, we 
  will continue releasing Unlockers/Cheat Codes/SaveGame Editors/Trainers 
  (which we will refer to by using the term '0day-dox') for updated versions of 
  0day-section game releases.

  The oddity about this is that even if older 0day-dox still work perfectly on 
  the new game versions, we will still put out a new set of 0day-dox 
  specifically tagged for the new game version.  The new 0day-dox will also be 
  tested to make sure they work properly for a new game version, even if they 
  are 100% the same files as a previous version's dox.

  We use a "6-month Minor Update rule" so as not to flood the hell out of the 
  scene.  This means that we will wait until 6 months (calendar time) from the 
  PRE date of the previous 0day-dox.  By 'calendar time', an example is that 6 
  months after January 02 2005 will be July 02 2005.  Six months, not 180 days, 
  to avoid archaic calculations.  After that time, we will wait AGAIN for a new 
  version of the game.  We will NOT use new game versions that came out during 
  the 6 month waiting period.  When a brand new game version is PRE-released 
  after the 6 months of waiting, we will release new 0day-dox for it as needed.

  Of course, MU rules do not affect Major Version updates, such as when a 
  program goes from v3.92 to v4.00.  We always make new dox for Major Version 
  changes, regardless of the amount of time (even if 3.92 came out 1 day ago).

  --------

  zipscript-c (aka project-zs) ruins all the nice SFV files in the s

Files

PathSize
TNT.NFO8,44 KB
tntci3u2.zip6,73 KB