VA-Play_A_Video_Game_Symphony_LIVE-2009-pyt

Section
MP3/FLAC
Group
pyt
Size
107,77 MB
Files
12
Date
2009-03-20

NFO

      artist      : VA
      title       : Play! A Video Game Symphony LIVE!
      label       : TMC Entertainment
      cat#        :
      genre       : Game
      street date : 2009-01-09
      tracks      : 12
      bitrate     : 203 kbps avg. 44.1/Joint Stereo
      size        : 107.76mb
      source      : CD
      type        : Retail
      url         : http://www.play-symphony.com
   ________________________________________________________________________________

      Didn't really know what to put as artist, but decided to go with the
      composers.

      Recorded in Rudolfinum, Dvorßk Hall in Prague, Czech Republic - 22 and 23
      April 2008.
      Performed by Czech Philharmonic Chamber Orchestra, leader Pavel Prantl and
      Kuehn's Mixed Choir, leader Marek Vorlicek.

      Track 2 (C64 Medley):
      "In the Commodore 64 Medley we feature themes from games as: International
      Karate by Rob Hubbard, Great Giana Sisters by Chris Huelsbeck, The Last
      Ninja by Ben Daglish, Wizball by Martin Galway, Forbidden Forest by Paul
      Norman and Ancestors (Zoids Dessert Battle) by Larry Fast."

      Track 3 (Castlevania):
      "A unique medley from this game is put together for our concert series
      featuring the title "A Toccata Into Blood Soaked Darkness" from
      "Castlevania: Symphony of the Night" and pieces from the first
      "Castlevania" adventure". Arranged by Adam Klemens.

      Track 4 (Sonic The Hedgehog):
      "On the track you will hear titles such as "Green Hill Zone", "Star Light
      Zone" and "Marble Zone" today, arranged in a special suite by Yuzo
      Koshiro". Arranged by Yuzo Koshiro and Adam Klemens.

      Track 6 (Silent Hill 2) is arranged by Adam Klemens.
      Track 7 (Halo) is arranged by Arnie Roth and is a medley put together from
      Halo 1 through 3.

      Track 8 (Kingdom Hearts):
      "Our recording features a suite based on the main vocal theme "Simple and
      Clean" from Kingdom Hearts and "Sanctuary" from Kingdom Hearts II written
      by japanese pop music star Hikaru Utada as well as "Fantasia alla marcia
      for piano, chorus and orchestra", composed by Yoko Shimomura".

      Track 9 (Battlefield):
      "Our recording features a suite based on the main theme from Battlefield
      1942 as well as the "Arabic Theme" from Battlefield 2 composed by Joel
      Eriksson and members of the band A Fine Piece of Machinery". Arranged by
      Nic Raine.

      Track 10 (World of Warcraft):
      "From the soundtrack you can hear a live suite consisting of the titles
      "Stormwind", "Song of Elune", "Legacy" and "Legends of Azeroth". Arranged
      by Adam Klemens.

      Track 11 (The Elder Scrolls IV: Oblivion) is arranged by Larry Kenton.

      Track 12 (Guild Wars):
      "Jeremy Soule has, as always, skillfully composed music for Guild Wars. On
      this recording you will find several themes from the game in one medley
      that takes you through the themes in the game and ends with an adrenalin
      filled finale".

      Review from rpgfan.com:
      In the past half-decade, there have been two different VGM concert series
      that compete for "top spot" in the niche market. One is "Video Games
      Live," led by game music veterans Tommy Tallarico and Jack Wall. The
      other, led by conductor Arnie Roth, is "PLAY! A Video Game Symphony." The
      latter takes the more traditional, orchestral approach, whereas VGL is
      happy to include rock band ensembles and synth instrumentation alongside a
      choir and orchestra. Which is the greater venue? With the release of this
      CD, it will now be far easier for people to make this decision for
      themselves.

      You see, the CD "Video Games Live Volume 1" was released awhile back, but
      Roth and crew had not followed suit with a recorded release of their own.
      But now, finally, the PLAY! CD is here. And I'll make no bones about it:
      this album is quite good.

      Like all its live performances, the CD opens with the PLAY! Opening
      Fanfare, an original piece of music composed by Nobuo Uematsu himself.
      After this piece is finished, and the applause dies down, the orchestra
      begins its 11-part descent into the history of game music. Indeed, if you
      look at the track order, it is fairly chronological in nature, starting
      with the true classics (Commodore 64 medley), going through the
      Sony-dominance era (PS1 and PS2), and right on to the MMORPGs that are
      still wildly popular today.

      If you know your C64 tunes, you'll love this 8 minute medley. If not, you
      may not see what's so great about it. Regardless, the arrangements and
      performances on this track are excellent. Moving forward into the 8-bit
      era, we hear some classic Castlevania themes, decidedly distinct in
      performance when contrasted against VGL's guitar-centric arrangements.
      Then, after a decent Sonic medley (featuring Spring Hill and Marble Zone
      themes, among others), we reach what is, sadly, the biggest letdown on the
      album. This Chrono Cross "medley" consists of two pieces, hurriedly
      transitioned, and lacking in rhythmic accuracy. They took the easiest and
      hardest songs from Chrono Cross and decided to perform them in succession
      (why Chrono Trigger wasn't included in this recording is beyond my
      comprehension). The former is "Opassa Beach," a piano piece where the
      orchestra serves as a simple, measure-by-measure harmonic background
      element. As soon as this performance is over, they rush into "Scars of
      Time," the incredible (and incredibly difficult) opening song from Chrono
      Cross. They attempt to accurately perform one of Mitsuda's most rhythmic
      pieces. And, sadly, they fail. It seems no one can get this right. A
      number of months ago I reviewed Michael "Piano Squall" Gluck's album GAME,
      and he attempted a piano solo arrangement of Scars of Time. He, too,
      failed to accurately perform the piece in accordance with the rhythm
      Mitsuda designated for the piece. Here, I think the arrangement might be
      right, but the performers themselves continually trip on the difficult and
      frantic syncopation, even though it's a simple common-time piece. A little
      more rehearsal would've gone a long way. This is the one great blemish
      I've found on an otherwise excellent recording.

      Redemption comes quickly with the Silent Hill 2 music. Interestingly
      enough, the harmonic structure for this piece has some things in common
      with Scars of Time. But the performance is now veering towards that of
      Tallarico's group, since they add an incredible electric guitar part
      (which has been performed live by Akira Yamaoka at many PLAY! Concerts) as
      well as a trap set and other non-traditional instruments to play alongside
      the orchestra. In terms of performance quality, this may be the best track
      on the CD. It's not my favorite, but it's a very strong track. Silent Hill
      fans will definitely fall in love with this performance.

      I'm going to refrain from commenting on Halo. It's Halo, you know what it
      sounds like: the choir, the guitar part...you get it. The performance is
      great, if you liked the music in the game you'll be sure to love this
      performance, etc. Let's jump over this track and talk about what is,
      surprisingly, my favorite track on the album. The Kingdom Hearts "medley,"
      if you can call it that, skips over some excellent potentials (most of
      which were covered on Shimomura's "drammatica" CD release). But what we
      find here is still beautiful. Specifically, the orchestral performance of
      Passion (Sanctuary), which dominates the medley in terms of track time, is
      truly stunning. The orchestral version found on the Kingdom Hearts II OST
      doesn't hold a candle to this recording. Having a live recording seems to
      make all the difference. Kudos to Roth and the performers for doing this
      one right!

      The "Battlefield" performance is memorable, but mostly due to the guest
      performer. Rony Barrak exhibits some incredible talents by adding tons of
      powerful auxiliary percussion to this performance. I don't know much about
      the series or its melodies, being an FPS (and me being an RPG kind of
      guy), but the performance is quite good.

      The album ends with a three-part Western RPG experience that, for most PC
      gamers, should resonate strongly in their hearts. Ten million strong, the
      player-base for World of Warcraft would certainly enjoy a performance such
      as the one recorded and published on this CD. The 7 minute medley makes
      full use of the orchestra and the choir; it is one of the few medleys on
      the album that manages to capture a full range of melodies and themes. It
      is truly "epic," and would serve well as an end credits theme (if such a
      thing could exist for an MMO...). The female vocal soloist delivers one of
      the most shocking performances found on the CD. You have to hear it for
      yourself to understand.

      Coming in at just over 9 minutes, the longest track on the album is the
      Oblivion medley. Though I personally prefer Soule's work in Morrowind to
      Oblivion, I was not at all let down by this performance. There's no
      question in my mind that the arrangement and orchestration that went into
      this was painstakingly developed. The result is a sound so mature, and so
      right, that it makes the Castlevania and Sonic tracks feel like circus
      music in comparison. However, I will note that on this track, the
      recording picks up some unwanted noise; I heard someone cough, as well as
      some page-turning, at different points in the track. Whoops!

      To end the album, we get even more Jeremy Soule. The free-to-play MMORPG
      that bears many of Soule's best compositions, Guild Wars, takes center
      stage for the album's ending. And quite frankly, I couldn't have been
      happier with the choice. Not just to have Guild Wars at the end, mind you,
      but the melodies chosen for this 7 minute medley were perfect. Again, I
      find myself wanting to use the word "mature." The music seems more
      powerful, more important, than most game music (or even film score). The
      music truly exists for its own sake, and the performance brings something
      in me to life. Much of this is probably due to the excellent use of
      pentatonics. There's a distinct Oriental flair amidst an otherwise
      "Western" orchestral performance. Great, great work on this piece.

      So, what's the verdict? Is PLAY! better than VGL? That's up for you to
      decide. Being a man who loves his RPGs, I dare say PLAY! wins just for
      having more music from RPGs...but then, the Chrono Cross performance
      leaves me with no choice but to mark a point against Roth and the crew.
      For now, in my own mind, I leave it at a tie, and I hope that a potential
      VGL Volume 2 prompts a sequel to the PLAY! album as well. Certainly, there
      is more than enough source material to bring these possibilities to
      fruition.
   ________________________________________________________________________________

      01 Nobuo Uematsu - PLAY! Opening Fanfare                               2:10                 
      02 Hubbard, Huelsbeck, Daglish, Galway, Norman, Fast - Commodore 64    8:23                 
         Medley                                                                                   
      03 Michiru Yamane & Jun Irie - Castlevania                             6:50                 
      04 Masato Nakamura - Sonic The Hedgehog                                6:39                 
      05 Yasunori Mitsuda - Chrono Cross                                     4:44                 
      06 Akira Yamaoka - Silent Hill 2                                       2:56                 
      07 Martin O'Donnell - Halo                                             7:26                 
      08 Yoko Shimomura - Kingdom Hearts                                     4:39                 
      09 Joel Eriksson - Battlefield                                         6:41                 
      10 Jason Hayes - World of Warcraft                                     7:39                 
      11 Jeremy Soule - The Elder Scrolls IV: Oblivion                       9:15                 
      12 Jeremy Soule - Guild Wars                                           6:56                 
                                                                            -----                 
                                                                            74:18

Files

PathSize
01-nobuo_uematsu-play_opening_fanfare.mp33,27 MB
02-hubbard_huelsbeck_daglish_galway_norman_fast-commodore_64_medley.mp11,60 MB
03-michiru_yamane_and_jun_irie-castlevania.mp310,27 MB
04-masato_nakamura-sonic_the_hedgehog.mp39,49 MB
05-yasunori_mitsuda-chrono_cross.mp36,57 MB
06-akira_yamaoka-silent_hill_2.mp34,72 MB
07-martin_odonnell-halo.mp310,82 MB
08-yoko_shimomura-kingdom_hearts.mp36,78 MB
09-joel_eriksson-battlefield.mp310,01 MB
10-jason_hayes-world_of_warcraft.mp311,10 MB
11-jeremy_soule-the_elder_scrolls_iv_oblivion.mp312,61 MB
12-jeremy_soule-guild_wars.mp310,51 MB