Serious.Sam.HD.First.Encounter.Update.1.to.7-SKIDROW
NFO
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S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ██▓▓▓▒▒▒░░ Serious Sam HD: First Encounter Update 1 to 7 ░░▒▒▒▓▓▓██ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 30-03-2010 PROTECTION : Steam + CEG + Custom ▓
▓ GAME TYPE : Shooter DISKS : CRACKED UPDATE ▓
░ ░
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▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Serious Sam HD: First Encounter Update 1 to 7 █ █
█ █ ============================================= █ █
█ █ █ █
█ █ UPDATE 7: █ █
█ █ █ █
█ █ Fixed frag combo achievement awarding. █ █
█ █ █ █
█ █ Made progress-based achievement awarding more robust. █ █
█ █ █ █
█ █ Player would get stuck on spectator screen and couldn't play █ █
█ █ singleplayer. █ █
█ █ █ █
█ █ When currently spectated player leaves from server, other █ █
█ █ players couldn't be spectated any more. █ █
█ █ █ █
█ █ When you kill yourself, center message will show "You killed █ █
█ █ yourself" instead of "You killed ". █ █
█ █ █ █
█ █ Projectiles would sometimes explode multiple times and apply █ █
█ █ multiple damages. █ █
█ █ █ █
█ █ F11 (screenshot) and Escape (menus) didn't work at the end of █ █
█ █ match. █ █
█ █ █ █
█ █ Custom map rotation list specified through file was always █ █
█ █ reporting error. █ █
█ █ █ █
█ █ Fixed occasional crash when reporting a player-killed-player █ █
█ █ message. █ █
█ █ █ █
█ █ Fixed occasional crashes on change of level on client. █ █
█ █ █ █
█ █ Fixed a rare crash when a player pulls out a new weapon. █ █
█ █ █ █
█ █ █ █
█ █ UPDATE 6: █ █
█ █ █ █
█ █ Update includes: █ █
█ █ █ █
█ █ █ █
█ █ Added deathmatch mode █ █
█ █ █ █
█ █ Added 7 deathmatch levels █ █
█ █ █ █
█ █ Added 22 Steam Achievements █ █
█ █ █ █
█ █ Added support for spectators. Can spectate from preset █ █
█ █ per-level cameras, or from other players. █ █
█ █ █ █
█ █ New "game overlay" menu is now used instead of the old player █ █
█ █ list. It offers: █ █
█ █ █ █
█ █ - Stats and sorting for different game modes (coop/deathmatch) █ █
█ █ █ █
█ █ - Shows player status as loading, spectating or playing █ █
█ █ █ █
█ █ - Shows "Host" in the ping column for the host player █ █
█ █ █ █
█ █ - Display overlay while playing in the background, or lock into█ █
█ █ full UI █ █
█ █ █ █
█ █ - Customizable single or double tap toggle █ █
█ █ █ █
█ █ - Game details display with game rules and customized settings █ █
█ █ █ █
█ █ - Mouse access █ █
█ █ █ █
█ █ - Vote kick/ban players directly from the list. █ █
█ █ █ █
█ █ Server details display with customized settings in server █ █
█ █ list. █ █
█ █ █ █
█ █ Added support for custom map rotation lists. █ █
█ █ █ █
█ █ Voting of customized difficulty in cooperative. █ █
█ █ █ █
█ █ Customize view smoothing in spectator mode and demo playback █ █
█ █ using plr_fSpectatorLerpingFactor. █ █
█ █ █ █
█ █ chatSay() cfunc (alias "Say") allows scriptable chatting. █ █
█ █ (Spam prevention system is included.) █ █
█ █ █ █
█ █ Dedicated server operator (logged in through rcon) can chat █ █
█ █ with players. █ █
█ █ █ █
█ █ Added ser_ulMaxClientBPS cvar, which imposes an upper limit on █ █
█ █ bandwidth used per client (in bytes per second) on a server. █ █
█ █ █ █
█ █ +exec <script> Lua code can now set values of cvars that are █ █
█ █ not yet declared. To be able to do that, all accesses to Lua █ █
█ █ global vars are forbidden. To create/access Lua globals, use a █ █
█ █ predefined "globals" table. █ █
█ █ █ █
█ █ Player's weapon is not bobbing any more when player "walks" in █ █
█ █ the air. █ █
█ █ █ █
█ █ Separate setting for autochange weapon in multiplayer games. █ █
█ █ █ █
█ █ Added binding for toggling last selected weapon. █ █
█ █ █ █
█ █ Added support for achievement progress display. █ █
█ █ █ █
█ █ Fixed crashes when invoking samVoteIsEnabled, samVoteDisable █ █
█ █ and samVoteEnable from the console. █ █
█ █ █ █
█ █ Removed F4 keyboard shortcut for invoking options menu (it █ █
█ █ collided with voting). █ █
█ █ █ █
█ █ Fixed random crashes and lockups on exit that would happen if █ █
█ █ user exited the server list menu, while it was still searching █ █
█ █ for more servers. █ █
█ █ █ █
█ █ Player join/leave/kill messages, as well as all chat messages, █ █
█ █ are now writen to the log file in a parser-friendly format. █ █
█ █ █ █
█ █ █ █
█ █ UPDATE 5: █ █
█ █ █ █
█ █ The major changes include: █ █
█ █ █ █
█ █ Added Dedicated server. Use the Tools tab in Steam to install █ █
█ █ the dedicated server utility, then consult █ █
█ █ Help/DedicatedServer_Readme.txt for information about how to █ █
█ █ configure and run a server █ █
█ █ █ █
█ █ When enumerating listen servers (i.e. non-dedicated), the █ █
█ █ servers from the entire world are now listed (as opposed to █ █
█ █ only those in your vicinity, as it was previously). This █ █
█ █ should help with low availability of servers in some parts of █ █
█ █ the world █ █
█ █ █ █
█ █ Fixed case where weather/time-of-day on Hatshepsut were █ █
█ █ sometimes different on client and server (and wrongly recorded █ █
█ █ into demos) █ █
█ █ █ █
█ █ █ █
█ █ UPDATE 4: █ █
█ █ █ █
█ █ The major changes include: █ █
█ █ █ █
█ █ Enabled Russian language. █ █
█ █ █ █
█ █ Fixed lockup problem which occurred when one player started █ █
█ █ the same camera at the same moment when another player is █ █
█ █ viewing it. █ █
█ █ █ █
█ █ Fixed boolean cvar 'gfx_bMaximized' not having boolean value █ █
█ █ stored in .ini files. █ █
█ █ █ █
█ █ Player's rocket would not be rendered when player is seen as █ █
█ █ 3rd person model. █ █
█ █ █ █
█ █ █ █
█ █ UPDATE 3: █ █
█ █ █ █
█ █ The major changes include: █ █
█ █ █ █
█ █ Demo recording and playback added. █ █
█ █ █ █
█ █ Works in single player, on server and on client. █ █
█ █ █ █
█ █ Can record demo segments while playing a demo. █ █
█ █ █ █
█ █ Recording started from menus, or using F7 in game. █ █
█ █ █ █
█ █ Hud shows current recording or playback status. █ █
█ █ █ █
█ █ Cutscenes cannot be recorded - recording is automatically █ █
█ █ stopped when a cut scene is encountered. █ █
█ █ █ █
█ █ Changed the alignment of all table items in the join game menu █ █
█ █ from centered to left aligned. █ █
█ █ █ █
█ █ █ █
█ █ UPDATE 2: █ █
█ █ █ █
█ █ The major changes include: █ █
█ █ █ █
█ █ Voting can change difficulty. █ █
█ █ █ █
█ █ Vote Time Ban Player. █ █
█ █ █ █
█ █ When a player leaves the game, its vote is reset and vote █ █
█ █ status is updated accordingly. █ █
█ █ █ █
█ █ Fixed multimonitor spanning resolutions and other non-standard █ █
█ █ resolutions were not appearing in the graphics options menu. █ █
█ █ █ █
█ █ Locale override can now be specified on the command line with █ █
█ █ "+locale " (without quotes), where is one of: enu, fra, itl, █ █
█ █ deu, esp. █ █
█ █ █ █
█ █ Non-signed .gro files are allowed for all localized files. █ █
█ █ █ █
█ █ Controller binding customization now supports Jump and Crouch █ █
█ █ commands. █ █
█ █ █ █
█ █ The last door on Karnak level (in campaign game, not demo) █ █
█ █ never opened in coop if Extra MP Enemies is OFF. █ █
█ █ █ █
█ █ Changed the DirectX detection to launch the DirectX setup █ █
█ █ provided with the game instead of directing users to web █ █
█ █ installer, since the web installer cannot fix broken █ █
█ █ installations. █ █
█ █ █ █
█ █ Some spawn effects were not visible on client machines. █ █
█ █ █ █
█ █ Fixed crumbs not being recached when some of their parameters █ █
█ █ changed through cvars or menus. █ █
█ █ █ █
█ █ Fixed problems with crumbs taking too much GPU memory. █ █
█ █ █ █
█ █ Fixed problems with GPU memory overflowing and/or slowdowns █ █
█ █ when entering Netricsa's enemies or weapons screens. █ █
█ █ █ █
█ █ Connecting to a server where no music is playing, would cause █ █
█ █ the client to crash at a later time. █ █
█ █ █ █
█ █ Fixed some problems with XAudio2 mixer on high sample rates. █ █
█ █ █ █
█ █ Fixed rare crash when menu got into a dummy state (no screen █ █
█ █ active). █ █
█ █ █ █
█ █ Fixed problem with full-screen gamma correction settings █ █
█ █ and/or other color presets not being applied when gfx mode has █ █
█ █ been restarted, or when going from full-screen to windowed █ █
█ █ mode and back. █ █
█ █ █ █
█ █ Invisible scrollbar arrow buttons no longer make focus-sound █ █
█ █ when mouse pointer moves across them. █ █
█ █ █ █
█ █ Fixed issue when sometimes a client would hit a projectile █ █
█ █ with a bullet, the projectile would just disappear without an █ █
█ █ explosion effect. █ █
█ █ █ █
█ █ █ █
█ █ UPDATE 1: █ █
█ █ █ █
█ █ The major changes include: █ █
█ █ █ █
█ █ Fixed crashing on cut scene with the Ugh Zan boss on some █ █
█ █ machines. █ █
█ █ █ █
█ █ Fixed not storing keyboard and mouse bindings on some █ █
█ █ machines. █ █
█ █ █ █
█ █ Sound system through XAudio2 API now correctly supports █ █
█ █ various speakers setups (mono, stereo, stereo LFE 2.1, █ █
█ █ quadraphonic 4.0, surround 5.0, surround LFE 5.1, 6.1 and 7.1) █ █
█ █ █ █
█ █ Fixed problem when sound system (XAudio2 API) cannot be █ █
█ █ initialized on audio configs that support and use sample rate █ █
█ █ higher than 48KHz. █ █
█ █ █ █
█ █ Added sfx_iAudioDevice cvar, used to select sound device used █ █
█ █ by the game (0=default device, 1=2nd device and so on). █ █
█ █ █ █
█ █ Maximum allowed sample rate used by XAudio2 mixer can now be █ █
█ █ set with 'xad_iMaxSampleRate' cvar (0=unlimited, use what's █ █
█ █ set by system). █ █
█ █ █ █
█ █ Improved dynamic texture upload control, which should lessen █ █
█ █ stuttering when entering new scenes. █ █
█ █ █ █
█ █ Updated autodetection for Radeon HD4600 series boards. █ █
█ █ █ █
█ █ Completely reworked the chat console. It now uses a larger █ █
█ █ font, scales with the HUD, supports word wrap, limits line █ █
█ █ length, etc. █ █
█ █ █ █
█ █ Player name in short list limited to 25 characters. █ █
█ █ █ █
█ █ Added cvars hud_bShowShortPlayerList and █ █
█ █ hud_fShortPlayerListScale. █ █
█ █ █ █
█ █ Added plr_bAllowPlayerAutoJump cvar. █ █
█ █ █ █
█ █ Added hud_bFixedCroshair cvar. █ █
█ █ █ █
█ █ Fixed cases where player names would show up as [unknown] in █ █
█ █ coop games. █ █
█ █ █ █
█ █ Removed tooltip which collides with the refresh button on join █ █
█ █ game menu. █ █
█ █ █ █
█ █ Improved error logging when crashing. █ █
█ █ █ █
█ █ Updated string input menu to allow menu exit via Num Enter █ █
█ █ key. █ █
█ █ █ █
█ ░ █ ░
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▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Serious.Sam.HD.First.Encounter.Update.1.to.7.exe and █ █
█ █ install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
█▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
▀▄ ▀▀▀▀▀ ▀ ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀ ▀▀▀▀▀ ▄▀
▀ ▀
Files
| Path | Size |
|---|---|
| sr-ss1u7.r00 | 14,31 MB |
| sr-ss1u7.r01 | 14,31 MB |
| sr-ss1u7.r02 | 14,31 MB |
| sr-ss1u7.r03 | 14,31 MB |
| sr-ss1u7.r04 | 14,31 MB |
| sr-ss1u7.r05 | 14,31 MB |
| sr-ss1u7.r06 | 14,09 MB |
| sr-ss1u7.rar | 14,31 MB |