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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ███▓▓▓▓▓▒▒▒░░ Distant Worlds v1.04 Update ░░▒▒▒▓▓▓▓▓█████ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 06-05-2010 PROTECTION : .Net Reactor + Serial ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Distant Worlds v1.04 Update █ █
█ █ =========================== █ █
█ █ █ █
█ █ Fourth Official Update █ █
█ █ █ █
█ █ Please Note - This update does create a new save folder, █ █
█ █ although it will work with previous saves. You need to █ █
█ █ navigate to the previous version save folder to open your █ █
█ █ older saves. We recommend starting a new game in order to get █ █
█ █ the full effect of the changes and improvements, as some will █ █
█ █ not apply to older save files. █ █
█ █ █ █
█ █ Also, this update may reset the automation settings in your █ █
█ █ Options screen. Please open the Options screen again to adjust █ █
█ █ them to your preference. Apologies for any inconvenience. █ █
█ █ █ █
█ █ Suggestions on Game Difficulty Settings: It has come to our █ █
█ █ attention that some of the sliders intended to control █ █
█ █ difficulty may not be as intuitive as we had hoped. If you █ █
█ █ want an easier or harder game, please consider adjusting the █ █
█ █ Expansion, Aggressiveness and Home System sliders in your █ █
█ █ galaxy settings when you start a new game. Expansion controls █ █
█ █ the level of development the other AI empires start with, █ █
█ █ Aggressiveness controls how likely they are to forego █ █
█ █ diplomacy and provoke or declare war, Home System plays a huge █ █
█ █ role in how wealthy your economy is to begin with. For a █ █
█ █ harder game, try increasing Expansion a step or two (to Young █ █
█ █ or Expanding) and increasing Aggression to Unstable or Chaos, █ █
█ █ along with decreasing your Home System to Trying. For an █ █
█ █ easier game, move each of these in the other direction. We █ █
█ █ recommend trying these out in different combinations to █ █
█ █ determine what works best for you. █ █
█ █ █ █
█ █ Bug Fixes: █ █
█ █ █ █
█ █ 1. Races with special tech now have requisite resources at █ █
█ █ startup to build ships using the special tech █ █
█ █ █ █
█ █ 2. Medical and Recreation center components now work at bases █ █
█ █ other than space ports █ █
█ █ █ █
█ █ 3. Fixed crash with defeated 'ghost' empires reappearing and █ █
█ █ 'ghost' ships visible in the mini-map █ █
█ █ █ █
█ █ 4. Fixed crash that sometimes occurred when viewing a █ █
█ █ Construction yard list sorted by some columns █ █
█ █ █ █
█ █ 5. Fixed various other minor crashes █ █
█ █ █ █
█ █ 6. Designs for Resupply ships, Colony ships and Construction █ █
█ █ ships now have size limits, even though built at colony. █ █
█ █ Size limit is current maximum base construction size. These █ █
█ █ civilian ship designs also have some minimum requirements █ █
█ █ for the number of certain component types that must be █ █
█ █ present. █ █
█ █ █ █
█ █ 7. Fixed issues with super-luxury resource distribution in █ █
█ █ small galaxies █ █
█ █ █ █
█ █ 8. Can no longer retrofit to designs that are bigger than your █ █
█ █ current construction tech allows █ █
█ █ █ █
█ █ 9. Fixed bug where freighters sometime stack up waiting to █ █
█ █ dock at a space port █ █
█ █ █ █
█ █ 10. Fixed 'GxBO' crash reported by some players █ █
█ █ █ █
█ █ 11. Fixed detached mining station bug █ █
█ █ █ █
█ █ 12. Games will no longer start with ships that you cannot █ █
█ █ build (i.e. too big) █ █
█ █ █ █
█ █ 13. Fixed a crash that could be caused when ships reverted to █ █
█ █ an invalid mission █ █
█ █ █ █
█ █ 14. AI-generated designs now always use the latest technology █ █
█ █ █ █
█ █ 15. Default colony ship designs now come with more engines, █ █
█ █ making them faster and better able to ômeetö the planets █ █
█ █ they are heading to colonize █ █
█ █ █ █
█ █ 16. Retrofits are now always charged for, regardless of the █ █
█ █ method used to order them █ █
█ █ █ █
█ █ 17. The automation AI will no longer cancel retrofit missions █ █
█ █ █ █
█ █ 18. Fixed a crash when a single ship was sent to patrol a █ █
█ █ system █ █
█ █ █ █
█ █ 19. Fixed a bug that could cause invisible space monsters █ █
█ █ █ █
█ █ 20. Fixed a bug that caused the AI Empires to sometimes not █ █
█ █ build military ships █ █
█ █ █ █
█ █ 21. Fixed occasional game freezes during space battles and █ █
█ █ planetary invasions █ █
█ █ █ █
█ █ 22. Fixed a bug that could cause two ships in the same █ █
█ █ location to merge █ █
█ █ █ █
█ █ 23. Fixed a bug that would not cancel an alliance agreement █ █
█ █ with a pirate faction when you attack their ships or █ █
█ █ stations █ █
█ █ █ █
█ █ 24. Fixed retrofitting for construction, resupply and colony █ █
█ █ ships █ █
█ █ █ █
█ █ 25. Disabled command and selection popup menus when autosaving █ █
█ █ █ █
█ █ 26. The Ship Designer now properly resets values for targeting █ █
█ █ and countermeasures when the relevant components are █ █
█ █ removed █ █
█ █ █ █
█ █ 27. Fixed a crash that could happen when editing some planets █ █
█ █ in the game editor █ █
█ █ █ █
█ █ 28. Automatically designed Resort Bases no longer include █ █
█ █ bombard weapons █ █
█ █ █ █
█ █ 29. The Quameno now properly use their special tech (NovaCore █ █
█ █ reactor) in their designs █ █
█ █ █ █
█ █ 30. Government attributes are now properly updated when the █ █
█ █ government type is changed in the game editor █ █
█ █ █ █
█ █ 31. Manually recruited intelligence agents now properly use █ █
█ █ racial espionage bonuses(reflected in their starting skill █ █
█ █ levels) █ █
█ █ █ █
█ █ 32. Fixed messages explaining new racial bonuses when █ █
█ █ colonizing a new planet. These now only display when a new █ █
█ █ race has joined your empire as a result of the █ █
█ █ colonization. █ █
█ █ █ █
█ █ 33. When retrofitting space ports to larger or smaller sizes, █ █
█ █ the role now properly changes after retrofit (e.g. from █ █
█ █ medium to large space port) █ █
█ █ █ █
█ █ 34. Mining stations no longer start right next to pirate bases █ █
█ █ █ █
█ █ 35. Improved the placement of defensive bases around colonies, █ █
█ █ they should no longer be built right next to each other. █ █
█ █ █ █
█ █ Game Balance Changes: █ █
█ █ █ █
█ █ 1. The economy has been overhauled in several respects. It █ █
█ █ should now scale better and work better than in previous █ █
█ █ versions. Colony development level now comes half from █ █
█ █ population (0 at 0 population up to 50 at 500 million) and █ █
█ █ half from access to luxury resources (50 for 10 luxury █ █
█ █ resources). Colony income is reduced by local corruption, █ █
█ █ global empire corruption and corruption caused by distance █ █
█ █ from the capitol system. The larger and more populated an █ █
█ █ empire becomes, the greater the overall corruption will be, █ █
█ █ though larger empires should still be more economically █ █
█ █ powerful than smaller ones. Please also see the notes at █ █
█ █ the top of this readme for suggestions on how to make the █ █
█ █ game easier or harder, depending on your preference. █ █
█ █ █ █
█ █ 2. Racial bonuses apply in more gradual manner for █ █
█ █ multi-racial empires - will only get full bonuses if a █ █
█ █ race comprises at least half your empire's population █ █
█ █ █ █
█ █ 3. Rebalanced trade offers so that valuations for tech, bases █ █
█ █ and colonies much higher. Valuations now also scale quite █ █
█ █ dramatically based on how much the other empire likes or █ █
█ █ dislikes you █ █
█ █ █ █
█ █ 4. Research speed has been halved █ █
█ █ █ █
█ █ 5. Empires now much less likely to colonize in another █ █
█ █ empire's system █ █
█ █ █ █
█ █ 6. Your empire's reputation now has less impact on your █ █
█ █ colonies if the population at the colony is aggressive and █ █
█ █ unfriendly. In other words, citizens of war-like races █ █
█ █ aren't so concerned about you having a poor reputation. █ █
█ █ █ █
█ █ 7. Positive reputation impact from destroying pirate ships has █ █
█ █ been lowered, but positive reputation impact from █ █
█ █ destroying pirate bases has been increased. █ █
█ █ █ █
█ █ 8. Ending a war no longer completely resets attitudes, there █ █
█ █ may be some lingering animosity █ █
█ █ █ █
█ █ 9. Other empires much less likely to accept unfavourable trade █ █
█ █ offers █ █
█ █ █ █
█ █ 10. Private ships can now only be armed with a single weapon - █ █
█ █ this armament will not cause any offense when they enter █ █
█ █ other empire's systems █ █
█ █ █ █
█ █ 11. Government types have been rebalanced, resulting in less █ █
█ █ extreme values for corruption and approval █ █
█ █ █ █
█ █ 12. The AI for other empires and for your own automation is █ █
█ █ now much more careful about what ships and bases it █ █
█ █ builds, resulting in much better automated management █ █
█ █ without overspending. █ █
█ █ █ █
█ █ 13. War weariness now starts lower and increases more █ █
█ █ gradually █ █
█ █ █ █
█ █ Fleet and Ship Management Improvements: █ █
█ █ █ █
█ █ 1. Holding down the Ctrl key while right-clicking to assign a █ █
█ █ mission now overrides the default mission for the selected █ █
█ █ ship. This allows you to override the default right-click █ █
█ █ behaviour and gain access to a comprehensive pop-up menu █ █
█ █ to select the mission you want, e.g. military ships can █ █
█ █ refuel at a space port instead of patrolling it, troop █ █
█ █ transports can refuel at a colony instead of loading troops █ █
█ █ at it █ █
█ █ █ █
█ █ 2. Added filtering for ship and base icons at galaxy zoom █ █
█ █ level - can selectively enable/disable ship types displayed █ █
█ █ at galaxy level. By default civilian ships are turned off █ █
█ █ at Galaxy zoom level. Please see the Options screen, █ █
█ █ Advanced Display Options to change this to suit your exact █ █
█ █ preferences. █ █
█ █ █ █
█ █ 3. Manually controlled ships will now automatically refuel █ █
█ █ when low on fuel, and then return to their previous mission █ █
█ █ █ █
█ █ 4. Manually controlled ships will now automatically repair █ █
█ █ when damaged, and then return to their previous mission. █ █
█ █ █ █
█ █ 5. Manually controlled ships will now automatically engage █ █
█ █ enemy targets without needing to be manually directed to █ █
█ █ each target. They will then return to their previous █ █
█ █ mission, e.g. patrol, escort, etc █ █
█ █ █ █
█ █ 6. Patrol missions now automatically reset, i.e. a manually- █ █
█ █ controlled ship will stay at a patrol target until you █ █
█ █ tell it to stop █ █
█ █ █ █
█ █ 7. Fleets should stay together better than previously █ █
█ █ █ █
█ █ 8. Fleets should not cancel their missions when advisors █ █
█ █ suggest other uses for them █ █
█ █ █ █
█ █ 9. Fleet system patrolling: select a fleet and right-click a █ █
█ █ system or star to patrol all of your colonies and bases in █ █
█ █ the system █ █
█ █ █ █
█ █ 10. Fleets are now more responsive and their automatic handing █ █
█ █ of refuel and repair has been improved █ █
█ █ █ █
█ █ 11. It is now possible to assign construction ships to build █ █
█ █ mining stations at gas clouds from the sector and galaxy- █ █
█ █ level zoom. █ █
█ █ █ █
█ █ Ship Design and Retrofitting Improvements: █ █
█ █ █ █
█ █ 1. Added mass retrofit option in Ships and Bases screen. █ █
█ █ Multi-select ships and bases from the list and click the █ █
█ █ retrofit button to select the design to retrofit to. The █ █
█ █ mass retrofit cost for all selected ships and bases is █ █
█ █ shown and if you cannot afford it you will not be allowed █ █
█ █ to retrofit. █ █
█ █ █ █
█ █ 2. Upgrading designs now names them as "Old Design Name Mk2", █ █
█ █ etc █ █
█ █ █ █
█ █ 3. Added new design subroles: energy research station, weapons █ █
█ █ research station, industrial research station, high-tech █ █
█ █ research station, monitoring station, defensive base. These █ █
█ █ types of bases are no longer AI-designed if you turn off █ █
█ █ automation for ship design █ █
█ █ █ █
█ █ 4. Design screen now shows all latest designs (when Show █ █
█ █ Latest Designs selected), regardless of whether you can █ █
█ █ build them or not. █ █
█ █ █ █
█ █ 5. Added maximum weapons energy use to Design screen (top of █ █
█ █ Weapons panel) so that you can compare reactor power output █ █
█ █ to optimize military designs █ █
█ █ █ █
█ █ 6. Added energy collector to default military ship designs █ █
█ █ █ █
█ █ 7. The AI will no longer build ships of a particular type if █ █
█ █ all designs of that type are marked as obsolete █ █
█ █ █ █
█ █ 8. The AI will try to keep design sizes for destroyers and █ █
█ █ troop transports under the maximum size of your current █ █
█ █ construction tech █ █
█ █ █ █
█ █ 9. The AI will now add extra reactors to its designs to make █ █
█ █ sure the ship has enough energy for maximum effectiveness █ █
█ █ in combat and movement. █ █
█ █ █ █
█ █ Other Improvements: █ █
█ █ █ █
█ █ 1. Expansion Planner now always shows colonization and mining █ █
█ █ targets, even when they are considered unimportant █ █
█ █ █ █
█ █ 2. Expansion Planner now uses the best location to build █ █
█ █ queued colony ships, which is not necessarily the closest █ █
█ █ colony █ █
█ █ █ █
█ █ 3. Expansion Planner now uses the best construction ship to █ █
█ █ build queued mining stations, which is not necessarily the █ █
█ █ closest construction ship █ █
█ █ █ █
█ █ 4. Slightly fewer surprise attack suggestions from advisors █ █
█ █ █ █
█ █ 5. Message added in research progress bar to indicate when █ █
█ █ you have completed all research in an area █ █
█ █ █ █
█ █ 6. Newly-recruited intelligence agents should automatically █ █
█ █ start off assigned to counter-intelligence █ █
█ █ █ █
█ █ 7. The multiple race ability popup messages will now only show █ █
█ █ a new race becoming part of your empire once █ █
█ █ █ █
█ █ 8. The Cash flow number showed at the top right of the screen █ █
█ █ now has the variable elements smoothed out (i.e. Space Port █ █
█ █ and Resort income) which should allow the income trend to █ █
█ █ match █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Setup.exe and install (type anything you at the serial █ █
█ █ screen or just press next) █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
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█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
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