Distant.Worlds.v1.04.Update-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
12,57 MB
Files
3
Date
2010-05-07

NFO

                      ▄                     ▄ ▀ ■
      ▄ ▀               ▀▄    ▄■▀▀▀■▄      █                ▄■▀▀▀■▄
 ░   █▄     ▓▄     ░    ▄█▌  ▀       ▓▄     ▀▀███▄▄     ░ ▄█▄     ▓█▄
      ▀███▄ ▓██▄     ▄▄███▄▄▀    ░   ▓██▄▄▄▄▄▄▄█████▄ ░ ▄██▀██▄ ░ ▓██▓  ░     ▄
▄████▀▀▀▀▀▀ ▓██▓  ▓████▀█▓▓▓█  ▄▄▄▄▄▄▓██▓ ▓██▓  ▓██▓▀ ▄██▓   ▓██▄ ▓██▓ ░░░  ▄█▓
 ▀▀▀▀▀▀▓▓▓▓▄▀▓▓▓▀▀▓▓▓▄   ▀▀▀  █▓▓▓▀  ▓▓▓▓ ▓▓▓▓▀▀▓▓▓▄▄ ▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓ ░░░ ▓▓▓▓
▒▒▒▒▒  ▐▒▒▒▒█▐▒▒  ▐▒▒▒▒ ▓▓▓▓▓▐▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒  ▐▒▒▒▒█▄▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░░░ ▒▒▒▒
░░░░░ ░ ░░░░░▌░░ ░ ░░░░░░░░░░▐░░░░ ░ ░░░░ ░░░░ ░ ░░░░░░░░░ ░ ░░░░ ░░░░  ▄  ░░░░
▒▒▒▒▒ ░ ▒▒▒▒▒▌▒▒ ░ ▒▒▒▒▒▄▒▒▒▒▒▒▒▒▒ ░ ▒▒▒▒ ▒▒▒▒ ░ ▒▒▒▒▒▌▒▒▒ ░ ▒▒▒▒ ▒▒▓▀▄███▄▀▓▒▒
▐▓▓▓▓ ░▐▓▓▓▓▓▓▓▓ ░▐▓▓▓▓▓▌▓▓▓▓▐▓▓▓▓▌  ▓▓▓▓ ▓▓▓▓ ░▐▓▓▓▓▓▓▓▓▓ ░ ▓▓▓▓ ▓▓▓▓▓▀ ▀▓▓▓▓▓
 ▀██▓ ▄█▓██▀▄██▀  ▓████▓███▀  ▓███▓▄▄▓██▓▄▓█▀   ▓███▓ ▀██▓   ▓██▀ ▓██▀ ░ ░ ▀██▓
░  ▀▄██▀▀   █▀   ▄█▓██▀ █▀  ░  █████▀▀▀   ▀  ░ ▐██▓█▌ ░ ▀██▄██▀ ░ ▓▀   ░     ▀█
  ▄▀▀    ░     ▄███▀▀  ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀  ░  ▀▀███▄▄▄▄▄██▀ Eboy
  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <      █ █         ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▓▒▒▒░░         Distant Worlds v1.04 Update         ░░▒▒▒▓▓▓▓▓█████ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 06-05-2010            PROTECTION : .Net Reactor + Serial ▓
  ▓   GAME TYPE    : Strategy              DISKS      : CRACKED UPDATE        ▓
  ░                                                                           ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Distant Worlds v1.04 Update                                    █ █
      █ █ ===========================                                    █ █
      █ █                                                                █ █
      █ █ Fourth Official Update                                         █ █
      █ █                                                                █ █
      █ █ Please Note - This update does create a new save folder,       █ █
      █ █ although it will work with previous saves. You need to         █ █
      █ █ navigate to the previous version save folder to open your      █ █
      █ █ older saves. We recommend starting a new game in order to get  █ █
      █ █ the full effect of the changes and improvements, as some will  █ █
      █ █ not apply to older save files.                                 █ █
      █ █                                                                █ █
      █ █ Also, this update may reset the automation settings in your    █ █
      █ █ Options screen. Please open the Options screen again to adjust █ █
      █ █ them to your preference. Apologies for any inconvenience.      █ █
      █ █                                                                █ █
      █ █ Suggestions on Game Difficulty Settings: It has come to our    █ █
      █ █ attention that some of the sliders intended to control         █ █
      █ █ difficulty may not be as intuitive as we had hoped. If you     █ █
      █ █ want an easier or harder game, please consider adjusting the   █ █
      █ █ Expansion, Aggressiveness and Home System sliders in your      █ █
      █ █ galaxy settings when you start a new game. Expansion controls  █ █
      █ █ the level of development the other AI empires start with,      █ █
      █ █ Aggressiveness controls how likely they are to forego          █ █
      █ █ diplomacy and provoke or declare war, Home System plays a huge █ █
      █ █ role in how wealthy your economy is to begin with. For a       █ █
      █ █ harder game, try increasing Expansion a step or two (to Young  █ █
      █ █ or Expanding) and increasing Aggression to Unstable or Chaos,  █ █
      █ █ along with decreasing your Home System to Trying. For an       █ █
      █ █ easier game, move each of these in the other direction. We     █ █
      █ █ recommend trying these out in different combinations to        █ █
      █ █ determine what works best for you.                             █ █
      █ █                                                                █ █
      █ █ Bug Fixes:                                                     █ █
      █ █                                                                █ █
      █ █ 1. Races with special tech now have requisite resources at     █ █
      █ █    startup to build ships using the special tech               █ █
      █ █                                                                █ █
      █ █ 2. Medical and Recreation center components now work at bases  █ █
      █ █    other than space ports                                      █ █
      █ █                                                                █ █
      █ █ 3. Fixed crash with defeated 'ghost' empires reappearing and   █ █
      █ █    'ghost' ships visible in the mini-map                       █ █
      █ █                                                                █ █
      █ █ 4. Fixed crash that sometimes occurred when viewing a          █ █
      █ █    Construction yard list sorted by some columns               █ █
      █ █                                                                █ █
      █ █ 5. Fixed various other minor crashes                           █ █
      █ █                                                                █ █
      █ █ 6. Designs for Resupply ships, Colony ships and Construction   █ █
      █ █    ships now have size limits, even though built at colony.    █ █
      █ █    Size limit is current maximum base construction size. These █ █
      █ █    civilian ship designs also have some minimum requirements   █ █
      █ █    for the number of certain component types that must be      █ █
      █ █    present.                                                    █ █
      █ █                                                                █ █
      █ █ 7. Fixed issues with super-luxury resource distribution in     █ █
      █ █    small galaxies                                              █ █
      █ █                                                                █ █
      █ █ 8. Can no longer retrofit to designs that are bigger than your █ █
      █ █    current construction tech allows                            █ █
      █ █                                                                █ █
      █ █ 9. Fixed bug where freighters sometime stack up waiting to     █ █
      █ █    dock at a space port                                        █ █
      █ █                                                                █ █
      █ █ 10. Fixed 'GxBO' crash reported by some players                █ █
      █ █                                                                █ █
      █ █ 11. Fixed detached mining station bug                          █ █
      █ █                                                                █ █
      █ █ 12. Games will no longer start with ships that you cannot      █ █
      █ █     build (i.e. too big)                                       █ █
      █ █                                                                █ █
      █ █ 13. Fixed a crash that could be caused when ships reverted to  █ █
      █ █     an invalid mission                                         █ █
      █ █                                                                █ █
      █ █ 14. AI-generated designs now always use the latest technology  █ █
      █ █                                                                █ █
      █ █ 15. Default colony ship designs now come with more engines,    █ █
      █ █     making them faster and better able to ômeetö the planets   █ █
      █ █     they are heading to colonize                               █ █
      █ █                                                                █ █
      █ █ 16. Retrofits are now always charged for, regardless of the    █ █
      █ █     method used to order them                                  █ █
      █ █                                                                █ █
      █ █ 17. The automation AI will no longer cancel retrofit missions  █ █
      █ █                                                                █ █
      █ █ 18. Fixed a crash when a single ship was sent to patrol a      █ █
      █ █     system                                                     █ █
      █ █                                                                █ █
      █ █ 19. Fixed a bug that could cause invisible space monsters      █ █
      █ █                                                                █ █
      █ █ 20. Fixed a bug that caused the AI Empires to sometimes not    █ █
      █ █     build military ships                                       █ █
      █ █                                                                █ █
      █ █ 21. Fixed occasional game freezes during space battles and     █ █
      █ █     planetary invasions                                        █ █
      █ █                                                                █ █
      █ █ 22. Fixed a bug that could cause two ships in the same         █ █
      █ █     location to merge                                          █ █
      █ █                                                                █ █
      █ █ 23. Fixed a bug that would not cancel an alliance agreement    █ █
      █ █     with a pirate faction when you attack their ships or       █ █
      █ █     stations                                                   █ █
      █ █                                                                █ █
      █ █ 24. Fixed retrofitting for construction, resupply and colony   █ █
      █ █     ships                                                      █ █
      █ █                                                                █ █
      █ █ 25. Disabled command and selection popup menus when autosaving █ █
      █ █                                                                █ █
      █ █ 26. The Ship Designer now properly resets values for targeting █ █
      █ █     and countermeasures when the relevant components are       █ █
      █ █     removed                                                    █ █
      █ █                                                                █ █
      █ █ 27. Fixed a crash that could happen when editing some planets  █ █
      █ █     in the game editor                                         █ █
      █ █                                                                █ █
      █ █ 28. Automatically designed Resort Bases no longer include      █ █
      █ █     bombard weapons                                            █ █
      █ █                                                                █ █
      █ █ 29. The Quameno now properly use their special tech (NovaCore  █ █
      █ █     reactor) in their designs                                  █ █
      █ █                                                                █ █
      █ █ 30. Government attributes are now properly updated when the    █ █
      █ █     government type is changed in the game editor              █ █
      █ █                                                                █ █
      █ █ 31. Manually recruited intelligence agents now properly use    █ █
      █ █     racial espionage bonuses(reflected in their starting skill █ █
      █ █     levels)                                                    █ █
      █ █                                                                █ █
      █ █ 32. Fixed messages explaining new racial bonuses when          █ █
      █ █     colonizing a new planet. These now only display when a new █ █
      █ █     race has joined your empire as a result of the             █ █
      █ █     colonization.                                              █ █
      █ █                                                                █ █
      █ █ 33. When retrofitting space ports to larger or smaller sizes,  █ █
      █ █     the role now properly changes after retrofit (e.g. from    █ █
      █ █     medium to large space port)                                █ █
      █ █                                                                █ █
      █ █ 34. Mining stations no longer start right next to pirate bases █ █
      █ █                                                                █ █
      █ █ 35. Improved the placement of defensive bases around colonies, █ █
      █ █     they should no longer be built right next to each other.   █ █
      █ █                                                                █ █
      █ █ Game Balance Changes:                                          █ █
      █ █                                                                █ █
      █ █ 1. The economy has been overhauled in several respects. It     █ █
      █ █    should now scale better and work better than in previous    █ █
      █ █    versions. Colony development level now comes half from      █ █
      █ █    population (0 at 0 population up to 50 at 500 million) and  █ █
      █ █    half from access to luxury resources (50 for 10 luxury      █ █
      █ █    resources). Colony income is reduced by local corruption,   █ █
      █ █    global empire corruption and corruption caused by distance  █ █
      █ █    from the capitol system. The larger and more populated an   █ █
      █ █    empire becomes, the greater the overall corruption will be, █ █
      █ █    though larger empires should still be more economically     █ █
      █ █    powerful than smaller ones. Please also see the notes at    █ █
      █ █    the top of this readme for suggestions on how to make the   █ █
      █ █    game easier or harder, depending on your preference.        █ █
      █ █                                                                █ █
      █ █ 2. Racial bonuses apply in more gradual manner for             █ █
      █ █    multi-racial empires - will only get full bonuses if a      █ █
      █ █    race comprises at least half your empire's population       █ █
      █ █                                                                █ █
      █ █ 3. Rebalanced trade offers so that valuations for tech, bases  █ █
      █ █    and colonies much higher. Valuations now also scale quite   █ █
      █ █    dramatically based on how much the other empire likes or    █ █
      █ █    dislikes you                                                █ █
      █ █                                                                █ █
      █ █ 4. Research speed has been halved                              █ █
      █ █                                                                █ █
      █ █ 5. Empires now much less likely to colonize in another         █ █
      █ █    empire's system                                             █ █
      █ █                                                                █ █
      █ █ 6. Your empire's reputation now has less impact on your        █ █
      █ █    colonies if the population at the colony is aggressive and  █ █
      █ █    unfriendly. In other words, citizens of war-like races      █ █
      █ █    aren't so concerned about you having a poor reputation.     █ █
      █ █                                                                █ █
      █ █ 7. Positive reputation impact from destroying pirate ships has █ █
      █ █    been lowered, but positive reputation impact from           █ █
      █ █    destroying pirate bases has been increased.                 █ █
      █ █                                                                █ █
      █ █ 8. Ending a war no longer completely resets attitudes, there   █ █
      █ █    may be some lingering animosity                             █ █
      █ █                                                                █ █
      █ █ 9. Other empires much less likely to accept unfavourable trade █ █
      █ █    offers                                                      █ █
      █ █                                                                █ █
      █ █ 10. Private ships can now only be armed with a single weapon - █ █
      █ █     this armament will not cause any offense when they enter   █ █
      █ █     other empire's systems                                     █ █
      █ █                                                                █ █
      █ █ 11. Government types have been rebalanced, resulting in less   █ █
      █ █     extreme values for corruption and approval                 █ █
      █ █                                                                █ █
      █ █ 12. The AI for other empires and for your own automation is    █ █
      █ █     now much more careful about what ships and bases it        █ █
      █ █     builds, resulting in much better automated management      █ █
      █ █     without overspending.                                      █ █
      █ █                                                                █ █
      █ █ 13. War weariness now starts lower and increases more          █ █
      █ █     gradually                                                  █ █
      █ █                                                                █ █
      █ █ Fleet and Ship Management Improvements:                        █ █
      █ █                                                                █ █
      █ █ 1. Holding down the Ctrl key while right-clicking to assign a  █ █
      █ █    mission now overrides the default mission for the selected  █ █
      █ █    ship. This allows you to override the default right-click   █ █
      █ █    behaviour and gain access to a comprehensive pop-up menu    █ █
      █ █    to select the mission you want, e.g. military ships can     █ █
      █ █    refuel at a space port instead of patrolling it, troop      █ █
      █ █    transports can refuel at a colony instead of loading troops █ █
      █ █    at it                                                       █ █
      █ █                                                                █ █
      █ █ 2. Added filtering for ship and base icons at galaxy zoom      █ █
      █ █    level - can selectively enable/disable ship types displayed █ █
      █ █    at galaxy level. By default civilian ships are turned off   █ █
      █ █    at Galaxy zoom level. Please see the Options screen,        █ █
      █ █    Advanced Display Options to change this to suit your exact  █ █
      █ █    preferences.                                                █ █
      █ █                                                                █ █
      █ █ 3. Manually controlled ships will now automatically refuel     █ █
      █ █    when low on fuel, and then return to their previous mission █ █
      █ █                                                                █ █
      █ █ 4. Manually controlled ships will now automatically repair     █ █
      █ █    when damaged, and then return to their previous mission.    █ █
      █ █                                                                █ █
      █ █ 5. Manually controlled ships will now automatically engage     █ █
      █ █    enemy targets without needing to be manually directed to    █ █
      █ █    each target. They will then return to their previous        █ █
      █ █    mission, e.g. patrol, escort, etc                           █ █
      █ █                                                                █ █
      █ █ 6. Patrol missions now automatically reset, i.e. a manually-   █ █
      █ █    controlled ship will stay at a patrol target until you      █ █
      █ █    tell it to stop                                             █ █
      █ █                                                                █ █
      █ █ 7. Fleets should stay together better than previously          █ █
      █ █                                                                █ █
      █ █ 8. Fleets should not cancel their missions when advisors       █ █
      █ █    suggest other uses for them                                 █ █
      █ █                                                                █ █
      █ █ 9. Fleet system patrolling: select a fleet and right-click a   █ █
      █ █    system or star to patrol all of your colonies and bases in  █ █
      █ █    the system                                                  █ █
      █ █                                                                █ █
      █ █ 10. Fleets are now more responsive and their automatic handing █ █
      █ █     of refuel and repair has been improved                     █ █
      █ █                                                                █ █
      █ █ 11. It is now possible to assign construction ships to build   █ █
      █ █     mining stations at gas clouds from the sector and galaxy-  █ █
      █ █     level zoom.                                                █ █
      █ █                                                                █ █
      █ █ Ship Design and Retrofitting Improvements:                     █ █
      █ █                                                                █ █
      █ █ 1. Added mass retrofit option in Ships and Bases screen.       █ █
      █ █    Multi-select ships and bases from the list and click the    █ █
      █ █    retrofit button to select the design to retrofit to. The    █ █
      █ █    mass retrofit cost for all selected ships and bases is      █ █
      █ █    shown and if you cannot afford it you will not be allowed   █ █
      █ █    to retrofit.                                                █ █
      █ █                                                                █ █
      █ █ 2. Upgrading designs now names them as "Old Design Name Mk2",  █ █
      █ █    etc                                                         █ █
      █ █                                                                █ █
      █ █ 3. Added new design subroles: energy research station, weapons █ █
      █ █    research station, industrial research station, high-tech    █ █
      █ █    research station, monitoring station, defensive base. These █ █
      █ █    types of bases are no longer AI-designed if you turn off    █ █
      █ █    automation for ship design                                  █ █
      █ █                                                                █ █
      █ █ 4. Design screen now shows all latest designs (when Show       █ █
      █ █    Latest Designs selected), regardless of whether you can     █ █
      █ █    build them or not.                                          █ █
      █ █                                                                █ █
      █ █ 5. Added maximum weapons energy use to Design screen (top of   █ █
      █ █    Weapons panel) so that you can compare reactor power output █ █
      █ █    to optimize military designs                                █ █
      █ █                                                                █ █
      █ █ 6. Added energy collector to default military ship designs     █ █
      █ █                                                                █ █
      █ █ 7. The AI will no longer build ships of a particular type if   █ █
      █ █    all designs of that type are marked as obsolete             █ █
      █ █                                                                █ █
      █ █ 8. The AI will try to keep design sizes for destroyers and     █ █
      █ █    troop transports under the maximum size of your current     █ █
      █ █    construction tech                                           █ █
      █ █                                                                █ █
      █ █ 9. The AI will now add extra reactors to its designs to make   █ █
      █ █    sure the ship has enough energy for maximum effectiveness   █ █
      █ █    in combat and movement.                                     █ █
      █ █                                                                █ █
      █ █ Other Improvements:                                            █ █
      █ █                                                                █ █
      █ █ 1. Expansion Planner now always shows colonization and mining  █ █
      █ █    targets, even when they are considered unimportant          █ █
      █ █                                                                █ █
      █ █ 2. Expansion Planner now uses the best location to build       █ █
      █ █    queued colony ships, which is not necessarily the closest   █ █
      █ █    colony                                                      █ █
      █ █                                                                █ █
      █ █ 3. Expansion Planner now uses the best construction ship to    █ █
      █ █    build queued mining stations, which is not necessarily the  █ █
      █ █    closest construction ship                                   █ █
      █ █                                                                █ █
      █ █ 4. Slightly fewer surprise attack suggestions from advisors    █ █
      █ █                                                                █ █
      █ █ 5. Message added in research progress bar to indicate when     █ █
      █ █    you have completed all research in an area                  █ █
      █ █                                                                █ █
      █ █ 6. Newly-recruited intelligence agents should automatically    █ █
      █ █    start off assigned to counter-intelligence                  █ █
      █ █                                                                █ █
      █ █ 7. The multiple race ability popup messages will now only show █ █
      █ █    a new race becoming part of your empire once                █ █
      █ █                                                                █ █
      █ █ 8. The Cash flow number showed at the top right of the screen  █ █
      █ █    now has the variable elements smoothed out (i.e. Space Port █ █
      █ █    and Resort income) which should allow the income trend to   █ █
      █ █    match                                                       █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Setup.exe and install (type anything you at the serial  █ █
      █ █    screen or just press next)                                  █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀

Files

PathSize
sr-dw104.r004,77 MB
sr-dw104.r013,04 MB
sr-dw104.rar4,77 MB