Distant.Worlds.v1.0.6.0.Update-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
12,86 MB
Files
3
Date
2010-07-30

NFO

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                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <      █ █         ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▓▒▒▒░░       Distant Worlds v1.0.6.0 Update        ░░▒▒▒▓▓▓▓▓█████ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 29-07-2010            PROTECTION : .Net Reactor + Serial ▓
  ▓   GAME TYPE    : Strategy              DISKS      : CRACKED UPDATE        ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Distant Worlds v1.0.6.0 Update                                 █ █
      █ █ ==============================                                 █ █
      █ █                                                                █ █
      █ █ Sixth Official Update:                                         █ █
      █ █                                                                █ █
      █ █ Please Note - This update does create a new save folder,       █ █
      █ █ although it will work with previous saves. You need to         █ █
      █ █ navigate to the previous version save folder to open your      █ █
      █ █ older saves. We recommend starting a new game in order to get  █ █
      █ █ the full effect of the changes and improvements, as some will  █ █
      █ █ not apply to older save files.                                 █ █
      █ █                                                                █ █
      █ █ Also, this update may reset the automation settings in your    █ █
      █ █ Options screen. Please open the Options screen again to adjust █ █
      █ █ them to your preference. Please note there are many new        █ █
      █ █ settings as well that you should check and set to your         █ █
      █ █ preferences. Apologies for any inconvenience.                  █ █
      █ █                                                                █ █
      █ █ Note that there is a change to the new fleet behavior from     █ █
      █ █ 1.0.5.6, where refueling/gathering automatically kicked in.    █ █
      █ █ Now this behavior is opt-in, i.e. you have to specifically     █ █
      █ █ request it by selecting these new mission types (from the      █ █
      █ █ pop-up menu or by using the ALT key). See the Improved Fleet   █ █
      █ █ Operations notes below for more details.                       █ █
      █ █                                                                █ █
      █ █ Bug Fixes:                                                     █ █
      █ █                                                                █ █
      █ █ 1. Fixed bug where construction ship would occasionally get    █ █
      █ █    stuck in loop rebuilding same item at same location         █ █
      █ █                                                                █ █
      █ █ 2. Fixed crash that occurred when bombarded the last colony of █ █
      █ █    an empire                                                   █ █
      █ █                                                                █ █
      █ █ 3. Fixed crash in new Diplomatic Message Queue (at top-left of █ █
      █ █    screen)                                                     █ █
      █ █                                                                █ █
      █ █ 4. Fixed tech bonus received from disassembling advanced ships █ █
      █ █    - now much lower than before and focussed in area where     █ █
      █ █    disassembled ship is advanced (e.g. torpedo weapons,        █ █
      █ █    shields, etc)                                               █ █
      █ █                                                                █ █
      █ █ 5. Fixed some special cases where military ships may not       █ █
      █ █    always attack an enemy in a timely manner                   █ █
      █ █                                                                █ █
      █ █ 6. Fixed crash that occurred when you colonized a planet that  █ █
      █ █    previously had a blockade and was then bombarded to         █ █
      █ █    extinction                                                  █ █
      █ █                                                                █ █
      █ █ 7. Fixed bug where ships would sometimes not attack targets    █ █
      █ █    (engagement range was corrupted)                            █ █
      █ █                                                                █ █
      █ █ 8. Fixed bug where abandoned ships and bases with RepairBot    █ █
      █ █    components were auto-repairing themselves prior to          █ █
      █ █    discovery (e.g. in debris fields)                           █ █
      █ █                                                                █ █
      █ █ 9. Fixed bug where independent colonies were not generating    █ █
      █ █    their own defending militia. This makes independent         █ █
      █ █    colonies more difficult to invade                           █ █
      █ █                                                                █ █
      █ █ 10. Long range sensor display is now properly updated in       █ █
      █ █     galaxy view when ships/bases retrofitted with better       █ █
      █ █     sensors                                                    █ █
      █ █                                                                █ █
      █ █ 11. Resupply ship designs now need only 25% of their           █ █
      █ █     components to be either cargo/docking bays/gas extractors  █ █
      █ █     (previously was 30%). This ensures that default designs    █ █
      █ █     are valid                                                  █ █
      █ █                                                                █ █
      █ █ 12. Fixed the following bug: 1) discuss negotiating an end to  █ █
      █ █     war with a warring empire in diplomacy screen, but do not  █ █
      █ █     end the war. 2) then discuss a trade offer with another    █ █
      █ █     empire, including a request to "declare war on XXXX" 3)    █ █
      █ █     clear the offered items using the button at the bottom of  █ █
      █ █     the screen 4 instead of clearing, the offer changes to     █ █
      █ █     "end our war with you"                                     █ █
      █ █                                                                █ █
      █ █ 13. Fixed bug where player is sometimes not notified of an end █ █
      █ █     to war with another empire                                 █ █
      █ █                                                                █ █
      █ █ 14. Fixed bug where newly colonized planets sometimes rebel    █ █
      █ █     due to high taxes                                          █ █
      █ █                                                                █ █
      █ █ 15. Fixed rare bug where colonized planets will no longer      █ █
      █ █     allow investigation of ruins (this could also lead to      █ █
      █ █     exploration ships clustering around the planet)            █ █
      █ █                                                                █ █
      █ █ 16. Quameno and Zenox no longer repeatedly offer knowledge of  █ █
      █ █     the same secret location                                   █ █
      █ █                                                                █ █
      █ █ 17. Scrapped long range sensors no longer leave sensor range   █ █
      █ █ on the galaxy map                                              █ █
      █ █                                                                █ █
      █ █ 18. Fixed a bug where crash research was not completing when   █ █
      █ █ you traded that tech                                           █ █
      █ █ with another empire                                            █ █
      █ █                                                                █ █
      █ █ 19. Diplomacy messages (top-left of screen) now correctly use  █ █
      █ █ custom race images if                                          █ █
      █ █ a theme is in use                                              █ █
      █ █                                                                █ █
      █ █ 20. Fixed a bug where some races and starting locations where  █ █
      █ █ swapped in some                                                █ █
      █ █ situations                                                     █ █
      █ █                                                                █ █
      █ █ 21. Fixed a bug where you could colonize ice asteroids         █ █
      █ █                                                                █ █
      █ █ 22. Fixed a bug where ships and bases would sometimes have     █ █
      █ █ more docking bays or                                           █ █
      █ █ construction yards than specified by their design              █ █
      █ █                                                                █ █
      █ █ 23. Fixed a crash that sometimes occurred when zooming         █ █
      █ █                                                                █ █
      █ █ 24. Fixed a display problem (garbled fonts) when viewing       █ █
      █ █ information on                                                 █ █
      █ █ construction yards in the Component Guide (Design Detail       █ █
      █ █ screen)                                                        █ █
      █ █                                                                █ █
      █ █ 25. Fixed a bug where investigating an abandoned ship or base  █ █
      █ █ sometimes caused an                                            █ █
      █ █ infinite loop of messages                                      █ █
      █ █                                                                █ █
      █ █ 26. Fixed another crash that sometimes occurred after using a  █ █
      █ █ planet destroyer                                               █ █
      █ █                                                                █ █
      █ █ 27. Fixed a bug where Galaxy Map screen was no longer showing  █ █
      █ █ potential colonies                                             █ █
      █ █                                                                █ █
      █ █ 28. Ensured that empires do not perform spy missions against   █ █
      █ █ themselves                                                     █ █
      █ █                                                                █ █
      █ █ 29. Fixed another rare GxBO crash                              █ █
      █ █                                                                █ █
      █ █ 30. Fixed tutorials (were broken in 1.0.5.6 beta)              █ █
      █ █                                                                █ █
      █ █ 31. Fixed images for refugee ships (discovered from some       █ █
      █ █ ruins)                                                         █ █
      █ █                                                                █ █
      █ █ 32. Fixed situations where wars or trade sanctions would       █ █
      █ █ sometimes unilaterally end                                     █ █
      █ █ without negotiation                                            █ █
      █ █                                                                █ █
      █ █ 33. Fixed additional rare GxBO crash                           █ █
      █ █                                                                █ █
      █ █ 34. Fixed bug where construction ships could not be            █ █
      █ █ retrofitted                                                    █ █
      █ █                                                                █ █
      █ █ 35. Fixed bug where large ships would sometimes not move (i.e. █ █
      █ █ top speed was zero                                             █ █
      █ █ or below)                                                      █ █
      █ █                                                                █ █
      █ █ 36. Asteroids no longer have ruins on them                     █ █
      █ █                                                                █ █
      █ █ 37. Fixed crash that sometimes occurred when colonizing a      █ █
      █ █ planet (GxBO crash)                                            █ █
      █ █                                                                █ █
      █ █ 38. Fixed crash that sometimes occurred when assigning a fleet █ █
      █ █ to patrol a system                                             █ █
      █ █                                                                █ █
      █ █ 39. Fixed bug where centering on multi-selected ships would    █ █
      █ █ not properly center                                            █ █
      █ █                                                                █ █
      █ █ (either by clicking in Selection Panel or using 'Lock to       █ █
      █ █ Selected')                                                     █ █
      █ █                                                                █ █
      █ █ 40. Fixed bug where colony ships would sometimes not be built  █ █
      █ █ at colony with                                                 █ █
      █ █ sufficient population (100 million)                            █ █
      █ █                                                                █ █
      █ █ 41. Pause/spacebar keys no longer active when game screens are █ █
      █ █ open, thus cannot                                              █ █
      █ █ accidentally resume a game while paused in a game screen       █ █
      █ █                                                                █ █
      █ █ 42. Can now build bases at top-left quadrant of colonies       █ █
      █ █     (right-click > build XXX)                                  █ █
      █ █                                                                █ █
      █ █ New Feature:                                                   █ █
      █ █                                                                █ █
      █ █ Habitat Quality determines colony value (income and max        █ █
      █ █ population)                                                    █ █
      █ █                                                                █ █
      █ █ 1. Colonies with quality below 50% cost an empire money to     █ █
      █ █    maintain, instead of earning income                         █ █
      █ █                                                                █ █
      █ █ 2. Continental and marshy swamp planets usually have high      █ █
      █ █    quality, desert and ocean medium quality, ice and volcanic  █ █
      █ █    low quality. But there are occasional exceptions to this,   █ █
      █ █    with some high quality ice and volcanic planets             █ █
      █ █                                                                █ █
      █ █ 3. Abundance of quality planets can be altered with new slider █ █
      █ █    setting in galaxy settings at game start                    █ █
      █ █                                                                █ █
      █ █ 4. Home system favorability determines quality of home planet  █ █
      █ █    û planet type is now determined by native planet type of    █ █
      █ █    race                                                        █ █
      █ █                                                                █ █
      █ █ 5. Each race receives a 10% maximum population bonus for their █ █
      █ █    native planet type                                          █ █
      █ █                                                                █ █
      █ █ 6. Independent colonies now always have a quality of at least  █ █
      █ █    50%, making them always worth colonizing.                   █ █
      █ █                                                                █ █
      █ █ 7. Planets and moons with Quality below 50% are also listed in █ █
      █ █    red in the Expansion Planner (along with those in hostile   █ █
      █ █    territory).                                                 █ █
      █ █                                                                █ █
      █ █ More Realistic Colonization and Migration:                     █ █
      █ █                                                                █ █
      █ █ 1. Cannot build colony ships at a colony until population      █ █
      █ █    reaches a threshold of 100 million                          █ █
      █ █                                                                █ █
      █ █ 2. Colony ships take population from the colony they are built █ █
      █ █    at (e.g. 10 million people)                                 █ █
      █ █                                                                █ █
      █ █ 3. Some new colonization tech increases population growth rate █ █
      █ █    for colonies (as ell as unlocking new colonization          █ █
      █ █    components)                                                 █ █
      █ █                                                                █ █
      █ █ 4. When planet type is not native type for a race, then        █ █
      █ █    population growth rate it slower, BUT colonization research █ █
      █ █    progressively improves the growth rate for these non-native █ █
      █ █    planet types                                                █ █
      █ █                                                                █ █
      █ █ 5. Passenger ships now carry less people when migrating        █ █
      █ █                                                                █ █
      █ █ Planetary Combat and Rebellion Changes:                        █ █
      █ █                                                                █ █
      █ █ 1. Troops now receive a 10% bonus when fighting on their       █ █
      █ █    native planet type (for either attack or defense)           █ █
      █ █                                                                █ █
      █ █ 2. Troops now have higher deterrence of rebellion/defection at █ █
      █ █    colonies                                                    █ █
      █ █                                                                █ █
      █ █ 3. Rebelling colonies may raise militia forces (their own      █ █
      █ █    troops) to battle garrisoned empire troops                  █ █
      █ █                                                                █ █
      █ █ 4. Independent colonies recruit their own troops to deter      █ █
      █ █    invasion                                                    █ █
      █ █                                                                █ █
      █ █ 5. When conquered colonies rebel against their new owners,     █ █
      █ █    they are likely to return to their previous empire instead  █ █
      █ █    of simply becoming independent, but if a rebelling colony   █ █
      █ █    with quality below 50% leaves an empire, it will generally  █ █
      █ █    become independent instead of joining another empire        █ █
      █ █    (because it is a net drain on an empire)                    █ █
      █ █                                                                █ █
      █ █ Automation and AI Improvements:                                █ █
      █ █                                                                █ █
      █ █ 1. Empires are now more likely to invade independent colonies  █ █
      █ █    that are likely to resist colonization (due to racial       █ █
      █ █    animosity)                                                  █ █
      █ █                                                                █ █
      █ █ 2. AI colony tax rate setting is now more accurate and less    █ █
      █ █    prone to 'jumping around'                                   █ █
      █ █                                                                █ █
      █ █ 3. Target prioritization altered so that distance is more      █ █
      █ █    important, i.e. closer targets more preferred - thus in     █ █
      █ █    wars, AI empires much more likely to attack border          █ █
      █ █    colonies, thus maintaining more coherent empire borders     █ █
      █ █                                                                █ █
      █ █ 4. Improved AI colonization logic so that AI empires expand    █ █
      █ █    better                                                      █ █
      █ █                                                                █ █
      █ █ 5. Increased targeting priority for enemy colonies so that     █ █
      █ █    they are more likely to be invaded when at war              █ █
      █ █                                                                █ █
      █ █ 6. Construction ships and colony ships now remember dangerous  █ █
      █ █    areas (pirates and space creatures) and attempt to avoid    █ █
      █ █    them. This information is also reflected in the warnings    █ █
      █ █    in the Expansion Planner screen for colonization and mining █ █
      █ █    targets                                                     █ █
      █ █                                                                █ █
      █ █ 7. Automated ships in a fleet will make a better effort to     █ █
      █ █    keep themselves loaded with troops                          █ █
      █ █                                                                █ █
      █ █ 8. AI expansion improved - other empires will now consider     █ █
      █ █    more planets for colonization, thus improving their rate of █ █
      █ █    expansion                                                   █ █
      █ █                                                                █ █
      █ █ 9. Empires will now be more careful about declaring wars -     █ █
      █ █    will not do so unless they have forces available to attack  █ █
      █ █    the enemy                                                   █ █
      █ █                                                                █ █
      █ █ 10. Creature threat detection now works properly in restricted █ █
      █ █     areas, so that military ships will auto-engage creatures   █ █
      █ █                                                                █ █
      █ █ 11. Improved exploration ship scouting so that they do not     █ █
      █ █     cluster                                                    █ █
      █ █                                                                █ █
      █ █ 12. Default construction ship designs now have 3 energy        █ █
      █ █     collectors (instead of one), so now fully meet their       █ █
      █ █     static energy requirements without consuming fuel          █ █
      █ █                                                                █ █
      █ █ Improved Fleet Operations:                                     █ █
      █ █                                                                █ █
      █ █ 1. New fleet mission types: Prepare and Attack, Prepare and    █ █
      █ █    Bombard: if the fleet requires refueling or is dispersed    █ █
      █ █    then the fleet will first refuel or gather prior to         █ █
      █ █    attacking/bombarding the assigned target. To assign these   █ █
      █ █    new mission types either select them from the right-click   █ █
      █ █    pop-up menu (when zoomed out to sector or galaxy level), or █ █
      █ █    hold down the ALT key when right-clicking a hovered target  █ █
      █ █    (i.e. attack or bombard).                                   █ █
      █ █                                                                █ █
      █ █ You can fine-tune how this behavior works in the new "Fleet    █ █
      █ █ Attack Settings" section of the Empire Settings screen (from   █ █
      █ █ Game Options). This allows you to specify when fleets will     █ █
      █ █ refuel or gather before engaging in attack/bombard missions.   █ █
      █ █                                                                █ █
      █ █ 2. Changed behaviour of fleets when attacking or bombarding    █ █
      █ █    planets: will not complete their mission until all ships    █ █
      █ █    in the fleet have arrived at the target planet (even when   █ █
      █ █    the fleet cannot otherwise carry out the mission, e.g. no   █ █
      █ █    troops to invade)                                           █ █
      █ █                                                                █ █
      █ █ 3. Fleet load troops command - right click fleet for pop-up    █ █
      █ █    menu item, or use new button in Fleets screen (F8)          █ █
      █ █                                                                █ █
      █ █ 4. Ships in fleets will make a better effort to remain         █ █
      █ █    together, new ships assigned to fleets will travel to the   █ █
      █ █    fleet location after completing their current mission       █ █
      █ █                                                                █ █
      █ █ 5. Troop loading for individual ships and fleets will now pick █ █
      █ █    up more troops from each colony                             █ █
      █ █                                                                █ █
      █ █ New Target Engagement Stances and Improved Ship Behavior:      █ █
      █ █                                                                █ █
      █ █ 1. New Auto-Engagement Stance: engage targets when attacked,   █ █
      █ █    engage nearby targets, engage system targets                █ █
      █ █                                                                █ █
      █ █ 2. New default Empire-level engagement stances for mission     █ █
      █ █    types: patrol, escort, attack/bombard, other (See Game      █ █
      █ █     Options screen, Empire Settings sub-screen)                █ █
      █ █                                                                █ █
      █ █ 3. New Empire overkill factor, determines firepower (and thus  █ █
      █ █    number of ships) auto-assigned to targets within engagement █ █
      █ █    range: 1:1, 1.5:1, 2:1, 3:1, 5:1 (see Game Options screen,  █ █
      █ █    Empire Settings sub-screen)                                 █ █
      █ █                                                                █ █
      █ █ 4. Set engagement stance for an individual ship or an entire   █ █
      █ █    fleet: use the comma key to cycle settings when an          █ █
      █ █    individual ship is selected                                 █ █
      █ █                                                                █ █
      █ █ 5. More careful evaluation of targets - ships do not           █ █
      █ █    auto-attack bases (e.g. pirate bases) stronger than self    █ █
      █ █    unless other nearby forces available                        █ █
      █ █                                                                █ █
      █ █ 6. Manual attack mission assignment always sticks with         █ █
      █ █    assigned target until complete                              █ █
      █ █                                                                █ █
      █ █ 7. Auto-refuel refinements û ships do not auto-refuel when     █ █
      █ █    colonizing or invading a colony                             █ █
      █ █                                                                █ █
      █ █ 8. Fine-tuned ship maneuvering when firing weapons at moving   █ █
      █ █    targets so that target movement is better accounted for     █ █
      █ █    when attempting to maintain ideal firing range              █ █
      █ █                                                                █ █
      █ █ 9. Ships will no longer continue an escape mission if all of   █ █
      █ █    their attackers are destroyed (i.e. they will stop fleeing) █ █
      █ █                                                                █ █
      █ █ 10. Troop Transport ships now engage enemies more aggressively █ █
      █ █                                                                █ █
      █ █ 11. Improved attack maneuvering so that military ships better  █ █
      █ █     stay within weapons range of moving targets                █ █
      █ █                                                                █ █
      █ █ Interface Improvements:                                        █ █
      █ █                                                                █ █
      █ █ 1. New display of diplomacy messages at left of screen -       █ █
      █ █    click a message to discuss with sending empire. Some        █ █
      █ █    important message types still popup a window as previously: █ █
      █ █    declarations of war, ending wars, threats of war or trade   █ █
      █ █    sanctions, requests to honor mutual defense pact            █ █
      █ █                                                                █ █
      █ █ 2. New Slider settings in game startup to alter level of       █ █
      █ █    Corruption for player empire and galactic Habitat Quality   █ █
      █ █                                                                █ █
      █ █ 3. Design Detail screen updated - design components            █ █
      █ █    consolidated so that multiple components of same type are   █ █
      █ █    now listed as a single entry (e.g. 5x)                      █ █
      █ █                                                                █ █
      █ █ 4. Can now select special government types for other empires   █ █
      █ █    in Start a New Game screen (when their race allows them)    █ █
      █ █                                                                █ █
      █ █ 5. Extra command buttons in Ships and Bases screen: Refuel     █ █
      █ █    selected ships, Retire selected ships, Scrap Selected Ships █ █
      █ █                                                                █ █
      █ █ 6. Added explanation of racial bonuses at colonies in the      █ █
      █ █    Colonies screen (Population tab). If dominant race at one   █ █
      █ █    of your colonies provides a bonus (lower war weariness or   █ █
      █ █    higher happiness) it will be explained directly underneath  █ █
      █ █    overall colony happiness ("The inhabitants of XXXX are      █ █
      █ █    happy with you (+20)")                                      █ █
      █ █                                                                █ █
      █ █ 7. Grid row selection in expansion planner screen properly     █ █
      █ █    reverts to previously selected row after assign colony ship █ █
      █ █    or construction ship to a target                            █ █
      █ █                                                                █ █
      █ █ 8. Grid row selection in ships and bases screen properly       █ █
      █ █    reverts to row above when ships or bases are scrapped using █ █
      █ █    the 'Scrap' button                                          █ █
      █ █                                                                █ █
      █ █ 9. Double-clicking a column heading in any sortable grid       █ █
      █ █    (e.g. expansion planner targets, colonies screen, ships and █ █
      █ █    bases screen, etc) will 'forget' any sorting                █ █
      █ █                                                                █ █
      █ █ 10. If a planet/moon can or can't be colonized, the details    █ █
      █ █     for that planet/moon will now tell you why.                █ █
      █ █                                                                █ █
      █ █ 11. Expanded the maximum number of colonization targets        █ █
      █ █     displayed in the Expansion Planner screen from 100 to 500  █ █
      █ █                                                                █ █
      █ █ 12. For retrofit missions, selection of the retrofit location  █ █
      █ █     now pays more attention to travel distance to the          █ █
      █ █     location, as well as retrofit time at the location         █ █
      █ █                                                                █ █
      █ █ 13. Galaxy backdrop no longer 'bounces' when move to galaxy    █ █
      █ █     edge (galaxy zoom level)                                   █ █
      █ █                                                                █ █
      █ █ 14. Music sound volume now honored when exploration event      █ █
      █ █     occurs (when discovery screen appears) - i.e. if music     █ █
      █ █     volume is zero, no discovery music will play               █ █
      █ █                                                                █ █
      █ █ 15. Designs for new ships and bases added to your empire when  █ █
      █ █     conquer another empire are set to obsolete so that they    █ █
      █ █     are not your default designs for a role                    █ █
      █ █                                                                █ █
      █ █ 16. All moons now have unique names                            █ █
      █ █                                                                █ █
      █ █ 17. Can set galaxies to have no space creatures in game setup  █ █
      █ █     (except for story-related locations)                       █ █
      █ █                                                                █ █
      █ █ Game Balance Changes:                                          █ █
      █ █                                                                █ █
      █ █ 1. Weapon components rebalanced: Beam Weapons should now be    █ █
      █ █    more viable in comparison to Torpedos                       █ █
      █ █                                                                █ █
      █ █ 2. Invading independent colonies now has less negative         █ █
      █ █    reputation impact than before                               █ █
      █ █                                                                █ █
      █ █ 3. Lower reputation hit from using planet destroyer and        █ █
      █ █    bombarding colonies - more viable option, especially        █ █
      █ █    against other empires with low reputations                  █ █
      █ █                                                                █ █
      █ █ 4. Some racial bonuses now apply to individual colonies        █ █
      █ █    instead of your entire empire: war weariness, mining and    █ █
      █ █    happiness bonuses                                           █ █
      █ █                                                                █ █
      █ █ 5. Changed threshold for full empire-wide racial bonuses to    █ █
      █ █    20% (from 10%)                                              █ █
      █ █                                                                █ █
      █ █ 6. Espionage mission to change another empire's government     █ █
      █ █    type is now more difficult, especially against large        █ █
      █ █    empires                                                     █ █
      █ █                                                                █ █
      █ █ 7. Player empire will no longer be offered gifts unless the    █ █
      █ █    other empire likes them a lot                               █ █
      █ █ 8. Slightly expanded the spread in component tech levels in    █ █
      █ █    Habitation category                                         █ █
      █ █                                                                █ █
      █ █ 9. Colonies that leave an empire and become independent now    █ █
      █ █    lose any bases at the colony                                █ █
      █ █ 10. In game setup, the "(Random)" setting for other empire     █ █
      █ █     proximity to your empire now excludes "same system" - i.e. █ █
      █ █     other empires will not start in the same system as you     █ █
      █ █     when you select random proximity                           █ █
      █ █                                                                █ █
      █ █ 11. Attacking non-allied military ships in your empire's       █ █
      █ █     systems will no longer cause any drop in your empire's     █ █
      █ █     reputation, though it will still negatively impact your    █ █
      █ █     relations with the attacked empire                         █ █
      █ █                                                                █ █
      █ █ 12. Starting max ship construction size increased to 230 (from █ █
      █ █     200). This means that empires should always be able to     █ █
      █ █     build troop transports from the start of the game, thus    █ █
      █ █     ensuring that wars will include colony invasions, even at  █ █
      █ █     game start                                                 █ █
      █ █                                                                █ █
      █ █ 13. When a civil war erupts in an empire, the new empire that  █ █
      █ █     splits away will now properly determine it's dominant race █ █
      █ █     (based on the populations of its colonies), which may be   █ █
      █ █     different from the dominant race of the parent empire      █ █
      █ █                                                                █ █
      █ █ 14. Corruption levels tweaked: normal, high and very high      █ █
      █ █     corruption rates now slightly lower than before            █ █
      █ █                                                                █ █
      █ █ 15. Number of built-in docking bays for all planets and moons  █ █
      █ █     increased to 3 (from 2). Planets with super-rare luxury    █ █
      █ █     resources (Korabbian spice, Loros fruit, Zentabia fluid)   █ █
      █ █     now have 6 built-in docking bays                           █ █
      █ █                                                                █ █
      █ █ 16. Area weapons now damage space creatures                    █ █
      █ █                                                                █ █
      █ █ 17. Selection of resort bases as tourism destinations more     █ █
      █ █     balanced, so that no passenger ship pile-ups at a single   █ █
      █ █     resort Performance                                         █ █
      █ █                                                                █ █
      █ █ Improvements:                                                  █ █
      █ █                                                                █ █
      █ █ 1. Improved game Save/Load performance: saving approx 2-3      █ █
      █ █    times faster, loading approx 50% faster, savegame files     █ █
      █ █    smaller                                                     █ █
      █ █                                                                █ █
      █ █ 2. Large Address Aware flag set on executable - on 64-bit      █ █
      █ █    Windows more memory is now available for use, eliminating   █ █
      █ █    any lingering out-of-memory errors. 32-bit Windows users    █ █
      █ █    can also configure their PC to make use of this setting     █ █
      █ █                                                                █ █
      █ █ 3. Improved performance when zooming                           █ █
      █ █                                                                █ █
      █ █ 4. Added smooth keyboard scrolling and zooming: arrow keys and █ █
      █ █    PageUp/Down keys now work more smoothly than before         █ █
      █ █                                                                █ █
      █ █ 5. Improved CPU utilization on multi-core PCs                  █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Setup.exe and install (type anything you at the serial  █ █
      █ █    screen or just press next)                                  █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀

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sr-dw1060.r004,77 MB
sr-dw1060.r013,32 MB
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