Elemental.War.of.Magic.v1.05.Update-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
11,42 MB
Files
3
Date
2010-08-25

NFO

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  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.05 Update       ░░▒▒▒▓▓▓▓███ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 25-08-2010           PROTECTION : Stardock Activation    ▓
  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.05 Update                           █ █
      █ █ ====================================                           █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - Several new spells added                                     █ █
      █ █                                                                █ █
      █ █ - Boats will no longer disband due to desertion                █ █
      █ █                                                                █ █
      █ █ - Absolute elimination of duplicate NPCs                       █ █
      █ █                                                                █ █
      █ █ - Vigilant Demon now has mana                                  █ █
      █ █                                                                █ █
      █ █ - Combat Speed can only be increased 0.25 per level            █ █
      █ █                                                                █ █
      █ █ - Shop values for weapons lowered                              █ █
      █ █                                                                █ █
      █ █ - Elementium description added                                 █ █
      █ █                                                                █ █
      █ █ - Outposts and such now provide +HP to units stationed         █ █
      █ █                                                                █ █
      █ █ - Fewer resources are spawned at the start of the game         █ █
      █ █                                                                █ █
      █ █ - Summoning spellbook no longer available at start             █ █
      █ █                                                                █ █
      █ █ - Tech trees can now reach level 5 notable locations and quest █ █
      █ █   locations                                                    █ █
      █ █                                                                █ █
      █ █ - Fixed issue that would prevent people from completing the    █ █
      █ █   Old Enchanter quest (a.k.a. the midnight stone quest); it    █ █
      █ █   wasn't checking the items of the unit that reached the quest █ █
      █ █   destination, rather those of the unit that started the       █ █
      █ █   quest, which could be a different unit.                      █ █
      █ █                                                                █ █ 
      █ █ - Random quest locations should no longer spawn on hills.      █ █
      █ █                                                                █ █
      █ █ - Snathi now has a new, non-Drake leader                       █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * AI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - AI manages ships better                                      █ █
      █ █                                                                █ █
      █ █ - AI SovereignÆs spouse will seek the safety of a friendly     █ █
      █ █   settlement rather than travel with their spouse              █ █
      █ █                                                                █ █
      █ █ - AI more effective in establishing strong armies prior to     █ █
      █ █   going on the offensive                                       █ █
      █ █                                                                █ █
      █ █ - AI better at determining whether it is in their best         █ █
      █ █   interests to declare war                                     █ █
      █ █                                                                █ █
      █ █ - AI will notify player of tiles they should be using and how  █ █
      █ █   to use them.                                                 █ █
      █ █                                                                █ █
      █ █ - Janusk provides a lot more useful information                █ █
      █ █                                                                █ █
      █ █ - AI difficulty levels tweaked for more challenge at higher    █ █
      █ █  levels                                                        █ █
      █ █                                                                █ █
      █ █ - AI tweaks to XML                                             █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Battles *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - Added "Auto-Move Camera in Tactical" which is OFF by default █ █
      █ █                                                                █ █
      █ █ - Clarified some language for the hurl boulder spells (that it █ █
      █ █   does non-defendable damage).                                 █ █
      █ █                                                                █ █
      █ █ - Auto resolve draws will now favor the defender.              █ █
      █ █                                                                █ █
      █ █ - Added message boxes to tactical battles when action points   █ █
      █ █   are too low to do some action.                               █ █
      █ █                                                                █ █
      █ █ - Added the ability to bring message boxes up as forced popups █ █
      █ █   (always on top).                                             █ █
      █ █                                                                █ █
      █ █ - Added checks in auto resolve to be sure a unit can counter   █ █
      █ █   attack and its target can be counter attacked.               █ █
      █ █                                                                █ █
      █ █ - Added more robust checks to see if tactical actions can be   █ █
      █ █   done.                                                        █ █
      █ █                                                                █ █
      █ █ - The tactical action check will now return a string if the    █ █
      █ █   action cannot be done.                                       █ █
      █ █                                                                █ █
      █ █ - Casting a spell will now properly check action points for    █ █
      █ █   special abilities and ranged attacks.                        █ █
      █ █                                                                █ █
      █ █ - Moved the logic to refresh troop numbers to happen when a    █ █
      █ █   unit's health changes.                                       █ █
      █ █                                                                █ █
      █ █ - Updating troop numbers should now be a bit more logical.     █ █
      █ █                                                                █ █
      █ █ - A unit's max health is now properly based on the maximum     █ █
      █ █   amount of troops they have (not their current troop number). █ █
      █ █                                                                █ █
      █ █ - In tactical battles units that have no spell can no longer   █ █
      █ █   open the spellbook.                                          █ █
      █ █                                                                █ █
      █ █ - Fixed a few temporary cursors in tactical battles.           █ █
      █ █                                                                █ █
      █ █ - Added sound effects to all the spells that were using        █ █
      █ █   FlameBurst1 (which doesn't exist)                            █ █
      █ █                                                                █ █
      █ █ - Added the IsSpecialAbility tag to SpellDefs. Enabling this   █ █
      █ █   makes the spell cost 1 ap instead of 2 ap to use             █ █
      █ █                                                                █ █
      █ █ - Updated all the core ability spell defs with the             █ █
      █ █   IsSpecialAbility tag.                                        █ █
      █ █                                                                █ █
      █ █ - Casting spells in tactical battles costs 2 action points now █ █
      █ █                                                                █ █
      █ █ - Using special abilities in tactical battles costs 1 action   █ █
      █ █   point now.                                                   █ █
      █ █                                                                █ █
      █ █ - Shooting a ranged weapon in tactical battles cost 2 action   █ █
      █ █   points now.                                                  █ █
      █ █                                                                █ █
      █ █ - The tooltip for a unit's hit points in the tactical battle   █ █
      █ █   window will now show any bonuses applied to the health.      █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * UI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - added ESC key support for closing common popups.             █ █
      █ █                                                                █ █
      █ █ - new tutorial messages added to the campaign, explaining the  █ █
      █ █   basics, including: camera movement, unit selection and       █ █
      █ █   movement, founding a kingdom, tapping a resource, visiting   █ █
      █ █   an item shop, etc.                                           █ █
      █ █                                                                █ █
      █ █ - Added a bunch of new shortcut keys                           █ █
      █ █                                                                █ █
      █ █ - Fixed unit shortcut keys while in a city (now clicking on a  █ █
      █ █   unit portrait in the city will do that unit action instead   █ █
      █ █   of overriding to the city keys)                              █ █
      █ █                                                                █ █
      █ █ - Fixed cases that you could click a unit, then click a goodie █ █
      █ █   hut (for example), and still use the previous units shortcut █ █
      █ █   keys                                                         █ █
      █ █                                                                █ █
      █ █ - Enabled shortcut keys for items that don't belong to the     █ █
      █ █   local player (details, propose, recruit, etc.)               █ █
      █ █                                                                █ █
      █ █ - Fixed the hiergamenon resource breakdown page to include     █ █
      █ █   houses under construction for food                           █ █
      █ █                                                                █ █
      █ █ - Added code to reset minimap for new game                     █ █
      █ █                                                                █ █
      █ █ - New game tray implemented (now has next unit and next city   █ █
      █ █   buttons)                                                     █ █
      █ █                                                                █ █
      █ █ - Added shortcut keys for next unit and next city (shift+u and █ █
      █ █   shift+c, respectively [shift+s already jumps to sovereign so █ █
      █ █   consistent])                                                 █ █
      █ █                                                                █ █
      █ █ - Tool tips cleaned up                                         █ █
      █ █                                                                █ █
      █ █ - hooked up new for when disband unit action is disabled       █ █
      █ █                                                                █ █
      █ █ - Faction Editor ôFaction Creatorö hooked up                   █ █
      █ █                                                                █ █
      █ █ - Mod Library button added to workshop                         █ █
      █ █                                                                █ █
      █ █ - clicking someone without a soundpack uses a UI sfx, not a    █ █
      █ █   grunt/yes/ etc (less annoying)                               █ █
      █ █                                                                █ █
      █ █ - Champion Lorebook/Context area Tweaked, adding 'Equip'       █ █
      █ █   button that brings up EQUIPMENT, remove list of items        █ █
      █ █                                                                █ █
      █ █ - unit context: removed equip icon on medallion                █ █
      █ █   (redundant...button directly to the right had same           █ █
      █ █   functionality)                                               █ █
      █ █                                                                █ █
      █ █ - Map Notifications now display HUD icons on the map, event    █ █
      █ █   icons on the side, and when you click the event list icon    █ █
      █ █   it'll take the player to the event they need to see          █ █
      █ █                                                                █ █
      █ █ **********                                                     █ █
      █ █ * Engine *                                                     █ █
      █ █ **********                                                     █ █
      █ █                                                                █ █
      █ █ - LOD levels on main map are now back to what they used to be  █ █
      █ █   for better performance                                       █ █
      █ █                                                                █ █
      █ █ - New shard effects, both dormant and tapped, that over 1/2 as █ █
      █ █   intensive as their older versions (the joys of beam          █ █
      █ █   particles over billboard particles)                          █ █
      █ █                                                                █ █
      █ █ *******************                                            █ █
      █ █ * Impulse Overlay *                                            █ █
      █ █ *******************                                            █ █
      █ █                                                                █ █
      █ █ - Support for swedish, finnish, icelandic and spanish          █ █
      █ █   keyboards which have the @ symbol on an alt-gr modifier key. █ █
      █ █   It is also now possible to enter some more unusual symbols   █ █
      █ █   too!                                                         █ █
      █ █                                                                █ █
      █ █ - Wheel scrolling in friends list.                             █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed issue that was preventing quests from placing          █ █
      █ █   locations with their preferred type (CQuestDef wasn't saving █ █
      █ █   the preferred type, so when the data zip was loaded, it      █ █
      █ █   would be null).                                              █ █
      █ █                                                                █ █
      █ █ - Fixed some crashes on load from if a unit type was retired   █ █
      █ █   while a unit of that type was in a training queue, since the █ █
      █ █   unit type would be removed from the global vector but some   █ █
      █ █   things would still be looking for it on load. Now the        █ █
      █ █   function to remove a retired unit type checks the training   █ █
      █ █   queues of all the cities, too, and when the AI retires a     █ █
      █ █   unit type, it removes it from its list of designs.           █ █
      █ █                                                                █ █
      █ █ - I think this also fixes some crashes on load from the        █ █
      █ █   testers downstairs, where I would see units looking for AI   █ █
      █ █   designed unit types that weren't in the unit type list       █ █
      █ █   anymore, as well as the loading in of the AI designed unit   █ █
      █ █   type vector, but I'm just making an educated guess based on  █ █
      █ █   the fact that the AI automatically retires unit types it     █ █
      █ █   designs itself. This does fix a reproducible crash related   █ █
      █ █   to training units at least, though.                          █ █
      █ █                                                                █ █
      █ █ - Campaign: AI cities named correctly to match lore            █ █
      █ █                                                                █ █
      █ █ - Lost Library and Ancient Temple now using proper cloth       █ █
      █ █   icons for their built versions (lost library used to like    █ █
      █ █   ancient temple)                                              █ █
      █ █                                                                █ █
      █ █ - Fixed bug where using a soverign for a race not their own    █ █
      █ █   (ex. Relias with Capitar) then playing against the race      █ █
      █ █   you would have led (Altar, in this example) the random       █ █
      █ █   sovereign would retain your name (2 relias talking to each   █ █
      █ █   other)                                                       █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Elemental.War.of.Magic.v1.05.Update.exe and install     █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
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    ▀                                                                       ▀

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sr-ewom2.r014,77 MB
sr-ewom2.r021,88 MB
sr-ewom2.rar4,77 MB