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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E <- ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.05 Update Hotfix ░░▒▒▒▓▓▓▓███ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 25-08-2010 PROTECTION : Stardock Activation ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
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▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ Stardock made a hotfix for the v1.05 patch █ █
█ █ █ █
█ █ █ █
█ █ So here is the patch with the hotfix incl. █ █
█ █ █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Elemental: War of Magic v1.05 Update █ █
█ █ ==================================== █ █
█ █ █ █
█ █ ********************** █ █
█ █ * Gameplay / Balance * █ █
█ █ ********************** █ █
█ █ █ █
█ █ - Several new spells added █ █
█ █ █ █
█ █ - Boats will no longer disband due to desertion █ █
█ █ █ █
█ █ - Absolute elimination of duplicate NPCs █ █
█ █ █ █
█ █ - Vigilant Demon now has mana █ █
█ █ █ █
█ █ - Combat Speed can only be increased 0.25 per level █ █
█ █ █ █
█ █ - Shop values for weapons lowered █ █
█ █ █ █
█ █ - Elementium description added █ █
█ █ █ █
█ █ - Outposts and such now provide +HP to units stationed █ █
█ █ █ █
█ █ - Fewer resources are spawned at the start of the game █ █
█ █ █ █
█ █ - Summoning spellbook no longer available at start █ █
█ █ █ █
█ █ - Tech trees can now reach level 5 notable locations and quest █ █
█ █ locations █ █
█ █ █ █
█ █ - Fixed issue that would prevent people from completing the █ █
█ █ Old Enchanter quest (a.k.a. the midnight stone quest); it █ █
█ █ wasn't checking the items of the unit that reached the quest █ █
█ █ destination, rather those of the unit that started the █ █
█ █ quest, which could be a different unit. █ █
█ █ █ █
█ █ - Random quest locations should no longer spawn on hills. █ █
█ █ █ █
█ █ - Snathi now has a new, non-Drake leader █ █
█ █ █ █
█ █ ****** █ █
█ █ * AI * █ █
█ █ ****** █ █
█ █ █ █
█ █ - AI manages ships better █ █
█ █ █ █
█ █ - AI SovereignÆs spouse will seek the safety of a friendly █ █
█ █ settlement rather than travel with their spouse █ █
█ █ █ █
█ █ - AI more effective in establishing strong armies prior to █ █
█ █ going on the offensive █ █
█ █ █ █
█ █ - AI better at determining whether it is in their best █ █
█ █ interests to declare war █ █
█ █ █ █
█ █ - AI will notify player of tiles they should be using and how █ █
█ █ to use them. █ █
█ █ █ █
█ █ - Janusk provides a lot more useful information █ █
█ █ █ █
█ █ - AI difficulty levels tweaked for more challenge at higher █ █
█ █ levels █ █
█ █ █ █
█ █ - AI tweaks to XML █ █
█ █ █ █
█ █ *********** █ █
█ █ * Battles * █ █
█ █ *********** █ █
█ █ █ █
█ █ - Added "Auto-Move Camera in Tactical" which is OFF by default █ █
█ █ █ █
█ █ - Clarified some language for the hurl boulder spells (that it █ █
█ █ does non-defendable damage). █ █
█ █ █ █
█ █ - Auto resolve draws will now favor the defender. █ █
█ █ █ █
█ █ - Added message boxes to tactical battles when action points █ █
█ █ are too low to do some action. █ █
█ █ █ █
█ █ - Added the ability to bring message boxes up as forced popups █ █
█ █ (always on top). █ █
█ █ █ █
█ █ - Added checks in auto resolve to be sure a unit can counter █ █
█ █ attack and its target can be counter attacked. █ █
█ █ █ █
█ █ - Added more robust checks to see if tactical actions can be █ █
█ █ done. █ █
█ █ █ █
█ █ - The tactical action check will now return a string if the █ █
█ █ action cannot be done. █ █
█ █ █ █
█ █ - Casting a spell will now properly check action points for █ █
█ █ special abilities and ranged attacks. █ █
█ █ █ █
█ █ - Moved the logic to refresh troop numbers to happen when a █ █
█ █ unit's health changes. █ █
█ █ █ █
█ █ - Updating troop numbers should now be a bit more logical. █ █
█ █ █ █
█ █ - A unit's max health is now properly based on the maximum █ █
█ █ amount of troops they have (not their current troop number). █ █
█ █ █ █
█ █ - In tactical battles units that have no spell can no longer █ █
█ █ open the spellbook. █ █
█ █ █ █
█ █ - Fixed a few temporary cursors in tactical battles. █ █
█ █ █ █
█ █ - Added sound effects to all the spells that were using █ █
█ █ FlameBurst1 (which doesn't exist) █ █
█ █ █ █
█ █ - Added the IsSpecialAbility tag to SpellDefs. Enabling this █ █
█ █ makes the spell cost 1 ap instead of 2 ap to use █ █
█ █ █ █
█ █ - Updated all the core ability spell defs with the █ █
█ █ IsSpecialAbility tag. █ █
█ █ █ █
█ █ - Casting spells in tactical battles costs 2 action points now █ █
█ █ █ █
█ █ - Using special abilities in tactical battles costs 1 action █ █
█ █ point now. █ █
█ █ █ █
█ █ - Shooting a ranged weapon in tactical battles cost 2 action █ █
█ █ points now. █ █
█ █ █ █
█ █ - The tooltip for a unit's hit points in the tactical battle █ █
█ █ window will now show any bonuses applied to the health. █ █
█ █ █ █
█ █ ****** █ █
█ █ * UI * █ █
█ █ ****** █ █
█ █ █ █
█ █ - added ESC key support for closing common popups. █ █
█ █ █ █
█ █ - new tutorial messages added to the campaign, explaining the █ █
█ █ basics, including: camera movement, unit selection and █ █
█ █ movement, founding a kingdom, tapping a resource, visiting █ █
█ █ an item shop, etc. █ █
█ █ █ █
█ █ - Added a bunch of new shortcut keys █ █
█ █ █ █
█ █ - Fixed unit shortcut keys while in a city (now clicking on a █ █
█ █ unit portrait in the city will do that unit action instead █ █
█ █ of overriding to the city keys) █ █
█ █ █ █
█ █ - Fixed cases that you could click a unit, then click a goodie █ █
█ █ hut (for example), and still use the previous units shortcut █ █
█ █ keys █ █
█ █ █ █
█ █ - Enabled shortcut keys for items that don't belong to the █ █
█ █ local player (details, propose, recruit, etc.) █ █
█ █ █ █
█ █ - Fixed the hiergamenon resource breakdown page to include █ █
█ █ houses under construction for food █ █
█ █ █ █
█ █ - Added code to reset minimap for new game █ █
█ █ █ █
█ █ - New game tray implemented (now has next unit and next city █ █
█ █ buttons) █ █
█ █ █ █
█ █ - Added shortcut keys for next unit and next city (shift+u and █ █
█ █ shift+c, respectively [shift+s already jumps to sovereign so █ █
█ █ consistent]) █ █
█ █ █ █
█ █ - Tool tips cleaned up █ █
█ █ █ █
█ █ - hooked up new for when disband unit action is disabled █ █
█ █ █ █
█ █ - Faction Editor ôFaction Creatorö hooked up █ █
█ █ █ █
█ █ - Mod Library button added to workshop █ █
█ █ █ █
█ █ - clicking someone without a soundpack uses a UI sfx, not a █ █
█ █ grunt/yes/ etc (less annoying) █ █
█ █ █ █
█ █ - Champion Lorebook/Context area Tweaked, adding 'Equip' █ █
█ █ button that brings up EQUIPMENT, remove list of items █ █
█ █ █ █
█ █ - unit context: removed equip icon on medallion █ █
█ █ (redundant...button directly to the right had same █ █
█ █ functionality) █ █
█ █ █ █
█ █ - Map Notifications now display HUD icons on the map, event █ █
█ █ icons on the side, and when you click the event list icon █ █
█ █ it'll take the player to the event they need to see █ █
█ █ █ █
█ █ ********** █ █
█ █ * Engine * █ █
█ █ ********** █ █
█ █ █ █
█ █ - LOD levels on main map are now back to what they used to be █ █
█ █ for better performance █ █
█ █ █ █
█ █ - New shard effects, both dormant and tapped, that over 1/2 as █ █
█ █ intensive as their older versions (the joys of beam █ █
█ █ particles over billboard particles) █ █
█ █ █ █
█ █ ******************* █ █
█ █ * Impulse Overlay * █ █
█ █ ******************* █ █
█ █ █ █
█ █ - Support for swedish, finnish, icelandic and spanish █ █
█ █ keyboards which have the @ symbol on an alt-gr modifier key. █ █
█ █ It is also now possible to enter some more unusual symbols █ █
█ █ too! █ █
█ █ █ █
█ █ - Wheel scrolling in friends list. █ █
█ █ █ █
█ █ ************* █ █
█ █ * Bug Fixes * █ █
█ █ ************* █ █
█ █ █ █
█ █ - Fixed issue that was preventing quests from placing █ █
█ █ locations with their preferred type (CQuestDef wasn't saving █ █
█ █ the preferred type, so when the data zip was loaded, it █ █
█ █ would be null). █ █
█ █ █ █
█ █ - Fixed some crashes on load from if a unit type was retired █ █
█ █ while a unit of that type was in a training queue, since the █ █
█ █ unit type would be removed from the global vector but some █ █
█ █ things would still be looking for it on load. Now the █ █
█ █ function to remove a retired unit type checks the training █ █
█ █ queues of all the cities, too, and when the AI retires a █ █
█ █ unit type, it removes it from its list of designs. █ █
█ █ █ █
█ █ - I think this also fixes some crashes on load from the █ █
█ █ testers downstairs, where I would see units looking for AI █ █
█ █ designed unit types that weren't in the unit type list █ █
█ █ anymore, as well as the loading in of the AI designed unit █ █
█ █ type vector, but I'm just making an educated guess based on █ █
█ █ the fact that the AI automatically retires unit types it █ █
█ █ designs itself. This does fix a reproducible crash related █ █
█ █ to training units at least, though. █ █
█ █ █ █
█ █ - Campaign: AI cities named correctly to match lore █ █
█ █ █ █
█ █ - Lost Library and Ancient Temple now using proper cloth █ █
█ █ icons for their built versions (lost library used to like █ █
█ █ ancient temple) █ █
█ █ █ █
█ █ - Fixed bug where using a soverign for a race not their own █ █
█ █ (ex. Relias with Capitar) then playing against the race █ █
█ █ you would have led (Altar, in this example) the random █ █
█ █ sovereign would retain your name (2 relias talking to each █ █
█ █ other) █ █
█ █ █ █
█ ░ █ ░
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▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Elemental.War.of.Magic.v1.05.Update.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
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▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
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