Elemental.War.of.Magic.v1.06.Update-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
7,42 MB
Files
2
Date
2010-08-27

NFO

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                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.06 Update       ░░▒▒▒▓▓▓▓███ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 27-08-2010           PROTECTION : Stardock Activation    ▓
  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.06 Update                           █ █
      █ █ ====================================                           █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - Cost of weapons increased in terms of gold and materials     █ █
      █ █                                                                █ █
      █ █ - Monster leveling tops out earlier so that there arenÆt crazy █ █
      █ █   powerful monsters late game                                  █ █
      █ █                                                                █ █
      █ █ - Training time increased for the more sophisticated weapons   █ █
      █ █                                                                █ █
      █ █ - AI will focus more on training soldiers rather than building █ █
      █ █   up their cities if under threat                              █ █
      █ █                                                                █ █
      █ █ - General AI improvements                                      █ █
      █ █                                                                █ █
      █ █ - AI smarter about training units in cities based on their     █ █
      █ █   current resource situation                                   █ █
      █ █                                                                █ █
      █ █ - AI more effective at determining who to go to war with       █ █
      █ █                                                                █ █
      █ █ - By default, the AI opponents added in the Choose Opponents   █ █
      █ █   window get difficulty set based on the World Difficulty      █ █
      █ █                                                                █ █
      █ █ - Campaign: Markinn now gives tactical HASTE spell instead of  █ █
      █ █   strategic SUMMON ROCK GIANT spell                            █ █
      █ █                                                                █ █
      █ █ - Campaign: city leveup bonuses for TECH KNOWLEDGE and ARCANE  █ █
      █ █   KNOWLEDGE now suppressed in campaign                         █ █
      █ █                                                                █ █
      █ █ - AI sov's are now using an HP adjustment multiplier based on  █ █
      █ █   AI difficulty settings                                       █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Battles *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - Hooked up the projectile follow camera code to obey the      █ █
      █ █   Auto-Move Camera in Tactical option.                         █ █
      █ █                                                                █ █
      █ █ - Adding message boxes to explain why spell casting fails.     █ █
      █ █                                                                █ █
      █ █ - Fix to repick targets in autoresolve when a counterattack    █ █
      █ █   kills the attacker.                                          █ █
      █ █                                                                █ █
      █ █ - Fix to make targeting picking more intelligent (to be sure   █ █
      █ █   it doesn't pick invalid targets).                            █ █
      █ █                                                                █ █
      █ █ - Auto selection of the next unit in tactical battles should   █ █
      █ █   no longer occur if the game option for not auto selecting is █ █
      █ █   turned on.                                                   █ █
      █ █                                                                █ █
      █ █ - Tactical action cost modifiers for everything except for     █ █
      █ █   movement (which can have buffs) should now be 1.             █ █
      █ █                                                                █ █
      █ █ - The tactical action cost of special abilities is now 2.      █ █
      █ █                                                                █ █
      █ █ - All tactical actions use up to their cost, except for spells █ █
      █ █   which require at least 2 action points.                      █ █
      █ █                                                                █ █
      █ █ - When a tactical battle closes it now sets the cursor to be   █ █
      █ █   an arrow.                                                    █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * UI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - Fixed Map Notifiers only placed for resources your faction   █ █
      █ █   can eventually tap (ex. wonÆt tell kingdoms about wargs)     █ █
      █ █                                                                █ █
      █ █ - Trade Equipment Wnd tweaks so that summoned creatures show   █ █
      █ █   up in the scene views better.                                █ █
      █ █                                                                █ █
      █ █ - Hooked up new entries for the actions list, vitals list,     █ █
      █ █   and other basic image entries in main game wnd contexts to   █ █
      █ █   act more like buttons (highlight and have a click down       █ █
      █ █   state) to indicate that they are clickable                   █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed the infamous "white screen" in tactical battles that   █ █
      █ █   occurred on a very specific hardware/driver/OS configuration █ █
      █ █                                                                █ █
      █ █ - Fixed a problem that would cause the particle effects to     █ █
      █ █   disappear after alt-tabbing out of the game when running in  █ █
      █ █   full-screen.                                                 █ █
      █ █                                                                █ █
      █ █ - Fixed a DirectX warning in Tile Highlight Graphic            █ █
      █ █                                                                █ █
      █ █ - fixed uninitalized UNIT pointer in AIMessageBox (caused a    █ █
      █ █   debugger crash, probably fixes random crashes users have     █ █
      █ █   witnessed)                                                   █ █
      █ █                                                                █ █
      █ █ - Fixed bug where linked pioneer improvements were getting the █ █
      █ █   multiplier bonuses from their linked cities twice            █ █
      █ █                                                                █ █
      █ █ - Changed around the values grabbed for some resource          █ █
      █ █   breakdowns so that they match getting rid of this double     █ █
      █ █   bonus                                                        █ █
      █ █                                                                █ █
      █ █ - You can no longer build pioneer improvements on resources    █ █
      █ █   outside of your ZOC, even if they are adjacent to a city, to █ █
      █ █   prevent them from getting destroyed if they can't get        █ █
      █ █   absorbed in time                                             █ █
      █ █                                                                █ █
      █ █ - Adjacent pioneer improvements to cities now get absorbed     █ █
      █ █   into the city the very next turn, instead of 2 turns after   █ █
      █ █   they became adjacent                                         █ █
      █ █                                                                █ █
      █ █ - Fixed bug where custom empire factions designed in the       █ █
      █ █   faction designer wouldn't have a valid tech tree             █ █
      █ █                                                                █ █
      █ █ - Custom factions now get the appropriate wall set, and change █ █
      █ █   their name to "Kingdom of" or "Empire of" appropriately      █ █
      █ █                                                                █ █
      █ █ - Fixed a bug in the faction designer that caused the race     █ █
      █ █   spinner to not match the actual race being displayed         █ █
      █ █                                                                █ █
      █ █ - Shortened the text in the caravan info cards to make it less █ █
      █ █   likely that text entries will overflow to the next line      █ █
      █ █   down, and got rid of some old text that doesn't mean         █ █
      █ █   anything to how caravans work anymore, and got rid of some   █ █
      █ █   hardcoded strings, and moved the hardcoded quote to the      █ █
      █ █   different caravan/trader unit types                          █ █
      █ █                                                                █ █
      █ █ - CMapGenerator no longer generates race starting position for █ █
      █ █   tactical battles, since they arenÆt used in that mode and    █ █
      █ █   were causing debug messages to flood output as the random    █ █
      █ █   land tile buffer isnÆt getting filled after the first        █ █
      █ █   tactical battle map is created.                              █ █
      █ █                                                                █ █
      █ █ - Campaign: Fixed oddity where reloading a save would reblock  █ █
      █ █   the pass between New pariden and Gilden.                     █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Elemental.War.of.Magic.v1.06.Update.exe and install     █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
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    ▀                                                                       ▀

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