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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E <- ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ███▓▓▓▓▒▒▒░░ Elemental: War of Magic v1.06 Update ░░▒▒▒▓▓▓▓███ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 27-08-2010 PROTECTION : Stardock Activation ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
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▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Elemental: War of Magic v1.06 Update █ █
█ █ ==================================== █ █
█ █ █ █
█ █ ********************** █ █
█ █ * Gameplay / Balance * █ █
█ █ ********************** █ █
█ █ █ █
█ █ - Cost of weapons increased in terms of gold and materials █ █
█ █ █ █
█ █ - Monster leveling tops out earlier so that there arenÆt crazy █ █
█ █ powerful monsters late game █ █
█ █ █ █
█ █ - Training time increased for the more sophisticated weapons █ █
█ █ █ █
█ █ - AI will focus more on training soldiers rather than building █ █
█ █ up their cities if under threat █ █
█ █ █ █
█ █ - General AI improvements █ █
█ █ █ █
█ █ - AI smarter about training units in cities based on their █ █
█ █ current resource situation █ █
█ █ █ █
█ █ - AI more effective at determining who to go to war with █ █
█ █ █ █
█ █ - By default, the AI opponents added in the Choose Opponents █ █
█ █ window get difficulty set based on the World Difficulty █ █
█ █ █ █
█ █ - Campaign: Markinn now gives tactical HASTE spell instead of █ █
█ █ strategic SUMMON ROCK GIANT spell █ █
█ █ █ █
█ █ - Campaign: city leveup bonuses for TECH KNOWLEDGE and ARCANE █ █
█ █ KNOWLEDGE now suppressed in campaign █ █
█ █ █ █
█ █ - AI sov's are now using an HP adjustment multiplier based on █ █
█ █ AI difficulty settings █ █
█ █ █ █
█ █ *********** █ █
█ █ * Battles * █ █
█ █ *********** █ █
█ █ █ █
█ █ - Hooked up the projectile follow camera code to obey the █ █
█ █ Auto-Move Camera in Tactical option. █ █
█ █ █ █
█ █ - Adding message boxes to explain why spell casting fails. █ █
█ █ █ █
█ █ - Fix to repick targets in autoresolve when a counterattack █ █
█ █ kills the attacker. █ █
█ █ █ █
█ █ - Fix to make targeting picking more intelligent (to be sure █ █
█ █ it doesn't pick invalid targets). █ █
█ █ █ █
█ █ - Auto selection of the next unit in tactical battles should █ █
█ █ no longer occur if the game option for not auto selecting is █ █
█ █ turned on. █ █
█ █ █ █
█ █ - Tactical action cost modifiers for everything except for █ █
█ █ movement (which can have buffs) should now be 1. █ █
█ █ █ █
█ █ - The tactical action cost of special abilities is now 2. █ █
█ █ █ █
█ █ - All tactical actions use up to their cost, except for spells █ █
█ █ which require at least 2 action points. █ █
█ █ █ █
█ █ - When a tactical battle closes it now sets the cursor to be █ █
█ █ an arrow. █ █
█ █ █ █
█ █ ****** █ █
█ █ * UI * █ █
█ █ ****** █ █
█ █ █ █
█ █ - Fixed Map Notifiers only placed for resources your faction █ █
█ █ can eventually tap (ex. wonÆt tell kingdoms about wargs) █ █
█ █ █ █
█ █ - Trade Equipment Wnd tweaks so that summoned creatures show █ █
█ █ up in the scene views better. █ █
█ █ █ █
█ █ - Hooked up new entries for the actions list, vitals list, █ █
█ █ and other basic image entries in main game wnd contexts to █ █
█ █ act more like buttons (highlight and have a click down █ █
█ █ state) to indicate that they are clickable █ █
█ █ █ █
█ █ ************* █ █
█ █ * Bug Fixes * █ █
█ █ ************* █ █
█ █ █ █
█ █ - Fixed the infamous "white screen" in tactical battles that █ █
█ █ occurred on a very specific hardware/driver/OS configuration █ █
█ █ █ █
█ █ - Fixed a problem that would cause the particle effects to █ █
█ █ disappear after alt-tabbing out of the game when running in █ █
█ █ full-screen. █ █
█ █ █ █
█ █ - Fixed a DirectX warning in Tile Highlight Graphic █ █
█ █ █ █
█ █ - fixed uninitalized UNIT pointer in AIMessageBox (caused a █ █
█ █ debugger crash, probably fixes random crashes users have █ █
█ █ witnessed) █ █
█ █ █ █
█ █ - Fixed bug where linked pioneer improvements were getting the █ █
█ █ multiplier bonuses from their linked cities twice █ █
█ █ █ █
█ █ - Changed around the values grabbed for some resource █ █
█ █ breakdowns so that they match getting rid of this double █ █
█ █ bonus █ █
█ █ █ █
█ █ - You can no longer build pioneer improvements on resources █ █
█ █ outside of your ZOC, even if they are adjacent to a city, to █ █
█ █ prevent them from getting destroyed if they can't get █ █
█ █ absorbed in time █ █
█ █ █ █
█ █ - Adjacent pioneer improvements to cities now get absorbed █ █
█ █ into the city the very next turn, instead of 2 turns after █ █
█ █ they became adjacent █ █
█ █ █ █
█ █ - Fixed bug where custom empire factions designed in the █ █
█ █ faction designer wouldn't have a valid tech tree █ █
█ █ █ █
█ █ - Custom factions now get the appropriate wall set, and change █ █
█ █ their name to "Kingdom of" or "Empire of" appropriately █ █
█ █ █ █
█ █ - Fixed a bug in the faction designer that caused the race █ █
█ █ spinner to not match the actual race being displayed █ █
█ █ █ █
█ █ - Shortened the text in the caravan info cards to make it less █ █
█ █ likely that text entries will overflow to the next line █ █
█ █ down, and got rid of some old text that doesn't mean █ █
█ █ anything to how caravans work anymore, and got rid of some █ █
█ █ hardcoded strings, and moved the hardcoded quote to the █ █
█ █ different caravan/trader unit types █ █
█ █ █ █
█ █ - CMapGenerator no longer generates race starting position for █ █
█ █ tactical battles, since they arenÆt used in that mode and █ █
█ █ were causing debug messages to flood output as the random █ █
█ █ land tile buffer isnÆt getting filled after the first █ █
█ █ tactical battle map is created. █ █
█ █ █ █
█ █ - Campaign: Fixed oddity where reloading a save would reblock █ █
█ █ the pass between New pariden and Gilden. █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Elemental.War.of.Magic.v1.06.Update.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
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▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
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