Aliens.Vs.Predator.Update.4.to.6-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
14,43 MB
Files
5
Date
2010-09-29

NFO

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                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <      █ █         ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ██▓▓▓▒▒▒░░          Aliens Vs Predator Update 4 to 6           ░░▒▒▒▓▓▓██ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 29-07-2010              PROTECTION : Steam + CEG         ▓
  ▓   GAME TYPE    : Shooter                 DISKS      : CRACKED UPDATE      ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Aliens Vs Predator Update 4 to 6                               █ █
      █ █ ================================                               █ █
      █ █                                                                █ █
      █ █ Update 6                                                       █ █
      █ █ ========                                                       █ █
      █ █                                                                █ █
      █ █ New Features:                                                  █ █
      █ █                                                                █ █
      █ █ - Predator Focus Attack now knocks you down between 9-12m      █ █
      █ █                                                                █ █
      █ █ - Alien Focus Attack damage has been returned to it's correct  █ █
      █ █   values                                                       █ █
      █ █                                                                █ █
      █ █ - The chance to spawn on occupied/blocked friendly spawn       █ █
      █ █   points and consequentially knock players out of world is     █ █
      █ █   reduced                                                      █ █
      █ █                                                                █ █
      █ █ - Joining a Dedicated server which is running on non-standard  █ █
      █ █   ports, leaving and then hosting a player match, will now no  █ █
      █ █   longer cause any clients who join the hosted match to lose   █ █
      █ █   connection upon starting the game                            █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Update 5                                                       █ █
      █ █ ========                                                       █ █
      █ █                                                                █ █
      █ █ New Features:                                                  █ █
      █ █                                                                █ █
      █ █ - Enabled XP gain, leaderboard updates and associated          █ █
      █ █   achievements and skin unlocks for non-ranked games as well   █ █
      █ █   as Ranked Matches. Now the differences between ranked and    █ █
      █ █   unranked games is that in Ranked Matches, skill-based        █ █
      █ █   matchmaking, team balancing and other Ranked Match           █ █
      █ █   associated rules are enforced and in Player matches they are █ █
      █ █   not. You are now unable to have a game that does not update  █ █
      █ █   the leaderboards, or award XP.                               █ █
      █ █                                                                █ █
      █ █ - Major overhaul of low-level networking code for              █ █
      █ █   player-hosted (i.e. not Dedicated Server) games in order to  █ █
      █ █   improve connection stability and pings.                      █ █
      █ █                                                                █ █
      █ █ Bug Fixes:                                                     █ █
      █ █                                                                █ █
      █ █ - Prevented runaway memory consumption under D3D11 if an FMV   █ █
      █ █   is playing when you lock (ctrl-alt-del - "lock computer")    █ █
      █ █   your machine with an NVIDIA card.                            █ █
      █ █                                                                █ █
      █ █ - Several "groups" issues have been fixed, including a         █ █
      █ █   reported issue with Group leaders causing group members to   █ █
      █ █   disconnect from Games if they leave and then join another    █ █
      █ █   Server.                                                      █ █
      █ █                                                                █ █
      █ █ - The spawning system has been tweaked, so that players will   █ █
      █ █   have a reduced chance of spawning very close to other        █ █
      █ █   (enemy) players.                                             █ █
      █ █                                                                █ █
      █ █ - Server start up crash which occurred on Win 7 32bit Home     █ █
      █ █   Premium has been fixed.                                      █ █
      █ █                                                                █ █
      █ █ - Several Server stability (crash) issues have been fixed      █ █
      █ █                                                                █ █
      █ █ Balance Changes:                                               █ █
      █ █                                                                █ █
      █ █ - Flamethrower primary fire now ignites target if 25% of       █ █
      █ █   health has been depleted. Flames will now continue to burn   █ █
      █ █   until target is dead, or target extinguishes flames. Base    █ █
      █ █   damage is unchanged.                                         █ █
      █ █                                                                █ █
      █ █ - Alien leap attack now causes the knockdown flinch on all     █ █
      █ █   targets from the "long distance" range. Damage is unchanged. █ █
      █ █                                                                █ █
      █ █ - Alien tail attack now causes the light attack flinch, which  █ █
      █ █   does not "root" the target. Damage is unchanged.             █ █
      █ █                                                                █ █
      █ █ - You are now not able to jump and start a melee move in the   █ █
      █ █   air/until the jump has completed, or initiate a melee move   █ █
      █ █   and then jump until the melee animation has finished.        █ █
      █ █   Affects all species.                                         █ █
      █ █                                                                █ █
      █ █ - Stealth attack has had some tweaks to reduce the potential   █ █
      █ █   for an initiation to occur from outside the allowed "angle"  █ █
      █ █   and range has been reduced from 8m to 6m                     █ █
      █ █                                                                █ █
      █ █ - The Predator flinch ranges have been equalised with the      █ █
      █ █   Aliens, and as a result can now be knocked down by a counter █ █
      █ █   (from any species), or an Alien leap attack that             █ █
      █ █   successfully lands.                                          █ █
      █ █                                                                █ █
      █ █ - Knockdown leap distance is now between 9-12m instead of      █ █
      █ █   6-12m. Affects Aliens and Predators.                         █ █
      █ █                                                                █ █
      █ █ - Predator maximum leap distance is now capped at 12m (in line █ █
      █ █   with Alien) and is not modified by vision mode.              █ █
      █ █                                                                █ █
      █ █ - The Marine block will now only block 50% of an incoming      █ █
      █ █   light attack damage value instead of 100%.                   █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Update 4                                                       █ █
      █ █ ========                                                       █ █
      █ █                                                                █ █
      █ █ Client:                                                        █ █
      █ █                                                                █ █
      █ █ - Fix for a Skybox rendering problem in D3D11 build on Nvidia  █ █
      █ █   Fermi cards                                                  █ █
      █ █                                                                █ █
      █ █ - Various small D3D11 optimisations                            █ █
      █ █                                                                █ █
      █ █ - Fixed rare bug where clients would get stuck on the loading  █ █
      █ █   screen.                                                      █ █
      █ █                                                                █ █
      █ █ - Fix clients not seeing the 'custom match' flag updating in   █ █
      █ █   the 'Browse' screen when the dedicated server was changing   █ █
      █ █   settings after initially hosting a match without changing    █ █
      █ █   any variables                                                █ █
      █ █                                                                █ █
      █ █ - Use an [R] prefix for rcon command output text upon          █ █
      █ █   successful receipt of a rcon command                         █ █
      █ █                                                                █ █
      █ █ - Prevent windows cursor being stolen when starting in         █ █
      █ █   windowed mode but then doing ALT-TAB immediately.            █ █
      █ █                                                                █ █
      █ █ - Show (and sort) dedicated server search results as they come █ █
      █ █   in instead of waiting for search to complete before          █ █
      █ █   displaying anything.                                         █ █
      █ █                                                                █ █
      █ █ - Fix extraneous [Team] appended to MOTD text when joining     █ █
      █ █   game in progress                                             █ █
      █ █                                                                █ █
      █ █ - Invitations to dedicated server games now work.              █ █
      █ █                                                                █ █
      █ █ - Fixed all dedicated server games showing as "at lobby" in    █ █
      █ █   the server browser, regardless of being at lobby or in       █ █
      █ █   progress.                                                    █ █
      █ █                                                                █ █
      █ █ Dedicated server:                                              █ █
      █ █                                                                █ █
      █ █ - Fixed "Ghost players" being created on a server if the Steam █ █
      █ █   backend could not be reached for authentication when someone █ █
      █ █   connected. These appeared in the player counts when browsing █ █
      █ █   servers, and in the server details player list when viewing  █ █
      █ █   servers in the Steam client server list.                     █ █
      █ █                                                                █ █
      █ █ - Added more info to server console when players               █ █
      █ █   connect/disconnect, and print out the player list in the     █ █
      █ █   command window (including scoreboard) at the end of each     █ █
      █ █   game.                                                        █ █
      █ █                                                                █ █
      █ █ - Use an [R] prefix for rcon commands and echo command output  █ █
      █ █   to server console as well as sending it to rcon client.      █ █
      █ █                                                                █ █
      █ █ - Enabled logfiles (writes out console output and some command █ █
      █ █   line errors only to files in logfiles_dedicatedserver). You  █ █
      █ █   can still override the logfile directory by specifying       █ █
      █ █   -logdir on the command line and if you do so any logfiles    █ █
      █ █   from a previous session will be archived in a directory      █ █
      █ █   called logfile_backups.                                      █ █
      █ █                                                                █ █
      █ █ - Small performance optimisations                              █ █
      █ █                                                                █ █
      █ █ - Dedicated server species ratios' commands check for unset    █ █
      █ █   values and report the default values instead of the invalid  █ █
      █ █   value (-1). The dedicated server was correctly setup in this █ █
      █ █   case, but the command feedback text was inaccurate           █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
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    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Aliens.Vs.Predator.Update.4.to.6.exe and install        █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀

Files

PathSize
.JAcheck134 B
sr-avpu46.r004,77 MB
sr-avpu46.r014,77 MB
sr-avpu46.r02129,38 KB
sr-avpu46.rar4,77 MB