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▄▀▀ ░ ▄███▀▀ ░ ▀■▄▄■▀ ▀▀████▄▄▄■▀ ░ ▀▀███▄▄▄▄▄██▀ Eboy
▀▄▄■▀ ■▀▀ ▀▀▀▀▀▀
S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ██▓▓▓▒▒▒░░ Aliens Vs Predator Update 4 to 6 ░░▒▒▒▓▓▓██ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 29-07-2010 PROTECTION : Steam + CEG ▓
▓ GAME TYPE : Shooter DISKS : CRACKED UPDATE ▓
░ ░
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▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Aliens Vs Predator Update 4 to 6 █ █
█ █ ================================ █ █
█ █ █ █
█ █ Update 6 █ █
█ █ ======== █ █
█ █ █ █
█ █ New Features: █ █
█ █ █ █
█ █ - Predator Focus Attack now knocks you down between 9-12m █ █
█ █ █ █
█ █ - Alien Focus Attack damage has been returned to it's correct █ █
█ █ values █ █
█ █ █ █
█ █ - The chance to spawn on occupied/blocked friendly spawn █ █
█ █ points and consequentially knock players out of world is █ █
█ █ reduced █ █
█ █ █ █
█ █ - Joining a Dedicated server which is running on non-standard █ █
█ █ ports, leaving and then hosting a player match, will now no █ █
█ █ longer cause any clients who join the hosted match to lose █ █
█ █ connection upon starting the game █ █
█ █ █ █
█ █ █ █
█ █ Update 5 █ █
█ █ ======== █ █
█ █ █ █
█ █ New Features: █ █
█ █ █ █
█ █ - Enabled XP gain, leaderboard updates and associated █ █
█ █ achievements and skin unlocks for non-ranked games as well █ █
█ █ as Ranked Matches. Now the differences between ranked and █ █
█ █ unranked games is that in Ranked Matches, skill-based █ █
█ █ matchmaking, team balancing and other Ranked Match █ █
█ █ associated rules are enforced and in Player matches they are █ █
█ █ not. You are now unable to have a game that does not update █ █
█ █ the leaderboards, or award XP. █ █
█ █ █ █
█ █ - Major overhaul of low-level networking code for █ █
█ █ player-hosted (i.e. not Dedicated Server) games in order to █ █
█ █ improve connection stability and pings. █ █
█ █ █ █
█ █ Bug Fixes: █ █
█ █ █ █
█ █ - Prevented runaway memory consumption under D3D11 if an FMV █ █
█ █ is playing when you lock (ctrl-alt-del - "lock computer") █ █
█ █ your machine with an NVIDIA card. █ █
█ █ █ █
█ █ - Several "groups" issues have been fixed, including a █ █
█ █ reported issue with Group leaders causing group members to █ █
█ █ disconnect from Games if they leave and then join another █ █
█ █ Server. █ █
█ █ █ █
█ █ - The spawning system has been tweaked, so that players will █ █
█ █ have a reduced chance of spawning very close to other █ █
█ █ (enemy) players. █ █
█ █ █ █
█ █ - Server start up crash which occurred on Win 7 32bit Home █ █
█ █ Premium has been fixed. █ █
█ █ █ █
█ █ - Several Server stability (crash) issues have been fixed █ █
█ █ █ █
█ █ Balance Changes: █ █
█ █ █ █
█ █ - Flamethrower primary fire now ignites target if 25% of █ █
█ █ health has been depleted. Flames will now continue to burn █ █
█ █ until target is dead, or target extinguishes flames. Base █ █
█ █ damage is unchanged. █ █
█ █ █ █
█ █ - Alien leap attack now causes the knockdown flinch on all █ █
█ █ targets from the "long distance" range. Damage is unchanged. █ █
█ █ █ █
█ █ - Alien tail attack now causes the light attack flinch, which █ █
█ █ does not "root" the target. Damage is unchanged. █ █
█ █ █ █
█ █ - You are now not able to jump and start a melee move in the █ █
█ █ air/until the jump has completed, or initiate a melee move █ █
█ █ and then jump until the melee animation has finished. █ █
█ █ Affects all species. █ █
█ █ █ █
█ █ - Stealth attack has had some tweaks to reduce the potential █ █
█ █ for an initiation to occur from outside the allowed "angle" █ █
█ █ and range has been reduced from 8m to 6m █ █
█ █ █ █
█ █ - The Predator flinch ranges have been equalised with the █ █
█ █ Aliens, and as a result can now be knocked down by a counter █ █
█ █ (from any species), or an Alien leap attack that █ █
█ █ successfully lands. █ █
█ █ █ █
█ █ - Knockdown leap distance is now between 9-12m instead of █ █
█ █ 6-12m. Affects Aliens and Predators. █ █
█ █ █ █
█ █ - Predator maximum leap distance is now capped at 12m (in line █ █
█ █ with Alien) and is not modified by vision mode. █ █
█ █ █ █
█ █ - The Marine block will now only block 50% of an incoming █ █
█ █ light attack damage value instead of 100%. █ █
█ █ █ █
█ █ █ █
█ █ Update 4 █ █
█ █ ======== █ █
█ █ █ █
█ █ Client: █ █
█ █ █ █
█ █ - Fix for a Skybox rendering problem in D3D11 build on Nvidia █ █
█ █ Fermi cards █ █
█ █ █ █
█ █ - Various small D3D11 optimisations █ █
█ █ █ █
█ █ - Fixed rare bug where clients would get stuck on the loading █ █
█ █ screen. █ █
█ █ █ █
█ █ - Fix clients not seeing the 'custom match' flag updating in █ █
█ █ the 'Browse' screen when the dedicated server was changing █ █
█ █ settings after initially hosting a match without changing █ █
█ █ any variables █ █
█ █ █ █
█ █ - Use an [R] prefix for rcon command output text upon █ █
█ █ successful receipt of a rcon command █ █
█ █ █ █
█ █ - Prevent windows cursor being stolen when starting in █ █
█ █ windowed mode but then doing ALT-TAB immediately. █ █
█ █ █ █
█ █ - Show (and sort) dedicated server search results as they come █ █
█ █ in instead of waiting for search to complete before █ █
█ █ displaying anything. █ █
█ █ █ █
█ █ - Fix extraneous [Team] appended to MOTD text when joining █ █
█ █ game in progress █ █
█ █ █ █
█ █ - Invitations to dedicated server games now work. █ █
█ █ █ █
█ █ - Fixed all dedicated server games showing as "at lobby" in █ █
█ █ the server browser, regardless of being at lobby or in █ █
█ █ progress. █ █
█ █ █ █
█ █ Dedicated server: █ █
█ █ █ █
█ █ - Fixed "Ghost players" being created on a server if the Steam █ █
█ █ backend could not be reached for authentication when someone █ █
█ █ connected. These appeared in the player counts when browsing █ █
█ █ servers, and in the server details player list when viewing █ █
█ █ servers in the Steam client server list. █ █
█ █ █ █
█ █ - Added more info to server console when players █ █
█ █ connect/disconnect, and print out the player list in the █ █
█ █ command window (including scoreboard) at the end of each █ █
█ █ game. █ █
█ █ █ █
█ █ - Use an [R] prefix for rcon commands and echo command output █ █
█ █ to server console as well as sending it to rcon client. █ █
█ █ █ █
█ █ - Enabled logfiles (writes out console output and some command █ █
█ █ line errors only to files in logfiles_dedicatedserver). You █ █
█ █ can still override the logfile directory by specifying █ █
█ █ -logdir on the command line and if you do so any logfiles █ █
█ █ from a previous session will be archived in a directory █ █
█ █ called logfile_backups. █ █
█ █ █ █
█ █ - Small performance optimisations █ █
█ █ █ █
█ █ - Dedicated server species ratios' commands check for unset █ █
█ █ values and report the default values instead of the invalid █ █
█ █ value (-1). The dedicated server was correctly setup in this █ █
█ █ case, but the command feedback text was inaccurate █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Aliens.Vs.Predator.Update.4.to.6.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ ░ █ ░
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▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
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▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
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