Elemental.War.of.Magic.v1.09.Update-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
34,66 MB
Files
10
Date
2010-10-03

NFO

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                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <-                 ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ███▓▓▓▓▒▒▒░░      Elemental: War of Magic v1.09 Update       ░░▒▒▒▓▓▓▓███ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 02-10-2010           PROTECTION : Stardock Activation    ▓
  ▓   GAME TYPE    : Strategy             DISKS      : CRACKED UPDATE         ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.09 Update                           █ █
      █ █ ====================================                           █ █
      █ █                                                                █ █
      █ █ ***************                                                █ █
      █ █ * Multiplayer *                                                █ █
      █ █ ***************                                                █ █
      █ █                                                                █ █
      █ █ - Added code to prefer a random map that supports the max      █ █
      █ █   players                                                      █ █
      █ █                                                                █ █
      █ █ - Cloud saving/loading enabled                                 █ █
      █ █                                                                █ █
      █ █ - AI opponents enabled                                         █ █
      █ █                                                                █ █
      █ █ - Added handling for if firewall is turned off                 █ █
      █ █                                                                █ █
      █ █ - Added check for if player is disconnected before starting    █ █
      █ █  turn timer when the end turn is requested                     █ █
      █ █                                                                █ █
      █ █ - Added check to prevent player from going to multiplayer menu █ █
      █ █  if it's still checking for an update                          █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - AI sovereigns take more care about where they are doing      █ █
      █ █   their attacking                                              █ █
      █ █                                                                █ █
      █ █ - Added code so that AIBasic is smarter about attacking units  █ █
      █ █   in cities                                                    █ █
      █ █                                                                █ █
      █ █ - "Equipment Cache" goodie hut now hands out cloth armor,      █ █
      █ █   instead of the patchwork armor that should not be in the     █ █
      █ █   game anymore                                                 █ █
      █ █                                                                █ █
      █ █ - You can no longer train groups of Dragons, Catapults, or     █ █
      █ █   Giant Demons                                                 █ █
      █ █                                                                █ █
      █ █ - New option: Players can choose not to have monsters spawn    █ █
      █ █                                                                █ █
      █ █ - New option: Players can disable minor factions               █ █
      █ █                                                                █ █
      █ █ - Loot given by monsters increased                             █ █
      █ █                                                                █ █
      █ █ - Fixed bug where some AI-controlled caravans that had already █ █
      █ █   established trade routes would wander off those routes while █ █
      █ █   delivering their stuff at a city                             █ █
      █ █                                                                █ █
      █ █ - Fixed a bug where caravan pathfinding through territory      █ █
      █ █   owned by anyone other than their owner would still have a    █ █
      █ █   penalty, even through caravans can always move freely        █ █
      █ █   through any territory                                        █ █
      █ █                                                                █ █
      █ █ - Changed dynasty kids to determine their essence based on the █ █
      █ █   BASE essence of their parents (ignoring equipment, player    █ █
      █ █   ability bonuses, etc.) This should keep kids from double-    █ █
      █ █   dipping from things like player-wide essence bonuses and     █ █
      █ █   keep their max mana at more reasonable levels                █ █
      █ █                                                                █ █
      █ █ - fixed several armor and special ability xml issues (that     █ █
      █ █   were either pointed out on the forums or that I discovered   █ █
      █ █   while fixing others)                                         █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Battles *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - The starting side in a tactical battle is now chosen         █ █
      █ █   randomly. The attacker and the defender have an equal chance █ █
      █ █   to go first.                                                 █ █
      █ █                                                                █ █
      █ █ - Added shorter/faster annimations for bow attacks and spell   █ █
      █ █   attacks                                                      █ █
      █ █                                                                █ █
      █ █ - Fixed a divide by zero error in spell damage.                █ █
      █ █                                                                █ █
      █ █ - Fixed some logic to determine whether or not a tactical unit █ █
      █ █   was moving.                                                  █ █
      █ █                                                                █ █
      █ █ - Added code to make sure a unit cancels its destination when  █ █
      █ █   it skips a turn.                                             █ █
      █ █                                                                █ █
      █ █ - Added some additional checks to skip turn logic in tacatical █ █
      █ █   battles to stop a turn from being skipped in the middle of   █ █
      █ █   other actions.                                               █ █
      █ █                                                                █ █
      █ █ - Fix to be sure ranged attacks don't always do max damage in  █ █
      █ █   tactical battles.                                            █ █
      █ █                                                                █ █
      █ █ - Fix to experience display for battles, and fixed a bug where █ █
      █ █   auto resolve was only rewarding experience for killing the   █ █
      █ █   leader unit.                                                 █ █
      █ █                                                                █ █
      █ █ - The AI does not take its first turn immediately after the    █ █
      █ █   window loads. This will prevent cases where the AI takes its █ █
      █ █   turn before the window finishes rendering.                   █ █
      █ █                                                                █ █
      █ █ - Fixed a spell type tag for Quicken (now shows up in Tactical █ █
      █ █   Battles)                                                     █ █
      █ █                                                                █ █
      █ █ - Fixed an issue where a single unit might lose its mana after █ █
      █ █   attacking and killing a defending team.                      █ █
      █ █                                                                █ █
      █ █ - Added the UsableInBattle tag for item types, will help to    █ █
      █ █   determine if an item should be displayed during a tactical   █ █
      █ █   battle. This defaults to FALSE.                              █ █
      █ █                                                                █ █
      █ █ - Items in a tactical battle will now properly stack in the    █ █
      █ █   UI.                                                          █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * UI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - NEW! City List window which can be brought up via a tab on   █ █
      █ █   the kingdom screen                                           █ █
      █ █                                                                █ █
      █ █ - this will list all your current cities, along with vital     █ █
      █ █   information about resource, training, and building being     █ █
      █ █   done there (ie: it's a city spreadsheet)                     █ █
      █ █                                                                █ █
      █ █ - New icons hooked up for sovereign talents                    █ █
      █ █                                                                █ █
      █ █ - Got rid of trailing decimal zeros for the global resource    █ █
      █ █   pool tooltips, to clean up the display of resources that are █ █
      █ █   always integers                                              █ █
      █ █                                                                █ █
      █ █ - Fixed bug where the global resources for a player didn't     █ █
      █ █   refresh when a city was lost through razing until the next   █ █
      █ █   turn                                                         █ █
      █ █                                                                █ █
      █ █ - Tweaked the spell info card to get the stats to show up in   █ █
      █ █   the grey bar at the bottom of the info card, and to support  █ █
      █ █   multiple text entries of varying sizes                       █ █
      █ █                                                                █ █
      █ █ - Item Shop now shows change in Combat Speed, Defense, and     █ █
      █ █   Attack for the highlighted item                              █ █
      █ █                                                                █ █
      █ █ - Message Box input field now limited to 20 chars              █ █
      █ █                                                                █ █
      █ █ - Made auto-select next moveable unit code not select caravans █ █
      █ █                                                                █ █
      █ █ - Fixed City HUDs clipping at the end (now they all get        █ █
      █ █   rounded edges)                                               █ █
      █ █                                                                █ █
      █ █ ***************************                                    █ █
      █ █ * Performance / Stability *                                    █ █
      █ █ ***************************                                    █ █
      █ █                                                                █ █
      █ █ - Moved code around that calls clean-up functions so that we   █ █
      █ █   don't get false mem-leak messages anymore                    █ █
      █ █                                                                █ █
      █ █ - Moved clean up code around so that game within a game cleans █ █
      █ █   up properly                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed mem leak in Trigger Manager, city wall nodes,          █ █
      █ █   destination and selection cursors for destroyed objects      █ █
      █ █                                                                █ █
      █ █ - Removed code in CTreeGraphic that was causing a leak         █ █
      █ █                                                                █ █
      █ █ - Fixed big leak in DecalGraphicGraphicManager where every     █ █
      █ █   decal in the game was leaking when starting a new game       █ █
      █ █   within a game                                                █ █
      █ █                                                                █ █
      █ █ - Fixed leak in CUnitSceneViewWindow (which is used on lots of █ █
      █ █   screens)                                                     █ █
      █ █                                                                █ █
      █ █ - Fixed random crash in kingdom screen with the filling of the █ █
      █ █   Lore Book                                                    █ █
      █ █                                                                █ █
      █ █ - Tile Designs now flush out the graphics for their "base      █ █
      █ █   graphic" (the one that the graphic instances use to render)  █ █
      █ █   once the instances for that base graphic are released        █ █
      █ █                                                                █ █
      █ █ - Fixed crash if a spellcaster ever had to cancel more than    █ █
      █ █   one enchantment at a time from losing 2 or more available    █ █
      █ █   enchantment slots                                            █ █
      █ █                                                                █ █
      █ █ - Fixed memory leak in UnitAnimationHelper that caused unit    █ █
      █ █   gfx to leak after the unit was destroyed                     █ █
      █ █                                                                █ █
      █ █ - Fixed memory leak in TreeGraphic that caused tree batches to █ █
      █ █   leak on game within a game or destruction of the forest      █ █
      █ █   object                                                       █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed bug where mini map would not update itself after       █ █
      █ █   starting a new game from within a game                       █ █
      █ █                                                                █ █
      █ █ - Hooked up renaming cities and units to use events (for MP)   █ █
      █ █                                                                █ █
      █ █ - Fixed bug where you could go into the enchants tab for any   █ █
      █ █   unit and cancel their enchantments, whether that unit        █ █
      █ █   belonged to you or not                                       █ █
      █ █                                                                █ █
      █ █ - Fixed bug where destination cursor would disappear if the    █ █
      █ █   unit it belonged to was off-screen                           █ █
      █ █                                                                █ █
      █ █ - Added support for Resource modifier types in unit ability    █ █
      █ █   bonus options to be taken into account in what resources a   █ █
      █ █   unit always provides, without needing to be stationed in a   █ █
      █ █   city                                                         █ █
      █ █                                                                █ █
      █ █ - Fixed Bug When reload a game with Wild Shard Improvements,   █ █
      █ █   the game now properly relinks them to their resource hoards  █ █
      █ █   (fixed issue where destroyed shrines would not regenerate    █ █
      █ █   shard resource)                                              █ █
      █ █                                                                █ █
      █ █ - Fixed particle effect render order on main map screen        █ █
      █ █                                                                █ █
      █ █ - Fixed graphical bug where mounted units in an army did not   █ █
      █ █   scale properly                                               █ █
      █ █                                                                █ █
      █ █ - CalculateAbilities now uses champions for ability modifiers  █ █
      █ █   (this fixes NPCs that should give bonuses but didn't, such   █ █
      █ █   as "Royalty")                                                █ █
      █ █                                                                █ █
      █ █ - Fixed bug where the NPC AI player would spawn new NPCs based █ █
      █ █   off of the unit types of dynasty kids. This would cause      █ █
      █ █   champions wandering around with the same name, and with baby █ █
      █ █   portraits if they hadn't grown up yet.                       █ █
      █ █                                                                █ █
      █ █ - Attacking cities or lone improvements while in attack mode   █ █
      █ █   now works                                                    █ █
      █ █                                                                █ █
      █ █ - hooked up the cursor to change to the crossed swords at the  █ █
      █ █   right time for cities/improvements when one of your units is █ █
      █ █   selected                                                     █ █
      █ █                                                                █ █
      █ █ - Fixed comment in CityLevelUpBonuses.xml that caused          █ █
      █ █   malformed xml                                                █ █
      █ █                                                                █ █
      █ █ - Fixed badly merged text in QuestUnits.xml for Talax          █ █
      █ █                                                                █ █
      █ █ - Fixed end tags in CoreCityWalls                              █ █
      █ █                                                                █ █
      █ █ - Fixed game modifiers and ending tag after Magnar_Staff in    █ █
      █ █   CoreSpecialWeapons.xml                                       █ █
      █ █                                                                █ █
      █ █ - Fixed end tag for Thumb in SpecialUnitProps.xml              █ █
      █ █                                                                █ █
      █ █ - Fixed comments in UnitSoundPacks.xml                         █ █
      █ █                                                                █ █
      █ █ - note: thanks to ækenataÆ and æheavenfallÆ for helping us     █ █
      █ █   hunt down those above XML issues down and pointing us to     █ █
      █ █   some cool data checking tools                                █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Modding *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - Tile Editor: Fixed bug where large silhouette figure would   █ █
      █ █   render in the middle of a tile design when placing           █ █
      █ █   pedestrians                                                  █ █
      █ █                                                                █ █
      █ █ - Map Editor: when using the creature placement tool, defaults █ █
      █ █   to giving the creature a random wander radius, which can be  █ █
      █ █   changed with the tool's third spinner in the bottom left     █ █
      █ █    corner                                                      █ █
      █ █                                                                █ █
      █ █ - Also changed the wander radius 0 item to say "Don't Wander"  █ █
      █ █   instead, does what the default used to do, cause the unit to █ █
      █ █   not even go into auto-patrol mode                            █ █
      █ █                                                                █ █
      █ █ - Added new data def type, CSpellResourceCost, which can be    █ █
      █ █   used in spell def xml to specify resource costs on casting a █ █
      █ █   spell, as well as any persistent maintenance costs if this   █ █
      █ █   spell is an enchantment                                      █ █
      █ █                                                                █ █
      █ █ - tag used in the SpellResourceCost xml object to say whether  █ █
      █ █   the cost is deducted at time of casting (Per-Turn is 0), or  █ █
      █ █   if it is a continued maintenance cost that exists as long as █ █
      █ █   the spell is in effect through an enchantment (Per-Turn is   █ █
      █ █   non-zero)                                                    █ █
      █ █                                                                █ █
      █ █ - Note: maintenance resource costs can only be per-turn if the █ █
      █ █   spell is an enchantment; there's no one-time cut to per-turn █ █
      █ █   resource production from an instant, non-enchantment spell   █ █
      █ █                                                                █ █
      █ █ - Here's an example of some xml to put in a spell def, making  █ █
      █ █   this spell cost 5 metal immediately when cast, and having a  █ █
      █ █   maintenance cost of 1 material per turn until the            █ █
      █ █   enchantment is cancelled:                                    █ █
      █ █                                                                █ █
      █ █ Metal                                                          █ █
      █ █ 5                                                              █ █
      █ █                                                                █ █
      █ █ Materials                                                      █ █
      █ █ 1                                                              █ █
      █ █ 1                                                              █ █
      █ █                                                                █ █
      █ █ - MODs folders now creatured for the user in their My          █ █
      █ █   Games/Elemental folder                                       █ █
      █ █                                                                █ █
      █ █ - Fixed Bug: Quests read in from XML (after loading the        █ █
      █ █   Data.zip) no longer override QuestDefIDs                     █ █
      █ █                                                                █ █
      █ █ - Images and models now read in from the Mods/GFX folder       █ █
      █ █   properly                                                     █ █
      █ █                                                                █ █
      █ █ - Mods are now enabled by default in Prefs.ini                 █ █
      █ █                                                                █ █
      █ █ - Overlay: Implement tile upload/download                      █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.08 Hotfix Update                    █ █
      █ █ ===========================================                    █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - New Sovereign Ability: Wealthy +1 gildar per turn            █ █
      █ █                                                                █ █
      █ █ - New Sovereign Ability: Green Thumb +2 food per turn          █ █
      █ █                                                                █ █
      █ █ - Organized Sovereign Ability removed                          █ █
      █ █                                                                █ █
      █ █ - Shop Costs moved to be a formula (unless specified in the    █ █
      █ █   XML)                                                         █ █
      █ █                                                                █ █
      █ █ - Research costs increased                                     █ █
      █ █                                                                █ █
      █ █ - More balancing of initial resource seeding                   █ █
      █ █                                                                █ █
      █ █ - Fertile land availability increased                          █ █
      █ █                                                                █ █
      █ █ - Long Bows now cost 40 gildar to construct                    █ █
      █ █                                                                █ █
      █ █ - Default shop values on weapons and armor removed from XML    █ █
      █ █   (you can overrride the formula still)                        █ █
      █ █                                                                █ █
      █ █ - Teleport/Blink mana cost increased from 5 to 15.             █ █
      █ █                                                                █ █
      █ █ - Eliminated criminal adventurers (caused confusion amongst    █ █
      █ █   players)                                                     █ █
      █ █                                                                █ █
      █ █ - Pioneer Kit Gold cost reduced from 10 to 5, Materials cost   █ █
      █ █   increased from 1 to 10.                                      █ █
      █ █                                                                █ █
      █ █ - Organized ability added to general special abilities         █ █
      █ █                                                                █ █
      █ █ - Late game monster respawning reduced.                        █ █
      █ █                                                                █ █
      █ █ - Increased movement speed of units in tactical battles        █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Added logic to stop spells from dealing max damage every     █ █
      █ █   time.                                                        █ █
      █ █                                                                █ █
      █ █ - Restored old terrain/tile movement costs until that can be   █ █
      █ █   better addressed.                                            █ █
      █ █                                                                █ █
      █ █ - Adjusted the combat speed from 2 to 3 for the base           █ █
      █ █   male/female sov units.                                       █ █
      █ █                                                                █ █
      █ █ - Fixed bug where Karavox, Magnar, and Verga sovs only had 1.0 █ █
      █ █   for combat speed.                                            █ █
      █ █                                                                █ █
      █ █ - Fixed bug that made it not load any maps except mp maps      █ █
      █ █                                                                █ █
      █ █ - Fixed bug resetting default map size to tiny                 █ █
      █ █                                                                █ █
      █ █ - Fixed bug where rapidly clicking the fortify action for a    █ █
      █ █   unit twice or more would cause the game to hang              █ █
      █ █                                                                █ █
      █ █ - Fixed bug where, after unhiding the game lobby wnd once,     █ █
      █ █   human players would get assigned team 1 when joining a       █ █
      █ █   custom game, instead of an unused team ID                    █ █
      █ █                                                                █ █
      █ █ - Fixed crash when restarting new campaign after you load a    █ █
      █ █   saved campaign game                                          █ █
      █ █                                                                █ █
      █ █ - Fixed bug where Cancel button would not show up on           █ █
      █ █   mutliplayer Join Game with Password screen                   █ █
      █ █                                                                █ █
      █ █ - Fixed an error where old saves with old data had logic       █ █
      █ █   conflicts with new code that made spells miss.               █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Elemental: War of Magic v1.08 Update                           █ █
      █ █ ====================================                           █ █
      █ █                                                                █ █
      █ █ ***************                                                █ █
      █ █ * Performance *                                                █ █
      █ █ ***************                                                █ █
      █ █                                                                █ █
      █ █ - LOD optimizations across improvements and tile designs       █ █
      █ █                                                                █ █
      █ █ - Continued memory optimization/leak squashing                 █ █
      █ █                                                                █ █
      █ █ **********************                                         █ █
      █ █ * Gameplay / Balance *                                         █ █
      █ █ **********************                                         █ █
      █ █                                                                █ █
      █ █ - AI handles its sovereign more intelligently                  █ █
      █ █                                                                █ █
      █ █ - AI more effective at going after targets of opportunity      █ █
      █ █                                                                █ █
      █ █ - AI sovereign is more careful about going into enemy          █ █
      █ █   territory                                                    █ █
      █ █                                                                █ █
      █ █ - AI has new APIs for determining whether there are targets of █ █
      █ █   opportunity in the area                                      █ █
      █ █                                                                █ █
      █ █ - Balance pass on resource distribution                        █ █
      █ █                                                                █ █
      █ █ - Base tech cost changed from 4 to 5                           █ █
      █ █                                                                █ █
      █ █ - Merchants/Money Changers now require 1 food to construct     █ █
      █ █                                                                █ █
      █ █ - Study/Archivist now require 1 gildar per turn to maintain    █ █
      █ █                                                                █ █
      █ █ - Gildar deposit now seeded near starting location             █ █
      █ █                                                                █ █
      █ █ - Tracker talent cost changed from 15 to 10                    █ █
      █ █                                                                █ █
      █ █ - Organized talent cost changed from 10 to 20                  █ █
      █ █                                                                █ █
      █ █ - Combat Rating calculation altered in an attempt to be a more █ █
      █ █   accurate gauge of lethalness                                 █ █
      █ █                                                                █ █
      █ █ - Fewer resources spawned per 1000 tiles.                      █ █
      █ █                                                                █ █
      █ █ - Fewer minor factions spawned.                                █ █
      █ █                                                                █ █
      █ █ - Added scalars to attack and defence for units who are in     █ █
      █ █   home territory or foreign territory, modifiable in           █ █
      █ █   ElementalDefs.xml                                            █ █
      █ █                                                                █ █
      █ █ - Territory scalars now work as Empire v Fallen (e.g. Kingdom  █ █
      █ █   guy on Fallen territory gets penalty, etc).                  █ █
      █ █                                                                █ █
      █ █ - Updated formula for gildar given when killing a given unit   █ █
      █ █                                                                █ █
      █ █ - Child essence is no longer modified by spawn rating, but is  █ █
      █ █   instead a value between 50% and 100% of the more powerful    █ █
      █ █   parent's essence.                                            █ █
      █ █                                                                █ █
      █ █ - Updated TerrainTypes.xml to make Forests and Swamps take 2   █ █
      █ █   moves                                                        █ █
      █ █                                                                █ █
      █ █ - Changing the "IncreaseMorale" modifier attribute to -        █ █
      █ █   AdjustMorale. It's more clear for the modders.               █ █
      █ █                                                                █ █
      █ █ ***********                                                    █ █
      █ █ * Battles *                                                    █ █
      █ █ ***********                                                    █ █
      █ █                                                                █ █
      █ █ - Revamp of the way offensive spells hit/miss and deal their   █ █
      █ █   damage                                                       █ █
      █ █                                                                █ █
      █ █ - HIT/MISS is deteremined by an attacker roll (minDamage -     █ █
      █ █   maxDamage) and by the defender roll (0-DEF)                  █ █
      █ █                                                                █ █
      █ █ - Values can now be specified as a MinValue and a MaxValue     █ █
      █ █   rather than just a Value (support for constant value spells  █ █
      █ █   is still supported)                                          █ █
      █ █                                                                █ █ 
      █ █ - If a MinValue and a MaxValue is specified, the Value is      █ █
      █ █   defined by a rand roll between the two numbers based on the  █ █
      █ █   modifiers internal rand roll.                                █ █
      █ █                                                                █ █
      █ █ - Updated descriptions for all core spellbook spells to show   █ █
      █ █   bonus damage from INT and bonus damage from shards in the    █ █
      █ █   spell description.                                           █ █
      █ █                                                                █ █
      █ █ - The SpellbookWnd has been updated to properly display the    █ █
      █ █   damage range if there is one, and the constant damage if     █ █
      █ █   there isn't one.                                             █ █
      █ █                                                                █ █
      █ █ - All core spells that were using stats to calculate the       █ █
      █ █   value but didn't have a ValueOwner specified have been       █ █
      █ █   fixed.                                                       █ █
      █ █                                                                █ █
      █ █ - The elemental shards unit stats now default to 0 instead of  █ █
      █ █   1. The calculations in the existing spells have been redone  █ █
      █ █   to reflect this.                                             █ █
      █ █                                                                █ █
      █ █ - Fixed BURNING BLADE spell to appropriately increase attack.  █ █
      █ █                                                                █ █
      █ █ - Fixed SHIELD OF FIRE spell to appropriately increase         █ █
      █ █   defense.                                                     █ █
      █ █                                                                █ █
      █ █ - Fixed CRUSH SPIRIT spell to appropriately decrease morale.   █ █
      █ █                                                                █ █
      █ █ - Fixed BRAVERY spell to appropriately increase morale.        █ █
      █ █                                                                █ █
      █ █ - Fixed DRAIN LIFE spell to appropriately transfer HP from     █ █
      █ █   target to caster.                                            █ █
      █ █                                                                █ █
      █ █ ******                                                         █ █
      █ █ * UI *                                                         █ █
      █ █ ******                                                         █ █
      █ █                                                                █ █
      █ █ - Changed the display code for the main UI bar to round attack █ █
      █ █   and defense rather than truncate.                            █ █
      █ █                                                                █ █
      █ █ - Hooked up the CTRL+ARROW and SHIFT-ARROW camera rotation and █ █
      █ █   movement hotkeys to tactical.                                █ █
      █ █                                                                █ █
      █ █ - Added save game descriptions                                 █ █
      █ █                                                                █ █
      █ █ *************                                                  █ █
      █ █ * Bug Fixes *                                                  █ █
      █ █ *************                                                  █ █
      █ █                                                                █ █
      █ █ - Fixed bug where dialogs from triggers in the campaign (like  █ █
      █ █   moving beyond where you should build a city) would pop up    █ █
      █ █   many times when a unit moved into that tile.                 █ █
      █ █                                                                █ █
      █ █ - Fixed AI bug where it was doing deficit spending and         █ █
      █ █   creating units still                                         █ █
      █ █                                                                █ █
      █ █ - Removed the max spell points entry from the affected stats   █ █
      █ █   in the level up wnd, since it isn't affected by any unit     █ █
      █ █   stats anymore                                                █ █
      █ █                                                                █ █
      █ █ - Fixed bug where non-aggression pact wasn't being checked for █ █
      █ █   when left-clicking on a unit in attack mode                  █ █
      █ █                                                                █ █
      █ █ - Fixed modifier in Refined_Economics_Amarian_MP to modify     █ █
      █ █   A_Gold player ability instead of A_Wealth (which doesn't     █ █
      █ █   exist)                                                       █ █
      █ █                                                                █ █
      █ █ - Fixed golem animation pack (commented out an animation that  █ █
      █ █   was missing and causing t-poses)                             █ █
      █ █                                                                █ █
      █ █ - Fixed crash when making a mountain in map editor             █ █
      █ █                                                                █ █
      █ █ - Fixed trading your spouse (if she was a recruited NPC) in    █ █
      █ █   the regular unit trade                                       █ █
      █ █                                                                █ █
      █ █ - Perceived value stuff gets hidden when arranging marriages,  █ █
      █ █   instead of showing whatever was selected last                █ █
      █ █                                                                █ █
      █ █ - Entries for kids when arranging marriages now use a male and █ █
      █ █   female icon to denote boy and girl, instead of the words in  █ █
      █ █   parentheses after the name                                   █ █
      █ █                                                                █ █
      █ █ - Fixed "..." from string overflowing for the divider title    █ █
      █ █   when trading or arranging a marriage                         █ █
      █ █                                                                █ █
      █ █ - Fixed the divider title not ever changing from "And" once    █ █
      █ █   the arrange marriage screen was shown                        █ █
      █ █                                                                █ █
      █ █ - Fixed display of tooltip text and color text on Customize    █ █
      █ █   Faction window                                               █ █
      █ █                                                                █ █
      █ █ - Tweaked SetToolTip to calculate the necessary size of the    █ █
      █ █   window more accurately, to fix bug where tooltips were       █ █
      █ █   sometimes being truncated                                    █ █
      █ █                                                                █ █
      █ █ - Fixed bug where clicking a new destination while the unit    █ █
      █ █   was moving would cause the unit to get a free move           █ █
      █ █                                                                █ █
      █ █ - You can no longer set a units destination while it is moving █ █
      █ █                                                                █ █
      █ █ - Fixed Refined Housing and Refined Economics techs (and their █ █
      █ █   fallen equivalents) so that they correctly provide the bonus █ █
      █ █   they say they do                                             █ █
      █ █                                                                █ █
      █ █ - When a unit inside a city or an army is selected and asked   █ █
      █ █   to cast a spell, that is the unit that is used for           █ █
      █ █   spellcasting now, instead of having it just fail (in a city) █ █
      █ █   or try to cast the spell from the leader of the army         █ █
      █ █                                                                █ █
      █ █ - Fixed bug where summoning a unit while in a city would cause █ █
      █ █   that unit to be summoned in an army with you within that     █ █
      █ █   city (causing weird behavior), now just stations the unit in █ █
      █ █   the city with you                                            █ █
      █ █                                                                █ █
      █ █ - Fixed bug where raise land spell would not work on all land  █ █
      █ █   category terrain types, like swamp or rugged terrain. Now,   █ █
      █ █   if a land tile is not hills, it raises that land to hills,   █ █
      █ █   instead of checking for only some terrain types              █ █
      █ █                                                                █ █
      █ █ - Fixed a bug where, in the faction editor, you could select   █ █
      █ █   ability bonus options for free by selecting and deselecting  █ █
      █ █   them, and then spinning the race spinner, caused by          █ █
      █ █   deselection not updating the faction config correctly        █ █
      █ █                                                                █ █
      █ █ - Fixed units that finished training on the same turn as an    █ █
      █ █   autosave not being there when the autosave was loaded        █ █
      █ █                                                                █ █
      █ █ - Fixed players not being able to select their city level up   █ █
      █ █   bonuses or tech breakthroughs on loading an autosave if they █ █
      █ █   were earned that turn, by having the local player mark       █ █
      █ █   themselves as needing to get user input for these things     █ █
      █ █   instead of unhiding the windows to allow the choice right    █ █
      █ █   away during CWorld::EndTurn, and not letting the user choose █ █
      █ █   until after the next turn starts and the autosave has been   █ █
      █ █   made. If one of thses autosaves is loaded, the local player  █ █
      █ █   will be allowed to choose their tech breakthroughs and city  █ █
      █ █   bonuses once the map is unhidden. This keeps us from having  █ █
      █ █   to delay an autosave and the start of the next turn by       █ █
      █ █   waiting for the user to choose their bonuses, instead making █ █
      █ █   that choice part of the start turn logic after the autosave  █ █
      █ █   has been made and saving the mark saying the player will get █ █
      █ █   to choose at the start of the next turn.                     █ █
      █ █                                                                █ █
      █ █ - Fixed treaty turn counts not matching if an autosave was     █ █
      █ █   loaded                                                       █ █
      █ █                                                                █ █
      █ █ - Based on confusion in the forums, removed ability to         █ █
      █ █   automatically unlock a spell in the learning queue if it     █ █
      █ █   makes it to the front of the queue when the player has       █ █
      █ █   enough research to buy it, so that users rearranging their   █ █
      █ █   spell learning queue don't have their spell points silently  █ █
      █ █   taken away while shuffling spells around, if they didn't     █ █
      █ █   intend to learn that spell next                              █ █
      █ █                                                                █ █
      █ █ - Now it always takes at least one turn to learn any spell     █ █
      █ █                                                                █ █
      █ █ - Fixed bug where tile highlights in tactical battle would     █ █
      █ █   disappear after an ALT+TAB                                   █ █
      █ █                                                                █ █
      █ █ - Fixed bug where trees would not look correct in all cases    █ █
      █ █   after loading a gamesave.                                    █ █
      █ █                                                                █ █
      █ █ - Fixed an issue that was allowing counter attacks against     █ █
      █ █   units with abilities of type DoesNotProvokeCounterattacks.   █ █
      █ █                                                                █ █
      █ █ - Fixed an issue that was causing modifiers applied in         █ █
      █ █   tactical battles to persist after the battle.                █ █
      █ █                                                                █ █
      █ █ - This fixes the bug that causes XP and Gildar rewards after   █ █
      █ █   battles to be negatively skewed if the enemy unit combat     █ █
      █ █   rating was lowered due to debuffs.                           █ █
      █ █                                                                █ █
      █ █ - Fixed an issue with skipping turns in tactical battles that  █ █
      █ █   would cause a stuck turn if done when the unit being skipped █ █
      █ █   was in motion. - Pressing spacebar now sets a tactical units █ █
      █ █   moves to zero AND cancels their destination.                 █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Elemental.War.of.Magic.v1.09.Update.exe and install     █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ █ Additional Notes:                                              █ █
      █ █                                                                █ █
      █ █ You don't need to have any of the previous updates installed,  █ █
      █ █ as this update is featuring all previous updated content.      █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀

Files

PathSize
.ioFTPD.JAcheck70 B
.JAcheck264 B
sr-ewom9.r004,77 MB
sr-ewom9.r014,77 MB
sr-ewom9.r024,77 MB
sr-ewom9.r034,77 MB
sr-ewom9.r044,77 MB
sr-ewom9.r054,77 MB
sr-ewom9.r061,28 MB
sr-ewom9.rar4,77 MB