Making.History.II.The.War.of.the.World.v1.0.19.Update-SKIDROW
NFO
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S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ██▓▓▒▒▒░░ Making History II The War of the World v1.0.19 Update ░░▒▒▒▓▓██ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 05-10-2010 PROTECTION : Serial ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
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▀█▌ Release Notes: ▀█▄ ░ █
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█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Making History II The War of the World v1.0.19 █ █
█ █ ============================================== █ █
█ █ █ █
█ █ 1.0.19 + Hotfix Release Notes █ █
█ █ █ █
█ █ New Features █ █
█ █ █ █
█ █ - Major changes to unit stacking █ █
█ █ █ █
█ █ - Land and sea units can now be moved around in regions by █ █
█ █ right clicking in the region █ █
█ █ █ █
█ █ - Right clicking on another controlled unit in a region will █ █
█ █ create a stack █ █
█ █ █ █
█ █ - Selecting a unit in a stack and right clicking elsewhere in █ █
█ █ the region will remove it rom the stack and move it █ █
█ █ █ █
█ █ - Air units will continue to stack on the airbase in a region █ █
█ █ █ █
█ █ - Add new "Repair All" nation property █ █
█ █ █ █
█ █ - When set to true on the Military Status panel all damaged █ █
█ █ units will attempt to repair each turn █ █
█ █ █ █
█ █ - Default behavior is "On" █ █
█ █ █ █
█ █ - Newly created units will now default to repair "On" █ █
█ █ █ █
█ █ - Add ability to upgrade units from the unit list panels █ █
█ █ (land, air, sea, sub) █ █
█ █ █ █
█ █ - Added ability for player to set which model will be █ █
█ █ displayed for Unit Groups on the map █ █
█ █ █ █
█ █ - Clicking on a unit in the expanded unit group panel will █ █
█ █ set the display model █ █
█ █ █ █
█ █ - Improved startup time █ █
█ █ █ █
█ █ - Improved performance █ █
█ █ █ █
█ █ - Shrink memory footprint █ █
█ █ █ █
█ █ - Change to put saves separate from the game install so a █ █
█ █ reinstall of the game won't blow away save games █ █
█ █ █ █
█ █ - Updated Game Manual █ █
█ █ █ █
█ █ Bug Fixes █ █
█ █ █ █
█ █ - Fix crash if game was started and waiting for an avatar with █ █
█ █ no nation █ █
█ █ █ █
█ █ - Fix rare crash bug when interacting with UI █ █
█ █ █ █
█ █ - Fixed an issue with reporting negative money from annexing █ █
█ █ █ █
█ █ - Fix annex booty bug - game was giving annexer their own █ █
█ █ stockpiles, not those of the annexed nation █ █
█ █ █ █
█ █ - Fix unit models not changing when they upgrade █ █
█ █ █ █
█ █ - Cancel AccessTicket if war is declared between the group and █ █
█ █ ticket nation █ █
█ █ █ █
█ █ - Cancel AccessTicket if group nation joins alliance at war █ █
█ █ with ticket nation and vice versa █ █
█ █ █ █
█ █ - Fix rare game stall when AccessTicket units are trying to go █ █
█ █ home █ █
█ █ █ █
█ █ - Fixed bug where if a human player didn't join when a █ █
█ █ multiplayer game was reloaded the AI didn't do anything for █ █
█ █ that nation █ █
█ █ █ █
█ █ - Fixed bug in mouse wheel handling that sometimes made it not █ █
█ █ seem to work █ █
█ █ █ █
█ █ - Added requirement that a unit be in supply to be able to █ █
█ █ upgrade █ █
█ █ █ █
█ █ - Fix bug in computing amount of collateral damage to do from █ █
█ █ engagements █ █
█ █ █ █
█ █ - Add non-zero weights for collateral damage to region █ █
█ █ improvements so damage will actually happen █ █
█ █ █ █
█ █ - When running a no turn timer multiplayer game on the web █ █
█ █ only suspend when no humans are connected █ █
█ █ █ █
█ █ - Scale down shots for units based on current health █ █
█ █ █ █
█ █ - Allow air units to rebase across enemy regions █ █
█ █ █ █
█ █ - Fixed bug with air unit combat values when they are on the █ █
█ █ defending side of an engagement █ █
█ █ █ █
█ █ - Fixed bug that would cause autosaves to reload with the turn █ █
█ █ ended but not ending █ █
█ █ █ █
█ █ - Fix for nation getting referenced and not going away after █ █
█ █ rebelling and getting conquered during a single end turn █ █
█ █ █ █
█ █ UI █ █
█ █ █ █
█ █ - Improved texturing on map █ █
█ █ █ █
█ █ - Lowered transparency of mapview layers for Supply █ █
█ █ █ █
█ █ - Fix issue with units being placed too near the borders of █ █
█ █ regions █ █
█ █ █ █
█ █ - Improve unit positions in mountains █ █
█ █ █ █
█ █ - Fixed a number of places where units and region improvements █ █
█ █ were overlapping cities █ █
█ █ █ █
█ █ - Add missing land defense column in Unit list page █ █
█ █ █ █
█ █ - Improved quality of decal and flag textures on the map █ █
█ █ █ █
█ █ - Adjusted text sizes in Financial panels █ █
█ █ █ █
█ █ - Fix display names for rivers █ █
█ █ █ █
█ █ - Adding sorting to the military report panels for air units, █ █
█ █ army units, naval units, sub units and world nations █ █
█ █ █ █
█ █ - Fix missing border between Jaghbub and Farafra █ █
█ █ █ █
█ █ - Suppress the display of the "Exit to Desktop" Main Menu █ █
█ █ option when started from web █ █
█ █ █ █
█ █ - Resized text on Region & City Selection Panels █ █
█ █ █ █
█ █ - Override ESCAPE key handling and only go to windowed mode if █ █
█ █ the game was launched from the web █ █
█ █ █ █
█ █ - Fixed sea regions not using all positions for unit groups █ █
█ █ █ █
█ █ - Fixed RC menu to only give set merge order option if unit █ █
█ █ groups are of the same branch and have the same controller █ █
█ █ █ █
█ █ - Don't offer RC option to bombard your own or your allies █ █
█ █ cities █ █
█ █ █ █
█ █ - Fixed bug that sometimes resulted in blank tooltips on units █ █
█ █ █ █
█ █ - Don't send a "unit destroyed" notification when a 1 use █ █
█ █ missile is used █ █
█ █ █ █
█ █ - Fix error in unit lists when displaying units on transports █ █
█ █ █ █
█ █ - Fix error in unit lists when displaying air units on █ █
█ █ carriers █ █
█ █ █ █
█ █ - Added notifications for city and research building damage █ █
█ █ from missile attacks █ █
█ █ █ █
█ █ - Added smoke animation to cities with damaged buildings █ █
█ █ █ █
█ █ - Add ability to decide whether newly produced units in a █ █
█ █ region will join existing unit groups or create new ones █ █
█ █ █ █
█ █ - Ocean shader tweak to fix decal and move arrow glitch at █ █
█ █ coast █ █
█ █ █ █
█ █ - Made all default build displays look like a normal goods █ █
█ █ order is queued █ █
█ █ █ █
█ █ - Changed region projects list to prevent icon from █ █
█ █ overlapping project name █ █
█ █ █ █
█ █ - Defaulted research tree zoom level to fullscreen █ █
█ █ █ █
█ █ - Stop sending collateral damage notifications to all nations █ █
█ █ █ █
█ █ - Make field for trade balance amount in Nation panel wider █ █
█ █ so it fits █ █
█ █ █ █
█ █ AI █ █
█ █ █ █
█ █ - Tune behavior of difficulty levels █ █
█ █ █ █
█ █ - Update relations behavior when nations declare war █ █
█ █ █ █
█ █ - Improve sea invasion behavior █ █
█ █ █ █
█ █ - Added more detail to trade responses, including check for █ █
█ █ embargoes by third party █ █
█ █ █ █
█ █ - Added AI reaction to ships it sent to interdict trade █ █
█ █ being sunk █ █
█ █ █ █
█ █ - Improved use of World Market to obtain resources needed for █ █
█ █ build orders █ █
█ █ █ █
█ █ - Fixed bug that caused AI not to build █ █
█ █ Textiles/Appliances/Autos as much as it should █ █
█ █ █ █
█ █ - Improve logic for sending air units to support engagements █ █
█ █ █ █
█ █ - Improve logic for sending air units to defend against █ █
█ █ bombing █ █
█ █ █ █
█ █ - Improved logic for deciding to build air units █ █
█ █ █ █
█ █ - Increased priority for building AA defenses █ █
█ █ █ █
█ █ - Improve logic for when to build specialty units (like █ █
█ █ Airborne Infantry, Carrier Planes) █ █
█ █ █ █
█ █ - Added a couple of strings for AI canceling an import █ █
█ █ agreement █ █
█ █ █ █
█ █ - Added TradeAI check for AI to cancel or reduce an import █ █
█ █ agreement if it has too much █ █
█ █ █ █
█ █ - Fix for research AI not always choosing best composition █ █
█ █ element to research █ █
█ █ █ █
█ █ - Add PathFind filter for navy to avoid enemies █ █
█ █ █ █
█ █ - Fix for AIPlanSeaInvasion switching compositions after a █ █
█ █ fleet was already in route (cause of AI Stall) █ █
█ █ █ █
█ █ Content █ █
█ █ █ █
█ █ - Added missing Historical Region claims for Libya █ █
█ █ █ █
█ █ - Modified some terrain types █ █
█ █ █ █
█ █ - Added upgrade tracks for most units █ █
█ █ █ █
█ █ - Balanced upgrade costs data █ █
█ █ █ █
█ █ - Fixed some research errors █ █
█ █ █ █
█ █ - Balanced artillery combat values █ █
█ █ █ █
█ █ - Fixed a number of incorrect unit display names █ █
█ █ █ █
█ █ - Fixed a number of duplicate unit display names █ █
█ █ █ █
█ █ - Tune IPU costs of submarines █ █
█ █ █ █
█ █ - Increased attack power of ShortRangeSubmarines █ █
█ █ █ █
█ █ - Removed DeepDefense from USSR completed research in LDOP █ █
█ █ █ █
█ █ - Updated initial completed research for LDOP █ █
█ █ █ █
█ █ - Added new model for Nuked city █ █
█ █ █ █
█ █ - Tuned escort ship properties to more clearly define their █ █
█ █ roles █ █
█ █ █ █
█ █ - Lots of cleanup in the Encyclopedia -- added maintenance █ █
█ █ cost to city and research buildings, added IPU cost to █ █
█ █ Units, reordered data to be consistent across categories █ █
█ █ █ █
█ █ - Gave Germany a VehiclePlant and an AircraftPlant in BFW █ █
█ █ █ █
█ █ - Gave Japan research for Early Tanks in LDOP █ █
█ █ █ █
█ █ - Gave Germany an AircraftPlant in TGQ █ █
█ █ █ █
█ █ - Add research to bring Germany/Italy/US/USSR up to BiPlanes █ █
█ █ in TGQ █ █
█ █ █ █
█ █ - Gave WarIndustries research to Germany and Japan in BFW █ █
█ █ █ █
█ █ - Gave InfantryWeapons3 research to Italy in LDOP █ █
█ █ █ █
█ █ - Changed Tripoli region location to Tripolitania █ █
█ █ █ █
█ █ - Fixed content to generally not give nations units they have █ █
█ █ not researched yet █ █
█ █ █ █
█ █ - Fixed data error that made Fish Products unprofitable (was █ █
█ █ not suppose to use oil, just food) █ █
█ █ █ █
█ █ - Tweak costs of carrier planes a little higher to separate █ █
█ █ from non-carrier planes █ █
█ █ █ █
█ █ - Fixes/balancing to air unit properties to more clearly █ █
█ █ distinguish roles █ █
█ █ █ █
█ █ - BFW - added research for Italy to produce █ █
█ █ EarlyFighter/Bomber █ █
█ █ █ █
█ █ - LDOP - backed up air units to not exceed starting research █ █
█ █ █ █
█ █ - Fixed default nation descriptions for BFW and LDOP (they █ █
█ █ were reversed) █ █
█ █ █ █
█ █ - Fix swapped properties for Light Carrier and Escort Carrier █ █
█ █ █ █
█ █ Launcher █ █
█ █ █ █
█ █ - Fixed display of nation names for nation lists █ █
█ █ █ █
█ █ - Allow user to choose location for saved games █ █
█ █ █ █
█ █ - Added beta testers to credits █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run MakingHistoryIISetup-1.0.19.13722.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4. Play the game █ █
█ █ █ █
█ █ Additional Notes: █ █
█ █ █ █
█ █ You don't need to have any of the previous updates installed, █ █
█ █ as this update is featuring all previous updated content. █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Greetings: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ Salutes to our old Amiga friends from: █ █
▒ █ █ █
█ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX █ █
█ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY █ █
█ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC █ █
█ █ █ █
█ █ Salutes to our new friends in: █ █
█ █ █ █
█ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK █ █
█ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS █ █
█ █ █ █
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▀▀█▓▄ Logo and layout by: Eboy/SAE ▄▓█▀▀
▄▀▀▀■▄ ▐▓▓▌ Last updated 21/07/2007 by [XXX] ▐▓▓▌ ▄■▀▀▄
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▀ ▀
Files
| Path | Size |
|---|---|
| .JAcheck | 93 B |
| sr-mh219.r00 | 4,77 MB |
| sr-mh219.r01 | 3,19 MB |
| sr-mh219.rar | 4,77 MB |