Supreme.Commander.2.Update.15.and.16-SKIDROW

Section
Games/PC
Group
SKIDROW
Size
42,61 MB
Files
10
Date
2010-10-18

NFO

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  ▀▄▄■▀     ■▀▀                                     ▀▀▀▀▀▀
                          S   K   i   D   R   O   W

 ▄▀               ->  T H E   L E A D i N G   F O R C E   <                  ▀▄
 ▀▄                                                                          ▄▀
   ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀  ▀ proudly presents ▀  ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
  ░ ██▓▓▓▒▒▒░░        Supreme Commander 2 Update 15 and 16         ░░▒▒▒▓▓▓██ ░
  ▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
  ▓                                                                           ▓
  ▓   RELEASE DATE : 17-10-2010              PROTECTION : Steam               ▓
  ▓   GAME TYPE    : Strategy                DISKS      : CRACKED UPDATE      ▓
  ░                                                                           ░
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    ▀█▌ Release Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ The Skid Rowdies are looking new blood to fill up the ranks.   █ █
      ▒ █ We're a professional team of dedicated sceners with big mark   █ █
      █ █ under sceners. We believe on the ground idealism of the root   █ █
      █ █ of the real old school scene. We do all this for fun and       █ █
      █ █ nothing else. We don't earn anything on our hobby, as we do    █ █
      █ █ this for the competition and the heart of what got the scene   █ █
      █ █ started in the mid eighties.                                   █ █
      █ █                                                                █ █
      █ █ If you think you got something to offer, then don't hold back  █ █
      █ █ on contacting us as soon as possible.                          █ █
      █ █                                                                █ █
      █ █  _______  __     ___     _____   /\__                          █ █
      █ █  \    / |/ /_/\_|   \    \  _ \ / /_ \/\  /\                   █ █
      █ █  /\ \/| / / \/\/| |\ \    \//_// / / / / / /                   █ █
      █ █ /  \ \| \ \ /  \| |_\ \  / / \/ /_/ / /// /                    █ █
      █ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/                     █ █
      █ █     twice the fun   \/ double the trouble                      █ █
      █ █                                                                █ █
      █ █ ────────────────────────────────────────────────────────────── █ █
      █ █                                                                █ █
      █ █ On with the update release information:                        █ █
      █ █                                                                █ █
      █ █ Supreme Commander 2 Update 16                                  █ █
      █ █ =============================                                  █ █
      █ █                                                                █ █
      █ █ UPDATE 16 content:                                             █ █
      █ █                                                                █ █
      █ █ New Features                                                   █ █
      █ █                                                                █ █
      █ █ + The Infinite Build Queue                                     █ █
      █ █                                                                █ █
      █ █ In the launch version of Supreme Commander 2, you immediately  █ █
      █ █ paid for units and structures when queued. With this patch,    █ █
      █ █ you pay for units when construction starts. While it may sound █ █
      █ █ like a simple change, it changes the way you play the game and █ █
      █ █ manage your economy. It allows you to pre-plan your bases and  █ █
      █ █ unit queues beyond what you can afford with your resources at  █ █
      █ █ any given time during a game.                                  █ █
      █ █                                                                █ █
      █ █ With this change, you need to more carefully manage the build  █ █
      █ █ statuses of your Engineers and factories, and be prepared to   █ █
      █ █ use manual pausing and unpausing, because the least expensive  █ █
      █ █ units or buildings queued always get priority. You'll also     █ █
      █ █ want to pay more attention to your incoming Mass and Energy    █ █
      █ █ reserves so you don't have builders sitting around waiting for █ █
      █ █ resources.                                                     █ █
      █ █                                                                █ █
      █ █ The patch also adds automatic management of Engineers and      █ █
      █ █ Factory queues that are waiting for resources to become        █ █
      █ █ available. If you queue beyond what you can currently afford,  █ █
      █ █ units will automatically wait and continue production when     █ █
      █ █ resources become available.                                    █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Details as follows                                             █ █
      █ █                                                                █ █
      █ █ We now show the rebuild bonus outline, even if you do not have █ █
      █ █ the resources to build the item.                               █ █
      █ █                                                                █ █
      █ █ Added two new keybinds: Ctrl-Shift-P: Pauses all construction  █ █
      █ █ units, Ctrl-Shift-U: Unpauses all construction units.          █ █
      █ █                                                                █ █
      █ █ When you pause an engineer or factory they will continue       █ █
      █ █ building whatever they are currently building (you already     █ █
      █ █ paid for it anyway), but will not start another build task     █ █
      █ █ until unpaused.                                                █ █
      █ █                                                                █ █
      █ █ - No more yellow outlines when building.                       █ █
      █ █                                                                █ █
      █ █ - If they can afford the unit when the command is issued, they █ █
      █ █   will pay for it right away and move to build.                █ █
      █ █                                                                █ █
      █ █ - If they cannot afford it when issued they will move to the   █ █
      █ █   build site and wait until they can afford it.                █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Fixes                                                          █ █
      █ █                                                                █ █
      █ █ - You can no longer see friend ranked lobbies in the Friends   █ █
      █ █   tab.                                                         █ █
      █ █                                                                █ █
      █ █ - Fix for Illuminate air units not settling back into a        █ █
      █ █   formation after teleporting.                                 █ █
      █ █                                                                █ █
      █ █ - Factory addons no longer have a collision volume, to fix the █ █
      █ █   issue where you cannot damage a factory because the          █ █
      █ █   projectiles are colliding with the addon, which takes no     █ █
      █ █   damage.                                                      █ █
      █ █                                                                █ █
      █ █ - Fix for not being able to dock the protobrain.               █ █
      █ █                                                                █ █
      █ █ - Fix for Blank map being shown if a player plays a DLC game   █ █
      █ █   with one of the DLC maps and then tries to play a non-DLC    █ █
      █ █   game. Instead, we will defualt to the first map in the list. █ █
      █ █                                                                █ █
      █ █ - Fix for some units not hitting the Seabed when sinking.      █ █
      █ █                                                                █ █
      █ █ - Fix for ACUs continuing to shoot when an attack is           █ █
      █ █   interrupted by a build/reclaim/capture/repair order.         █ █
      █ █                                                                █ █
      █ █ - Fix for ACUs losing the ability to attack if a reclaim order █ █
      █ █   is interrupted as the ACU's build arm is being oriented.     █ █
      █ █                                                                █ █
      █ █ - Fix for the Cicada hiding enemy units from allied armies.    █ █
      █ █                                                                █ █
      █ █ - Fix for crash when trying to save a skirmish game.           █ █
      █ █                                                                █ █
      █ █ - Fix for instability issues discovered with the Noah, Ejected █ █
      █ █   head.                                                        █ █
      █ █                                                                █ █
      █ █ - Fix for refund amounts being incorrect if you Ctrl-K a       █ █
      █ █   factory that has a large amount of the same type of unit     █ █
      █ █   queued.                                                      █ █
      █ █                                                                █ █
      █ █ - Fix for refund amount being incorrect if you removed chunks  █ █
      █ █   of units from the build queue via holding Ctrl or Shift and  █ █
      █ █   right clicking.                                              █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Balance                                                        █ █
      █ █                                                                █ █
      █ █ - Shotja: Reduced Health to 800. Was 900. Reduced Turn Ratio   █ █
      █ █   to 90. Was 270. Weapon Turret rotation range reduced so that █ █
      █ █   it can only fire in a narrow arc forward.                    █ █
      █ █                                                                █ █
      █ █ - Loyalist: Reduced Build Time to 20. Was 21. Reduced Mass     █ █
      █ █   Cost to 40. Was 42.                                          █ █
      █ █                                                                █ █
      █ █ - Cybran Jump Jets: Reduced Land Jump Jets RP cost to 6. Was   █ █
      █ █   7. Increased Land Jump Jet Range RP cost to 4. Was 3.        █ █
      █ █                                                                █ █
      █ █ - Research Convertor: Reduced Mass cost to 275. Was 300. Made  █ █
      █ █   Research Conversion ability cost 275 instead of 300.         █ █
      █ █                                                                █ █
      █ █ - Quantum Floating: Reduced Quantum Floating RP cost to 9.     █ █
      █ █                                                                █ █
      █ █ - Naval Jump Jets: Reduced range to 90. Was 110.               █ █ 
      █ █                                                                █ █ 
      █ █                                                                █ █ 
      █ █ AI                                                             █ █ 
      █ █                                                                █ █ 
      █ █ - Adjusted when the AI builds extra mass convertors.           █ █ 
      █ █                                                                █ █ 
      █ █ - The AI will not build more than 1 proto brain on the DLC     █ █ 
      █ █   side, to match non-DLC.                                      █ █ 
      █ █                                                                █ █ 
      █ █ - Fix for AI Naval units sitting in base and not attacking.    █ █ 
      █ █                                                                █ █ 
      █ █ - Fix for some Guard base platoons getting stuck.              █ █ 
      █ █                                                                █ █ 
      █ █ - Fix for units being able to capture something they lost      █ █ 
      █ █   intel on.                                                    █ █ 
      █ █                                                                █ █ 
      █ █ - Units that the AI knows are dead will be removed from the    █ █ 
      █ █   influence map to fix the case where an AI thinks there is a  █ █ 
      █ █   nearby threat when the only nearby threat is a unit slowly   █ █ 
      █ █   sinking.                                                     █ █ 
      █ █                                                                █ █ 
      █ █ - Fix for AI building stuff in a player's starting location    █ █ 
      █ █   (for real this time) this will not stop an AI from building  █ █ 
      █ █   a Mass Extractor in the base, however.                       █ █ 
      █ █                                                                █ █ 
      █ █ - Fix for AIs getting stuck because they have two bases that   █ █ 
      █ █   overlap each other.                                          █ █ 
      █ █                                                                █ █ 
      █ █ - Fix for AI scout platoons getting stuck on Seton's.          █ █ 
      █ █                                                                █ █ 
      █ █ - Fixed the neural net learning function so that it feeds the  █ █ 
      █ █   network forward before back propagating.                     █ █ 
      █ █                                                                █ █ 
      █ █ - Fixed the AI's last stand distance for defensive points.     █ █ 
      █ █                                                                █ █ 
      █ █ - Updated AI neural net data.                                  █ █ 
      █ █                                                                █ █
      █ █ - Fix for mixed groups of air units having a portions of the   █ █
      █ █   units fail to attack when given a Form Attack order.         █ █
      █ █                                                                █ █
      █ █ - Fixed the AI handling of reclaimable mass around the base    █ █
      █ █   so that is uses the same search range as the task.           █ █
      █ █                                                                █ █
      █ █ - Fix for AI's getting stuck trying to clear an expansion      █ █
      █ █   base that an AI ally has already taken control of.           █ █
      █ █                                                                █ █
      █ █ - Platoon micro now prevents platoons from getting stuck       █ █
      █ █   while being shot to bits                                     █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Known Issues                                                   █ █
      █ █                                                                █ █
      █ █ - Save games in Skirmish and Campaign from older versions      █ █
      █ █   will not function in version 1.23. Campaign progress         █ █
      █ █   unaffected.                                                  █ █
      █ █                                                                █ █
      █ █ - Replays from older versions will not function in version     █ █
      █ █   1.23                                                         █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Supreme Commander 2 Update 15                                  █ █
      █ █ =============================                                  █ █
      █ █                                                                █ █
      █ █ UPDATE 15 content:                                             █ █
      █ █                                                                █ █
      █ █                                                                █ █
      █ █ Fixes                                                          █ █
      █ █                                                                █ █
      █ █ - Hotfix for a crash issue with 1.22.                          █ █
      █ █                                                                █ █
      █ █ Hotfix version is known as 1.222                               █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
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    ▀█▌ Install Notes: ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ 1. Unpack the included rar files.                              █ █
      ▒ █ 2. Run Supreme.Commander.2.Update.15.and.16.exe and install    █ █
      █ █ 3. Copy the cracked content from SKIDROW directory to your     █ █
      █ █    main installation directory and overwrite.                  █ █
      █ █ 4. Play the game                                               █ █
      █ █                                                                █ █
      █ █ Additional Notes:                                              █ █
      █ █                                                                █ █
      █ █ You don't need to have any of the previous updates installed,  █ █
      █ █ as this update is featuring all previous updated content.      █ █
      █ █                                                                █ █
      █ ░                                                                █ ░
   ▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀
    ▀█▌ Greetings:     ▀█▄                                               ░ █
 ▄■  ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄                                             ▒ █
█   ▄█▀ █                                                                ▓ █
 ▀▀▀  ░ █ Salutes to our old Amiga friends from:                         █ █
      ▒ █                                                                █ █
      █ █ FAIRLIGHT - RAZOR 1911 - VISION FACTORY - PARADOX - QUARTEX    █ █
      █ █ DCS - CRYSTAL - ZENITH - ACCESSSION - ALPHA FLIGHT - PRODIGY   █ █
      █ █ THE COMPANY - LEGEND - TRSI - ORACLE - ANTHROX - CLASSIC       █ █
      █ █                                                                █ █
      █ █ Salutes to our new friends in:                                 █ █
      █ █                                                                █ █
      █ █ UNLEASHED - TiNYiSO - BReWErS - RADIKAL - POSTMORTEM - SHOCK   █ █
      █ █ FAIRLIGHT - CRUDE - VACE - ReUnion - OUTLAWS - GENESIS         █ █
      █ █                                                                █ █
      █▄░▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▄░
        ▀▀█▓▄             Logo and layout by: Eboy/SAE               ▄▓█▀▀
  ▄▀▀▀■▄  ▐▓▓▌          Last updated 21/07/2007 by [XXX]            ▐▓▓▌  ▄■▀▀▄
  ▀▄    ▀▀▀▀▀ ▀  ▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀  ▀ ▀▀▀▀▀   ▄▀
    ▀                                                                       ▀

Files

PathSize
.JAcheck297 B
sr-sc216.r004,77 MB
sr-sc216.r014,77 MB
sr-sc216.r024,77 MB
sr-sc216.r034,77 MB
sr-sc216.r044,77 MB
sr-sc216.r054,77 MB
sr-sc216.r064,77 MB
sr-sc216.r074,47 MB
sr-sc216.rar4,77 MB