┌█────█Addison.Wesley.Extreme.Programming.Explained.Embrace.Change.2nd█────█┐
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├───────────────────────────────────────────────────────────────────────────│
│ TITLE : Extreme Programming Explained : Embrace Change (2nd Edition) │
├───────────────────────────────────────────────────────────────────────────│
│ AUTHOR : Kent Beck, Cynthia Andres │
├───────────────────────────────────────────────────────────────────────────│
│ PUBLISHER: Addison-Wesley Professional │
├───────────────────────────────────┬───────────────────────────────────────│
│ ISBN : 0321278658 │ MAKER : TEAM LiB │
├───────────────────────────────────┼───────────────────────────────────────│
│ PAGES : 224 pages Pages │ PACKAGER : TEAM LiB │
├───────────────────────────────────┼───────────────────────────────────────│
│ EDITION : November 16, 2004 │ SUPPLIER : TEAM LiB │
├───────────────────────────────────┼───────────────────────────────────────│
│ LANGUAGE : ENGLISH │ FORMAT : CHM │
├───────────────────────────────────┼───────────────────────────────────────│
│ RELEASE : 04/03/05 │ SIZE : 0.80 MB │
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┌────────────────────────┐ ▓▒░ Release Notes ░▒▓ ┌──────────────────────────┐
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│ [Product Information] │
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│ Software development projects can be fun, productive, and even daring. │
│ Yet they can consistently deliver value to a business and remain under │
│ control. │
│ │
│ Extreme Programming (XP) was conceived and developed to address the │
│ specific needs of software development conducted by small teams in the │
│ face of vague and changing requirements. This new lightweight │
│ methodology challenges many conventional tenets, including the long- │
│ held assumption that the cost of changing a piece of software │
│ necessarily rises dramatically over the course of time. XP recognizes │
│ that projects have to work to achieve this reduction in cost and │
│ exploit the savings once they have been earned. │
│ │
│ Fundamentals of XP include: │
│ │
│ * Distinguishing between the decisions to be made by business │
│ interests and those to be made by project stakeholders. * Writing unit │
│ tests before programming and keeping all of the tests running at all │
│ times. * Integrating and testing the whole system-several times a day. │
│ * Producing all software in pairs, two programmers at one screen. * │
│ Starting projects with a simple design that constantly evolves to add │
│ needed flexibility and remove unneeded complexity. * Putting a minimal │
│ system into production quickly and growing it in whatever directions │
│ prove most valuable. │
│ │
│ Why is XP so controversial? Some sacred cows don't make the cut in │
│ XP: │
│ │
│ * Don't force team members to specialize and become analysts, │
│ architects, programmers, testers, and integrators-every XP programmer │
│ participates in all of these critical activities every day. * Don't │
│ conduct complete up-front analysis and design-an XP project starts │
│ with a quick analysis of the entire system, and XP programmers │
│ continue to make analysis and design decisions throughout development. │
│ * Develop infrastructure and frameworks as you develop your │
│ application, not up-front-delivering business value is the heartbeat │
│ that drives XP projects. * Don't write and maintain implementation │
│ documentation-communication in XP projects occurs face-to-face, or │
│ through efficient tests and carefully written code. │
│ │
│ You may love XP or you may hate it, but Extreme Programming Explained │
│ will force you to take a fresh look at how you develop software.--This │
│ text refers to the │
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