Lynda.com.3ds.Max.2011.Getting.Started.with.Reactor-iRONiSO

Section
Appz
Group
iRONiSO
Size
165,95 MB
Files
14
Date
2011-03-24

NFO



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           TiTLE :Lynda.com.3ds.Max.2011.Getting.Started.with.Reactor-iRONiSO
                  
                
            


 
             TYPE     :  BOOKWARE                 Cracker    :  iRONiSO

             FiLE     :  31 X 15MB                PACKAGER   :  iRONiSO

             TOTAL    :  1 CD                     SUPPLiER   :  TEAM iRON

             PLATFORM :  WINDOWS                  FORMAT     :  Bin/Cue

             RLS DATE :  24/03/11                 PROTECTiON :  NONE

                                            


                                 Course Contents


          Introduction                                                                                            
             Welcome                                                              
             How to use this course                                                 
             Using the exercise files                                             
                                                                                  .                               
          1. Introduction to Reactor                                              
             Understanding how Reactor works                                                                      
             Accessing the Reactor commands and controls                          
             Working with Reactor's collection types                                                              
             Working with Soft Body Modifier types                                
             Using constraints to limit object movement                             
             Assigning physical properties using the Property Editor              
             Previewing a simulation                                                                              
             Creating keyframes for a simulation                                  
             Controlling the accuracy of your simulations                           
             Choosing a physics engine to run your simulations                    
                                                                                                                  
          2. Project: Breaking Through a Sheet of Glass                           
             Project overview                                                       
             Modeling the broken glass                                            
             Adding the simulation's physical properties                                                          
             Animating the breaking object                                        
             Creating the Rigid Body Collection                                     
             Previewing the simulation                                            
             Adding a fracture helper to improve realism                                                          
             Building the scene's materials                                       
             Creating the keyframed animation                                       
             Setting up the visibility track for the glass                        
                                                                                                                  
          3. Project: Creating a Soft Body Animated Maze                          
             Project overview                                                       
             Setting up the scene's rigid bodies                                                                  
             Adding the soft bodies into the simulation                             
             Working with the Soft Body Modifier settings                         
             Making the final adjustments and creating the keyframes              
                                                                                  
          4. Project: Using a Cloth Collection to Affect the Behavior of a Curtain
             Project overview                                                     
             Setting up the Reactor cloth elements                                
             Animating the rigid body curtain clips                               
             Making adjustments to the curtain cloth modifiers                    
             Creating keyframes in preparation for rendering                      
                                                                                  
          5. Project: Simulating Rippling Water                                   
             Adding the physical properties and collection                        
             Creating the water helper                                            
             Adjusting the water parameters and creating the keys                 
             Building a believable water material                                 
             Wrapping things up                                                   
                                                                                  
          Conclusion                                                              
             Goodbye                                                              













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Files

PathSize
iron-lc3mgsr2011.r176,59 MB
iron-lc3mgsr2011.r1811,28 MB
iron-lc3mgsr2011.r1914,31 MB
iron-lc3mgsr2011.r2011,23 MB
iron-lc3mgsr2011.r2110,30 MB
iron-lc3mgsr2011.r2214,31 MB
iron-lc3mgsr2011.r2314,31 MB
iron-lc3mgsr2011.r2414,31 MB
iron-lc3mgsr2011.r251,44 MB
iron-lc3mgsr2011.r2613,88 MB
iron-lc3mgsr2011.r2714,31 MB
iron-lc3mgsr2011.r2814,31 MB
iron-lc3mgsr2011.r2911,10 MB
iron-lc3mgsr2011.rar14,31 MB