Lynda.com.Flash.Professional.CS5.Creating.a.Simple.Game.for.iOS.Devices-iRONiSO

Section
Appz
Group
iRONiSO
Size
116,22 MB
Files
11
Date
2011-03-30

NFO



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           TiTLE: Lynda.com.Flash.Professional.CS5.Creating.a.Simple.Game.
                  for.iOS.Devices-iRONiSO
           
                
            


 
             TYPE     :  BOOKWARE                 Cracker    :  iRONiSO

             FiLE     :  18 X 15MB                PACKAGER   :  iRONiSO

             TOTAL    :  1 CD                     SUPPLiER   :  TEAM iRON

             PLATFORM :  WINDOWS                  FORMAT     :  Bin/Cue

             RLS DATE :  30/03/11                 PROTECTiON :  NONE

                                            


                                    Course Contents                                 
                                                                                    
                                                                                    
           Introduction                                                                                             
             
              Welcome                                                               
              Using the exercise files                                                
                                                                                    
           1. Planning and Preparing the Game                                       .                               
              Reviewing the finished game                                           
              Optimizing assets                                                                                     
              Planning gameplay and viewing class structure                         
              Viewing the FLA file                                                                                  
                                                                                    
           2. Controlling Character Movement                                          
              Making the character move                                             
              Adding accelerometer support                                                                          
              Making the character jump                                             
              Simulating a finger swipe                                               
              Adding sound effects                                                  
                                                                                                                    
           3. Creating Animated Background Elements                                 
              Creating a reusable Mover class                                         
              Linking the Mover class to the parallax elements                      
              Looping background animations                                                                         
                                                                                    
           4. Adding Obstacles and Scoring                                            
              Creating a reusable Obstacle class                                    
              Detecting collisions with the player                                                                  
              Ending the game when the player bails                                 
              Using a timer to create trash cans                                      
              Calculating points and deleting unused objects                        
              Using a shared object to save a high score                                                            
              Increasing scrolling speed as gameplay progresses                     
                                                                                      
           5. Testing, Debugging, and Publishing Your Game                                                          
              Acquiring testing certificates and provisioning profiles                
              Troubleshooting performance issues                                    
              Finalizing code, adding an icon graphic, and setting a 
                loading graphic
              Publishing the final version of the app                               
              Testing on your iOS device                                            
              Submitting the app to Apple for release in the App Store              
                                                                                    
           Conclusion                                                               
              Goodbye                                                               
          
          


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                 http://www.lynda.com/tutorial/77863
              
     
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Files

PathSize
iron-lcfpgios.r075,33 MB
iron-lcfpgios.r089,73 MB
iron-lcfpgios.r095,22 MB
iron-lcfpgios.r1014,31 MB
iron-lcfpgios.r119,25 MB
iron-lcfpgios.r1214,31 MB
iron-lcfpgios.r1314,31 MB
iron-lcfpgios.r1414,31 MB
iron-lcfpgios.r1514,31 MB
iron-lcfpgios.r16877,09 KB
iron-lcfpgios.rar14,31 MB